Opinions on the Elder Scrolls

Shame, there's some great quests.
I'll probably give it another try, some day. I think it's the messiah syndrome that plagues all Bethesda games, that bugged me away from this title. It just comes too soon. The game just started, and the Emperor himself already acknowledges you as a special snowflake, and after he dies, nobody seems to be suspicious of you. I just can't stand when the story makes it too easy for you, when things are too convenient and when you are the choosen one without prior progress. But yeah, I know I didn't give this title its fair chance.
 
I'll probably give it another try, some day. I think it's the messiah syndrome that plagues all Bethesda games, that bugged me away from this title. It just comes too soon. The game just started, and the Emperor himself already acknowledges you as a special snowflake, and after he dies, nobody seems to be suspicious of you. I just can't stand when the story makes it too easy for you, when things are too convenient and when you are the choosen one without prior progress. But yeah, I know I didn't give this title its fair chance.
I hate the beginning sequence as well. It's boring and long winded. However there are some good quests.
 
I'll probably give it another try, some day. I think it's the messiah syndrome that plagues all Bethesda games, that bugged me away from this title. It just comes too soon. The game just started, and the Emperor himself already acknowledges you as a special snowflake, and after he dies, nobody seems to be suspicious of you. I just can't stand when the story makes it too easy for you, when things are too convenient and when you are the choosen one without prior progress. But yeah, I know I didn't give this title its fair chance.

Just get an alternate start mod, then you don't have to worry about it. Also, make sure you join the Dark Brotherhood, it has the best quests in the whole game.
 
In my humble opinion the Elder Scrolls is very boring series to play, I stopped after single Morrowind playthrough and never came back. On the other hand, this game sure had strong impact on modern fashion trends!

txirQdl.jpg
 
Early games are okay-ish RPGs. Daggerfall is even fun with random factor and really deep rp system for games like this. Battlespire was shite but fun shite and map design is okay. Everything post-Morrowind (including M.) is aids, just aids. Elder Scrolls is one of the series that didn't survived transition to 21st century untouched in my book.
 
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I originally had a long ass post planned but instead I'll just say this: I enjoy the elder scrolls for what they are. They are a guilty pleasure of mine

Morrowind: best world; worst gameplay

Oblivion: best quests; worst world

Skyrim: best gameplay; worst quests.
 
My attitude towards TES has soured quite a lot. Mainly from the fans, specifically Micheal Kirkbride fans. The TES wiki is now filled with retcons and inconsistency from fans trying to make out of game texts and works like the C0DA or stuff in The Imperial Library canon in the TES video game series. The TES wiki is about as trustworthy as the Fallout Gamepedia page. This is what happens when monkeys on Reddit get too much power over things.
 
My biggest problem with TES isn't with the games themselves. The fan base (especially for skyrim) often have no flipping clue what they're taking about. Almost every time elder scrolls 6 is brought up, someone is like, "what if the dwarfs come back and they're like generic Tolkien dwarfs?" When no more than 10 minutes of research would tell them that they were pretty much human sized, and they are definitely not just hiding.

Also shit like this:
The_Elder_Scrolls_VI-_Argonia_box_art.jpg

that place doesn't exist. There are maps of tamriel all over the place in the games and the internet.
There's no excuse.

They say they love the games and the world... But make little to no effort to learn about or understand it.
 
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Opinions on the Elder scrolls

TES hasn't been anything to write home about after Morrowind. That game still felt interesting and like playing an RPG even with its shortcomings.

With Oblivion and Skyrim there could've been a lot (and I mean a lot) of chances for flavor and intrigue in both gameplay and narrative mechanics and general execution, but it's all so watered down and superficial that it's hard to figure how those games manage to fool the audience to like them so much, or if the audience is perhaps fooling themselves due to Bethesda brand loyalty (what with all the loose and hamfisted excuses for shit design and writing).

Go figure. One thing's for certain, though... like with Fallout, the ES series isn't going to get any better. The general acceptance of the popular direction from uncomprehensible shit to loosely mediocre at best has made sure of that.
 
TES hasn't been anything to write home about after Morrowind. That game still felt interesting and like playing an RPG even with its shortcomings.

With Oblivion and Skyrim there could've been a lot (and I mean a lot) of chances for flavor and intrigue in both gameplay and narrative mechanics and general execution, but it's all so watered down and superficial that it's hard to figure how those games manage to fool the audience to like them so much, or if the audience is perhaps fooling themselves due to Bethesda brand loyalty (what with all the loose and hamfisted excuses for shit design and writing).

Go figure. One thing's for certain, though... like with Fallout, the ES series isn't going to get any better. The general acceptance of the popular direction from uncomprehensible shit to loosely mediocre at best has made sure of that.
Oh exactly. Superficial is the word that fits. For example, I truly think that the geopolitical intrigue behind the stormcloak/imperial conflict is interesting. A war by proxy, orchestrated by redneck elves in order to give them time to strike again, the whole thing launched by a religious blocus. That's... a surprisingly mature and realistic approach of a conflict, compared to the medieval fantasy standard. And yet, it's treated in the most superficial way possible in the game : the Empire has no supply lines, the forts you have to take have zero strategical value, there's no frontline, you can walk to the generals with no problem, you become praetor by making grunt work, the world is completely unaffected by the war (no refugees, no burning villages or anything) and you never hear of the Thalmor schemes after you resolve the conflict, which takes like 6 quests.
It's a shame. To have such an interesting premise, to ruin it with such a superficial approach.
 
Skyrim is a guilty pleasure for me, but I can't say that I "love" it. It's fun, the roleplay is good, there are amazing, truly amazing mods that keep it from getting old and I kind of like the lore. The map is good and the music is nice.
There is hardly any roleplay at work when the choices you make bare little to no consequences, when just 9 out of the 10 races have the same exact attributes and stats, and being are forced to be the hero when you would rather just obliterate every NPC in the game. The fact that I feel like the modders putting much more effort and commitment to giving players the "immersive experience" than the developers themselves really makes me want question Bethesda's competence as a company. I found the soundtrack dull and uninspiring, fitting the bland tone of the game's mood and environment.

Despite all this, though, I still consider it a guilty pleasure as well.
 
Now that you mention it. I'd have loved the option to join with alduin. I mean he saved my life and all...
 
Well if Alduin wins the world gets destroyed so just consider the black screen right after you die to be the void after Alduin is done doing his World-Eater thing.
 
Well if Alduin wins the world gets destroyed so just consider the black screen right after you die to be the void after Alduin is done doing his World-Eater thing.

No! That's Beth's definition of roleplaying. I'd like to actual quests with alduin.
 
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