Outer Worlds - Massive Disappointment

Disco Elysium also allowed players to play the kind of player they wanted to play as. If you want to play as a raging, sexist, homophobic, fascist you can. Granted, most of the NPC's in the game won't like you or want to interact with you if you are, as is the case in real life, but at least you have that option. In The Outer Worlds you can be nothing but nice and supportive to the gay characters in the game even if they are unlikable. I get why the developers did this (Current year Social Justices politics) but, at least to me, it doesn't feel like you are treating gay characters as normal people who happen to be gay but rather as special and fragile little purse puppies that need their hands held constantly. It is sad to see how backwards they went with this after New Vegas. New Vegas did gay characters right, The Outer Worlds feels like Obsidian took several steps back.
As an LGBTQ+ dude, Fallout New Vegas did gay characters the best out of any video game I've ever played, it felt real, genuine, and not Hyper SJW coddled garbage, or ragingly Homophobic stereotypes by brainlet conservatives. They felt like real people.
 
As I understand it —having neither game— Disco Elysium has only two [structured] combat encounters, where as Outer worlds is a player controlled FPS.
I still say Outer Worlds is an RPG, albeit fairly simplified, but it was better than most "RPGs" which are just action adventure games with skill trees. Most of your choices had consequence and you could play an actual character.
 
That's not the point. In Disco (I take it) the player's freedom with words could not be followed up with bodily assault using weaponry... unlike in The Outer Worlds, which only offered positive dialogs.
 
The vibe I get though may be unfair is that Disco Elysium is an excessively interactive CYOA. Which is an RPG in its own right I suppose.
 
The vibe I get though may be unfair is that Disco Elysium is an excessively interactive CYOA. Which is an RPG in its own right I suppose.
People definitely argue about it being a RPG or not. Which is fair. But RPG or not, it's fucking good.
 
People definitely argue about it being a RPG or not. Which is fair. But RPG or not, it's fucking good.

Although it's got excessive choice, you aren't creating a character of your own, correct? It's a pre-defined person, which immediately rules it out as an RPG does it not?
 
Although it's got excessive choice, you aren't creating a character of your own, correct? It's a pre-defined person, which immediately rules it out as an RPG does it not?
iu

Why would creating your character be that defining of the genre? There's more to a RPG than that one freedom. It's sometimes okay to break that freedom too.
 
iu

Why would creating your character be that defining of the genre? There's more to a RPG than that one freedom. It's sometimes okay to break that freedom too.

RPG definitions tend to be very blurred, especially in games, but my rule of thumb tends to refer back to tabletop experience since at their core that is what vidya RPGs are emulating. Rolling up/creating a character of your own is a pretty big tentpole of tabletop roleplaying, so I extrapolate that onto video games.

It's by no means the sole crux of defining an RPG, but I find it is a tentpole feature none the less.
 
I mean it's a more traditional one but I value character skill being more important than player skill (like using stats and dice rolls to determine outcomes of attempted actions) and a lot of agency in how things are handled even if they are a linear path. Those are far more important to me than creating my own guy. I'd never trade those for creating my own character.
 
The sheer amount of autism in this thread is making my head hurt.

It's alright, you've brought some variety into the mix by adding a dose of retardation too.

I mean it's a more traditional one but I value character skill being more important than player skill (like using stats and dice rolls to determine outcomes of attempted actions) and a lot of agency in how things are handled even if they are a linear path. Those are far more important to me than creating my own guy. I'd never trade those for creating my own character.

I get that, and I also think that's another critical feature. Perhaps I was wrong in my initial statement, thinking about it playing with a pre-fab character is probably a more easily accepted exception then other stuff when it comes to what defines an RPG, but it's one of those things where I think if you're lacking that player character creation aspect you've got to really heavily compensate in the other areas.
 
As an LGBTQ+ dude, Fallout New Vegas did gay characters the best out of any video game I've ever played, it felt real, genuine, and not Hyper SJW coddled garbage, or ragingly Homophobic stereotypes by brainlet conservatives. They felt like real people.
Christine Royce and Veronica Santangelo are two of my favorite characters in the whole series because how well written they are and their homosexuality is handled the best in my opinion. They are characters that happen to be gay, and not characters that are only defined by their homosexuality.
 
Who the fuck cares about the characters sexuality I bet y'all are the same kind of people that play Bioware tripe for the romance options
 
Christine Royce and Veronica Santangelo are two of my favorite characters in the whole series because how well written they are and their homosexuality is handled the best in my opinion. They are characters that happen to be gay, and not characters that are only defined by their homosexuality.

* fake outrage *

Reeee!! How dare you! Sexuality is everything!

I know as moderator I should stand above this subject but is just so damn irritates me.
 
Although it's got excessive choice, you aren't creating a character of your own, correct? It's a pre-defined person, which immediately rules it out as an RPG does it not?
No. Roleplaying is about playing a role...

Rolling up/creating a character of your own is a pretty big tentpole of tabletop roleplaying, so I extrapolate that onto video games.
But DM's & GMs often assign characters. Planescape was mentioned, but there is the Witcher series as well. So long as the character is understood, and the game reacts to their choices, and conversations... what matters where the a role comes from?

*I will make a character in an RPG if I have to, but I am fine with pre-made PCs.
 
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