Opinions on the Elder Scrolls

They're already doing that! Hell the fans and editors over at the elderscrolls.wiki and Reddit are already doing that for them!
Everything that's not in Morrowind is non-canon. Sadly, there are large chunks of Skyrim and Oblivion lore that's really interesting.
 
Actually @R.Graves , they explained that by essentially saying Talos (AKA Tiber Septim) used the power of the Thu'um to literally shout the jungle away. He used his shouts to blast all the jungle out of Cyrodiil. It sounds ridiculous but also kind of badass at the same time.
No ... actually that sounds only ridiculous. And it makes it even more lame, that it sounds like an afterthought. Oh? Cyrodiil was a jungle-thingy? Ah! You know Talos did it!
What a garbage explanation. If what you say is true.
 
No ... actually that sounds only ridiculous. And it makes it even more lame, that it sounds like an afterthought. Oh? Cyrodiil was a jungle-thingy? Ah! You know Talos did it!
What a garbage explanation. If what you say is true.

It's more about the image of thousands upon thousands of trees suddenly flying up into the air and probably landing far away, as if massive hurricane suddenly went through the area and was silenced. Not the explanation itself. It is true though, I can find a source if you absolutely need one.
 
Try building an Empire capital in Civ V to know why it isn't a good idea. And IRL, exotic diseases for everypne! :D Malaria, wee!
 
Try building an Empire capital in Civ V to know why it isn't a good idea. And IRL, exotic diseases for everypne! :D Malaria, wee!

Jungles still better. Rule of cool™. Before Bethesda discovered it I guess. Then again morrowimd had the coolest world of them all.
 
They're already doing that! Hell the fans and editors over at the elderscrolls.wiki and Reddit are already doing that for them!
I don't know much about the Elder Scrolls lore, so I couldn't comment on the lore raping you are mentionning. However, let's not forget that ES is a fantasy setting which doesn't evolve in time, no matter how many millenias/centuries are set between the titles. A world in which resources are widely available, and in which magic is something so common that we see lowlife bandits and farmers mastering it. As Ragemage pointed out, people mourn their dead and are afraid of death, despite having 100% proof of gods and afterlife. People live on the intact remains of a highly technological, precursor species.
And yet, not a single technological or philosophical evolution for millenias. They have been stuck in the year 990 (Approximately, considering that Torygg is heavily inspired by Olaf Tryggvason, and considering the overall setting) for centuries, if not millenias... for some reason.
With that in mind, we already know that the established setting is neither logical nor realistic. So, it's important to make a clear difference between illogical elements being added to the lore (which is kind of "fine", the world being fundamentally illogical) and the clear lore rapes, like, I don't know, suddenly changing an established fact of a previous title, like a character's biography or an event we witnessed.

In contrast, Legacy of Kain's lore has different rules about the suspension of disbelief. Yes, you can add technologies, races and settings, but it needs to be set accordingly to a realistic timeline. If you travel in time, you witness Nosgoth going from a feodal state to a pre Renaissance setting, with finally a victorian, steampunk level of advancement before the apocalypse. The new lore must respect the established fact of the old god, and what it means for the new character's motives and individual freedom. The new lore must take account of how the Sarafans are perceived, depending on the time period. Totally different rules for the lore and the suspension of disbelief. The Elder Scrolls doesn't have that much logical rules to begin with, so we really have to define what we call a lore rape. Is the rule of cool a lore problem ? I'd say no for ES, considering the setting.
 
Just because countless people - most of the time Todd and Emil - fucked so much with the Elder Scrolls that you hardly know what is original Lore, what the real concept behind TESO is, what or what isn't raped now ... doesn't mean it would not be important. Morrowind, was already a game that moved away from the typical Elder Scrolls experience. Just talk to all the "old" fans of Daggerfall and hear their opinion on it. And THEN you had the same shit from Morrowind to Oblion, and THEN again from Oblivion to Skyrim. Everything was pretty much dumbed down. Skills, the setting, the different races and yes, the lore of the game. Call it rape, or don't, it doesn't change the fact that the game has been in continiously simplified for the masses, in pretty much all aspects.
 
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Personally I think that the Elder Scrolls is pure garbage.

I have't played Arena or Daggerfall so I can't comment on them but it's not like they really matter in TES moving forward so whatever.

Morrowind is a clunky game with awful combat mechanics. Real time dicerolled combat? Really? No. No no no. Absolutely not. If I line up an arrow to shoot someone and I can see the arrow hit the enemy then the arrow needs to actually do some damage. What makes it worse is that it uses the god awful "learn by doing system", so have fun with the game going "nope, you failed" fucking constantly at early levels. I'm fine with that happening in an isometric game and even a third person game but when I can literally see the weapon strike an enemy and it says "nu-uh!!!!1!" then I'm calling bullshit on it. The game's dialogue which I see praised so much is just spewing out exposition. Click a topic word and get 3 paragraphs of text. That's.... That's good? Not to me it ain't. That ain't a fucking dialogue system, that's a vending machine of exposition. The UI is the worst piece of shit I've ever seen, having every single menu on the same screen and having to resize them constantly is a good thing? Fuck off.

Most overrated piece of god damn shit I've ever played. I've heard so many people fawn over Morrowind and I just don't see it. Its combat system is shit. Its stealth mechanics are dated. Its dialogue system ain't a fucking dialogue system. Travelling through the world is an enormous boring chore where you'll get lost constantly cause the map is garbage. The UI in Morrowind makes the Fallout 3/4/NV UI a gods gift in comparison.

Morrowind is a bad game. It excells in nothing but art design and possibly its lore. So if you enjoy reading a poorly put together book then Morrowind is for you. But quite frankly I'd rather just read an actual 'book' than waste my time hacking away at an enemy 10 times and only damaging it twice. Oh and mods are not an excuse you're allowed to use to defend Morrowind, at all. Either the game is good on its own or it is so poorly put together that it needs mods to even be playable. But it is a game, and as a game its gameplay is nothing but bad.

And what the fuck is up with the jumping mechanic? I can't explain it but I remember it being extremely frustrating. Like, if you jump and you move forward then the very nanosecond that you hit the object then your character would deadstop so that you had to basically jump like
1. ^ (wait half a second)
2. > (move forward)
Dreck. I can't believe I wasted 60 hours of my life in this thing.



Oblivion at least 'plays' better than Morrowind but god damn is it an ugly game. I like Oblivion, it had fun quests, it did away with the moronic dice rolls in real time first person combat, while topic dialogue still returned at least NPC's spoke like actual people instead of everyone and their dog trying to give you a history class. But... God DAMN is it an ugly fucking game. Now now, I don't care about the graphics. I mean I enjoy Deus Ex for crying out loud. It is about the 'art design' and Oblivion is just so fucking ugly. The world itself is boring and bland, the cities mostly look like one another so they don't feel like they have a whole lot of personality of their own. The enemies look cartoonish and rubbery. And the people? My god, there's a reason why Oblivion's character editor became a meme and is ridiculed.



And finally, Skyrim. It's bad. The same voice actors are used over and over again. The combat is boring and repetitive, you try playing an archer? Yeah? And how much variety was there in the combat apart from string bow, release? The storyline is a giant string of cliché's and tropes out of the Fantasy setting who's only originality is Parthunax. The quests are linear and usually just sends you down dungeons. Oh and the dungeons repeat, constantly. The same rooms are copy pasted over and over again shamelessly. You'll fight the same enemies a hundred times over and how fun is that exactly? The rewards out of dungeons and quests pale in comparison to the stuff you can craft yourself, so where's the incentive to actually bother with them? Yeah, Skyrim plays even better than the rest of the games, but what's the point if the quests just send you to your 12th draughr dungeon? What's the point when the characters are as one-dimensional as they get? What's the point when the main storylines is a string of cliché's with no originality? What's the point when there isn't anything to fucking do in the game but go into more dungeons and face the same enemies in the same architecture using the same tactics to defeat them so that you can get the same loot you got the last 12 times?

Fuck it, I'm too bored to keep writing, looking back on this I can't believe I wasted 35 minutes more of my life on TES even criticizing it. It isn't even worth that but of fucking course I have to be lured back into it. Whatever, damage is done, may as well just post this fucking thing.

In closing, I guess; TES has never been amazing and it has never really been particularly good. Not a single game in the series has ever stood out as being a great game. Every single one of them has tons of issues that hold them back and require mods to fix them. TES is an overrated series IMO that never deserved any of the attention it was getting. It isn't art, it's the work of incompetent buffoons the vast majority of the time and whatever in them that could be considered "art" is overshadowed by the walls of garbage blotting out the sun.

I really can't stand TES, apart from Oblivion. But even that piece of shit needs mods to make it playable.

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Actually, there's more about Morrowind I gotta whine about. Why does my character constantly kneel down exactly? I picked melee combat oriented character and skills and yet when I engaged in combat with human characters they constantly forced my character to kneel down. I played for 60 hours and I never figured out what it was. I tried blocking and shit, still happened, tried not to exert my stamina, still happened. I have no idea why it happened but it made combat awful for me to engage in.

I tried to level up arching and I counted the amount of arrows I spent to kill a creature in the early stages of the game. Out of 100 arrows fired into the enemy at point blank range only 2 arrows hit.

And dice-rolling healing? Are you fucking kidding me? Not dice-rolling the amount healed, no, dice-rolling whether or not I actually healed. What if I'm in a dangerous situation and I ain't got Restoration at 100 and I heal and the game goes "nu-uh!!!11!!11!1!11!1!1one!!!" and then I fail and I die because of it? Fuck that.

God damnit, TES is the only game franchise I actively 'hate' for wasting so much of my time. I hate studios and publishers for what they turn games into but I don't necessarily hate the games. TES is the only franchise who's very games (Morrowind and Skyrim) I actually 'hate'.

That hate is probably making me extremely biased though. So, yknow, whatever. Take my hate-rant for what you will.
 
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Personally, I really enjoy the dice-rolling system present in Morrowind. It really gives a sense of progression. In Skyrim you just pick up a weapon, any weapon including a mage's staff, and start swinging, no problem. In Morrowind you actually have to get good with a weapon before you can really start hitting, and that makes sense. You're just some random prisoner fresh off the boat, it's inconceivable you'd just be able to master every single weapon right off the bat. I feel like it really helps your character grow. As an example, my first Morrowind character, a wood elf named Aedris, had Marksman as one of his tag skills. He was "okay" at archery but definitely not great. A lot of the times his arrows would miss, because he was only adept at it. By the time I reached mid-game however, I was landing pretty much every single shot with my crossbow. I went from not knowing a bow from an axe to being a master of it. The same goes for pretty much anything else in Morrowind skill-wise. I can understand your hatred for it, but for me it just makes me feel accomplished when I go from missing every single axe swing to landing critical hits all the time.

You suck at jumping at first because you need to level up acrobatics in order to "jump good". It makes sense to me, I don't expect my character to be Super Mario and jump incredible heights right off the bat. Instead he just kinda jumps a little bit, like an average person. By the time I finished the game however, my character was almost able to jump from one of Vivec's hubs to another one without even using the bridge. Once again, it's about character progression, and I personally love it. I don't like how in games nowadays you start off being a jack of all trades but a master of none, I prefer having a niche set of skills to work on. Not to mention if you get your acrobatics high enough with some custom potions, you can literally fly. That's always fun.

There's also plenty of ways to get around travelling the "boring map". Silt Striders, boats, fort waypoints, temple teleportation spells, normal teleportation spells, or you could just fly with some high level spells. There's also the Boots of Blinding Speed which let you go at breakneck speed at the cost of barely being able to see. Completely worth it in my opinion. I honestly like the fact that there isn't any fast travel, it lets me see more of the world and discover secrets I wouldn't have found otherwise. Of course fast travel's necessary in games like Skyrim because of how big the map is, but in Morrowind it isn't really necessary. And if you're really desperate to get around, you can always use the "coc" command in the console to fast travel.

The dialogue could have been better of course but in a game that doesn't have waymarkers and you have to rely on just directions and hearsay to get around, long paragraphs of dialogue are pretty much required. I never minded it but I can see why others would. I'll agree some of it feels like exposition dump but for the most part a lot of it makes sense. Usually when you get a specific topic it's because it's with someone who would know a lot about said topic. As an example, if I go into the town of Caldera and I ask a local citizen about "Caldera", they're going to give me a paragraph of info because they live in the town, they know everything about it. I dunno, it makes sense to me.

Not trying to start an argument here of course, but Morrowind's in my top 10 games of all time, I'll defend it all day long if need be.
 
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Just sounds like a load of excuses to me. Oh dice-rolls are actually fine because after you bother dealing with that shit for dozens of hours so that your skills actually level up then the game gets good? Why should I have to torture myself for dozens of hours in god awful gameplay just so that my skills will level up enough to make the game bearable to play?

Acrobatics handling height jumped? Fine. Handling how fast you can jump? Fine. Handling how well you can turn mid-air? Fine. But the way that it worked from what I remember is not excusable. And quite frankly, why does 'jumping' need to be a skill anyway? It's a redundant skill that just made the gameplay worse. The problem I have is that the moment your character so much as begin to graze an edge they dead-stop. It does not 'add' to the RPG-experience. It just makes jumping a tedious clunky fucking chore and Acrobatics can fuck off as a skill. Why not make walking a skill too? Why, now you can now longer strafe because your skill is too low, better walk 34 miles before you can strafe. Great game design, truly.

And yes of course the games travelling system is actually not bad at all because there's all of these ways to travel that a new player obviously will know about when they start the game. :whatever: The movement speed is slow, the mist makes it hard to see anywhere so it makes it hard to navigate, the world map isn't exactly detailed so it is hard to know whether or not I'll have to navigate through nooks and crannies. Maybe long distance travelling from towns to towns works fine with being able to use a Silt Strider and shit but that's not what I'm talking about. I'm talking about just walking from point A to point B. The mist 'is' making it hard to see. The low movement speed you got at the start of the game 'does' make it a chore. The map not being detailed means that a new player 'will' be forced to deal with unexpected obstacles that just hinder progress that in no way makes the game more fun. And how am I supposed to use a Silt Strider when I'm lost in the ashlands exactly? Or teleportation magic of that matter, did you forget that that also depends on your skill so that you get the oh so joyous time of casting it and failing it 50 times over before it actually does what it is supposed to do?

And yes of course NPC's spewing out paragraphs of text is a good dialogue system. Yup, does not feel like a chore at all for a new player that isn't even invested into the lore yet to be forced to read tons of text of things that may or may not be relevant to the gameplay. Yup. Maybe you enjoy that shit but me? I'm already frustrated dealing with my attacks not registering. I'm already pissed off at the damn jumping mechanic. I'm already bitter having to deal with the god damn mist that is all over the place that made it a chore to get to the damn NPC in the first place. And now I have to magically pick the right topic dialogue out of 20 topics that actually has some unique text to it for this NPC and then read 2 big paragraphs of text that may or may not be relevant to me. Yeah. Great fun. Loved it. Not bad at all that most topics are just copy pasted between NPC's. Nah. Not at all.


So let me sum this up, you're basically making the same excuse as others I've heard fawn over Morrowind have done. Basically "the game gets better once you know how it works". And yknow what? Maybe it does get better? Maybe it it a really good game after you figure out how everything works. What topics are actually worth picking with what NPC's, remembering their fantasy names that confuse me, once the skills are higher leveled so that you don't miss constantly. Maybe the game does get better.

The problem I have with this excuse is this; Why should I have to deal with the game being utter diarrhetic shit for dozens of hours before the game finally becomes remotely bearable?

You know how the game works so you can enjoy the game because to you these issues don't seem like issues because you know how to work your way around them.

I don't.

And I realize that no one will start Morrowind automatically knowing how everything works the first time they play it. (And I have no idea how they manage to get far enough into the game for them to actually start liking it or how they could possibly like it from the get-go with how shit it is. Maybe back when it was released and we didn't have a whole lot of other options it could draw people in but nowadays? I don't get it.) Some people manage to push through the shit to find the supposed diamond in the rough deep inside of Morrowind. I have no idea how they do it. I can't.

But I don't care. I don't care how they got into it. I don't care how they managed to get to the diamond in the rough. All I care about is whether or not the game is enjoyable enough for me to actually get invested into it. And after torturing myself for 60 hours I have nothing but complete and utter loathing for that game.

You know how to play Morrowind so to you it isn't that bad.
Congrats. Have fun. But to me it just sounds like you've got a bit of a case of Stockholm Syndrome.
So defend the game all you'd like. But you're just sounding like an apologist to me.
You would most likely not be making these kind of excuses for any other game.
Hell, I've seen you bitch (just like the rest of us) at FO4 for less.
But not Morrowind. Nope. For some reason, 'that' game gets a pass or at the very most a little slap on the wrist?

See here's the thing, I don't need to 'defend' Fallout 1 for example. There's nothing in it that I have to 'defend'. Fallout 1 is simply good enough at being what it is on its own merits and either you enjoy its gameplay or design or you don't. But you're saying you have to "defend" Morrowind? Doesn't that speak volumes about how bad Morrowind actually is? You shouldn't 'need' to "defend" it, you should simply be able to point at it and go "it's actually fine, it's just you who don't enjoy it".

But I can enjoy a first person game. I can enjoy an RPG. I can enjoy a first person open world RPG. I can enjoy paragraphs of text (for gods sake I love reading books). I can enjoy dicerolls in the appropriate kind of combat system. I can enjoy a UI that is well designed.

I can enjoy all of those things, so why can't I enjoy Morrowind? To me the answer is simple, it is because Morrowind isn't a well designed game.

So defend it all you want to but I wasted 1 hour and 40 minutes going over this post and I'm not letting that god damn game waste any more of my time. If you succeed at defending Morrowind then congrats, but even if you don't I have no interest in pointing out why. I'm so sick and tired of this succubi stealing my life away so I'm done.

In closing, here's a smiley. :irked:

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Morrowind sounds like it is your guilty pleasure and that you need to justify why it is actually good. Like, I have guilty pleasures too. Mostly with music. I enjoy listening to dumb club songs every once in a while. But as much as I enjoy "Stupid Hoe" by Nicki Minaj I will 'never' defend its musical composition, vocal fluidity or artistic expression. Because it is a song about a "stupid hoe"... By Nicki fucking Minaj.

Then again, top 10? Really? Morrowind is one of the 10 greatest games you've 'ever' played? That just doesn't make any sense to me. It's like you just told me you enjoy eating glass. I know there's the whole different strokes for different folks and all but that seems a bit extreme.
 
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I just started playing Morrowind for the 3rd time through just a few days ago, not counting countless restarts and the like. It seems to me one of the main issues you're having isn't really an issue at all. The whole "hit miss hit miss" system. On my current character his main weapon is Long Blades, which makes him proficient at 2 handed swords, katanas, etc. That's the only weapon he's really good at however, but because of the tag skills I picked at the beginning he started with Long Swords at level 40. Do I miss sometimes? Absolutely, but so does the enemy, and when I manage to land a hit, it'll do a lot of damage. Hell, I just cleared out a big bandit fort full of level 10 thugs using a katana and a shield along with basic steel armor, and they were 6 levels higher than my current character. I only had a meager restoration spell, my shield, and my katana for defense, but I still managed to do it, slowly but surely. It's really not that hard once you actually get started. Morrowind has specific enemies in dungeons that are going to be a lot higher level than your player character, no matter what. If you're really having as many issues hitting things as you say you are, I feel like you're either using the wrong weapon choice on accident or you're going into dungeons that are way too high a level for your current character. Like I said, my character's only level 4 and I'm not having any huge hit/miss issues with my main weapon. If you're still shit with your weapon after even a few hours in game then you're definitely doing something wrong.

A new player should very well know about the silt striders, the boat rides, and the teleportation system, because you can find examples of all 3 in the very first town you go to. Right up the road, only a few steps from where you start the game, is a silt strider you can use to ride to the first main town. If you talk to people one of the main subjects under "Little Advice" involves them telling you specifically about using silt striders, boats, and teleportation spells to get around. One of the very first towns you'll run into, Pelagiad, has an Imperial Cult temple that will teach you all about Divine Intervention spells that will let you teleport to the nearest temple/church. So I feel like for this, if you genuinely didn't know about how to travel around, you didn't talk to people in the first town. If speed is really that big of an issue to you, you just need to make Speed a tag skill when you first make your character, or make The Steed your birthsign. With both of those tagged, you'll start off with an extra whopping 35 points of Speed. You'll move a lot faster than you normally would.

Jumping is fairly shit if you aren't planning on playing a Rogue or Assassin type class since you won't be levelling Acrobatics, I agree. However Mages have levitation spells to get around this issue and they come very cheap, and Warriors aren't really going to be proficient at jumping even if you level acrobatics because they should be wearing a lot of heavy armor, which weighs you down dramatically.

If you're having trouble memorizing character names for quests, the Quest Journal does have alphabetical order as well as a word search you can use to find specific topics. It just requires some page flipping.

I see your frustration with the dialogue system, I won't bother trying to defend it. I don't mind reading the paragraphs, I like being able to talk to NPCs that have a lot to say on different subjects, but that's just me. It's my cup of tea. I fully understand if you don't, that one's just my opinion.

I might agree with you more on the points you listed if I hadn't just started a new character and was wearing my nostalgia goggles on fully, but no, I'm playing a new character right now, I am in the game right this second, and I really am not having any of these frustrations that you're having. Back when I first started Morrowind I absolutely hated it too, and I didn't play it again until my fiance got into it and asked me to play it with her. Giving it a 2nd chance and doing things like I said for you to do, start with The Steed and Speed as a main skill so I wouldn't move at a snail's pace, combined with talking to a lot of the NPCs this time, I found it to be much better and was able to find I loved the game.

Morrowind is not a guilty pleasure for me at all. If it were a guilty pleasure, I wouldn't have 245 hours in it. Many of those hours were spent with my first character, Aedris, and all the adventures I had with him. I absolutely love Morrowind, and if I can't change your mind, tough, but it's certainly no guilty pleasure to me. I love it.

You've already admitted you don't want to play Morrowind again and you're pretty much adamant on never giving it another chance, so why are you even asking me to justify why I enjoy the game?
 
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You played Morrowind for the game? Oh god no... I feel so sorry.

What else exactly would I be playing it for? Absolutely I played it for the game. The faction system, the levelling up mechanics, the spell crafting, the main quest, the treasure, the dungeons, the sidequests, I love it all. I'm currently doing a House Redoran/Paladin type and having a blast. He just joined the Imperial Legion at Gnisis.
 
What else exactly would I be playing it for? Absolutely I played it for the game. The faction system, the levelling up mechanics, the spell crafting, the main quest, the treasure, the dungeons, the sidequests, I love it all. I'm currently doing a House Redoran/Paladin type and having a blast. He just joined the Imperial Legion at Gnisis.
I loved the game too, but it was the lore that kept me in. The interest in finding new factions, seeing new stuff.
 
You played Morrowind for the game? Oh god no... I feel so sorry.
Eh, the combat is a bit clunky and the dialogue system is not very interactive, but all things considered I'd definitely say that Morrowind is a great game. The possibilities in its gameplay are immense, there are so many interesting ways you can play your character. The great lore and fun exploration are a huge plus, though, not to mention its inventive art design. All the other TES games are so generic compared to Morrowind.
 
Eh, the combat is a bit clunky and the dialogue system is not very interactive, but all things considered I'd definitely say that Morrowind is a great game.The possibilities in its gameplay are immense, there are so many interesting ways you can play your character. The great lore and fun exploration are ahuge plus, though, not to mention its inventive art design.
The story and possibility does look good, but I'll only play it if its overhauled
 
The story and possibility does look good, but I'll only play it if its overhauled
I play it with this.
It doesn't change the combat or game mechanics, but it does make it a bit prettier.
Either way, the combat and magic system takes some time getting used to, but once you get the hang of it it's really not that bad. Much better than Daggerfall for sure.
It was basically the last hurrah of P&P-based TES games, where dice rolls determine everything.
The chance-based system feels severly outdated, but it actually works quite well once you really understand what you can do in the game. In my first few playthroughs I never really used magic or alchemy, but that shit can make things a lot easier, especially in the beginning, as it can be used to boost skills, enchant weapons or summon better weapons.
Approach the game like a P&P, not a computer game. Makes it much more fun.
 
Don't be that guy.
I dont see how its unreasonable to be that guy that refuses to play a game if it has potato graphics.

1249180275625.png

I mean, fuck. Look at him. Just look at him

I'm sure the story's great and so are the ways you can play as your character, and the lore. But with those graphics I'd rather not without an overhaul.
I'll probably get the one that Hassknecht recommended.
 
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