Outer World's Obligatory Bad News

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It's banal and trite to moan about 'SJWS CULTURE WARS WAHHH'. If that's a instant no-buy for you, move on.

I still am not hooked to the Outer World's theme, plot, storyline, and art style, but hey, maybe if it does well they'll make another game down the road I'll like enough to play.
 
I didn't say shit about culture war, and I put the word "SJW" in quotations, as "totally gay post-war weakness cult centered around Western civilisation and its norms being oh so very mean" didn't have quite the same ring to it. I don't like what anti-SJWs stand for either lmao. It was literally one line, but obviously some sensitive sensibilities have been brushed against. No hate fellas, we are all brothers and sisters under the Sun-God anyways.

Anyway, on the topic of the Outer Worlds, I think it's a good example of one of those "Oh, that came out?" sorts of games. Games where you hear about, get mildly excited about then completely forget about it.

None of us know what the game will be like though obviously, could be the greatest thing since sliced bread. So I try not to dismiss it outright. But from what they have shown it doesn't appeal to me all that much. I feel the setting/aesthetic is so close to being really cool, and some aspects have some real heart and uniqueness to them, but a lot of it looks very bland somehow. Would imagine there are others who feel that too.
 
Wait for the release.

There's very little you can determine about any form of media, including video games, from the trailers. Same is true of "critics" who have never seen it. Remember Titanic, the movie that was going to sink faster than the ship? Prediction made by people that hadn't seen even one foot of the actual film; over budget this, over production schedule that. Became the world's first BILLION dollar movie. Similar prophecies made about the first Batman movie with Michael Keaton; Not Mr MOM! He'll make it more campy that the '60s TV show! Audiences thought it rocked.

Repeat: Wait for the release.
 
I hate videgames at the moment so I guess I'll wait for a sale or something. I mean I rarely purchase games brand new to begin with but these last few years have been total shit.
 
You're comparing a studio from a culture that is more anti consumerist compared to America due to its decades of isolation through socialism and now its ultra conservative culture to a country where giant companies run rampant... ///snip///

Seriously?
Mate... The eastern European culture and ethos places a very emphasis on things like ability to choose and freedom to be left alone and merit because they suffered under "insert whatever you may wish the call the rule of CCCP" for generations.

You are literally 180'ing what's actually happening over there.
That takes serious spinster skills.
 
Overall, I think that Obsidian are great developers, and Tim Cain is extremely capable. If he wrote the story arc, then we're in for a good game. I wish people would stop hyping it up as the next Fallout 2 or New Vegas, just stop, because you're setting yourself up for disappointment.
 
Personally, I want a space game where I've got my own ship that I can trick out however I want and go wherever I want. And with it, I can do whatever the hell I want, within the framework of a good story. Remains to be seen if The Outer Worlds turns out to be that game.
 
I'm interested in the game and will buy and play it. But to everyones point on the topic. Yes, it is a shame that games aren't portrayed as darkly as they should be given the context of the game world, all of them simply skating around the darkness with implied innuendo, or leaving it for the consumer to draw the conclusion about how deep the darkness goes.
 
It's an emotionally charged subject, isn't it? I read through the entire thread emotionally swinging back and forth, but in the end it's just simply too early to call.

I like Obsidian. That opinion is inflated somewhat because other companies making similar games have set the bar quite low. So, while I don't absolutely love their work, they are consistently above average and good at crafting RPG narratives in a game environment. And, in recent years the company has become better at shipping mostly-finished product that is less crashy, possibly just because the game engines they're working on are more mature.

I feel like Obsidian's writing has become safer and maybe a bit predictable, so as I become less disappointed with the actual resulting product, I am simultaneously less excited about upcoming releases. But that doesn't really mean they can't turn out a good game if they decided to. Surely you can't judge anything by the PR.

I mean, who can say at this point. Sure, it looks like the same old thing, but making a solid game out of somebody's existing game engine is practically Obsidian's business model, isn't it?
 
I like Obsidian. That opinion is inflated somewhat because other companies making similar games have set the bar quite low. So, while I don't absolutely love their work, they are consistently above average and good at crafting RPG narratives in a game environment. And, in recent years the company has become better at shipping mostly-finished product that is less crashy, possibly just because the game engines they're working on are more mature.

I feel like Obsidian's writing has become safer and maybe a bit predictable, so as I become less disappointed with the actual resulting product, I am simultaneously less excited about upcoming releases. But that doesn't really mean they can't turn out a good game if they decided to. Surely you can't judge anything by the PR.

Yeah, safe and predictable is sort of how I felt about Pillars, including the story. None of it was bad, but the gameplay was so balanced, and the writing so serious that I just never felt excited to play it.

Sawyer mentioned on his blog that one of the reasons for the recent games being less buggy is that they have more control over their schedule when they aren't developing a game for someone else.
 
I have no idea what this game is about, I haven't investigated it whatsoever, it's better that way...I have no attachment to it, even though I have a warm spot for Tim and Leonard (the original Fallouts are beautiful things), I hope it turns out well (but I don't count on it). The industry moved from creative ideals to fiscal returns years ago, and as a result I don't give a fuck anymore.
 
Damn, I forgot this game was being made. :confused:
Pretty much my sentiment now as well. I was looking forward to whatever Cain and Boyarksky would show up with and the idea even was good enough to keep me looking forward to it. Then comes the Epic store exclusive announcement followed by a stretch of gameplay that didn't pique my interest at all. So every time someone posts about it, I get that thought of, "Oh yeah, this is coming out isn't it?"
 
Coming out soon, but I'm not getting it until it's on Steam. That will give them time to work out whatever bugs it does launch with and possibly add mod support.
 
Looks pretty fun. It's also coming out on switch, will be great when it comes out on steam.
 
Bla bla bla bla.

Obviously Outer World's is Obsidians take on recreating the success of New Vegas. Will it work out? Dunno. Probably not, because a big part of FNVs longevity also comes from its moddability, which the Outer World's won't have.
Besides that, so far it seems to be exactly what folks who liked FNV wanted ever since, and that Bethsoft was unable to deliver with Fo4.

Agreed. My exact thoughts when I saw the first teasers was, "Oh, neat, they're making a sequel to FNV without the FO license. Good for them as Bethesda seems to grow angrier and angrier that their other games are held to that standard."

Probably because Bethesda's modus operandi is giving you the sandbox and toys to make your own story/headcanon. I believe most fo3 fans do it whether intentionally or not (ya know, like Day 1: I explored a corporation building full of prewar tech. Lots of loot! Day 2: I spent the day wondering why no one else was willing to look in these buildings in 200 years?)

I do think Obsidian is making an unfortunate decision to not support modding because that would keep the game selling for many years after release (people still buy fo3 11 years after release), but they probably don't have the resources and don't want to cut their vision of the main game. People get really attached to the narratives they create.
 
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