Outer World's Obligatory Bad News

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Probably because Bethesda's modus operandi is giving you the sandbox and toys to fix their game for them.
Fixed. also it is beating a dead horse at this point but this vaunted mod community for bethesda games is 95.3% perverts.
 
Mods are cool, but, aside from gameplay and bug fixing, New Vegas didn't need them to be a good game. IMHO.
Not every game needs mods.
 
Mods are cool, but, aside from gameplay and bug fixing, New Vegas didn't need them to be a good game. IMHO.
Not every game needs mods.
Ditto. Hell with just a little more time in the oven and maybe an actual first round of Q&A that The Publisher Bethesda wasn't willing to pay for, most of the things people hold against the game wouldn't even exist.
 
Fixed. also it is beating a dead horse at this point but this vaunted mod community for bethesda games is 95.3% perverts.

Ha, granted, but I assume console users were limited to headcanon / their own stories as a fix given the lack of mods there. PC modding is a whole new ballgame where the modders actually fix the game (as much as is possible at least), but that generally is accomplished by a brand new campaign/major overhauls. Essentially new games with Beth's fps/3rd person shooter semi fallout theme.

I'm not putting the modders on a pedestal, but they're undeniably a source of continued revenue for Beth, for which Obsidian is missing out. Not like Unreal Engine editing/mod support hasn't been around for as long as the Unreal Engine.
 
Uh... yeah.
I won't be able to play it. The video gives me headaches from sim-sickness; in the [exact] same way that Obduction did. I liked the idea of it, and that it was from Cyan. I bought it, played it 20 minutes... never touched it again*.

*I'd play it if I could.

** I believe that it might have something to do with the way the camera rotates; I dunno... speed, arc (if any—or the lack thereof).... but I feel it instantly, and know that if I continue to watch for about another ten to fifteen minutes, then I will have to stop before the headaches, and eventual puking that would force me to quit, and have to endure that for an extended time afterwards. It's like the virtual equivalent of getting the bends. The time you spend diving in, is less than the time it takes to recover.
 
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Uff da...
It's probably the slight fish eye effect.
Sorry mate.
Are you using one of the older style square monitors by any chance?
 
No [16:9], but 4:3 never bothered me. D00M never bothered me; ROTT made me sick—though I played it anyway. :twisted:

I played Quake for 25 hours in one sitting once. I couldn't play ten minutes of Quake 2— but I could play Quake 3 and 4.
 
Seems like this isn't the general vibe here, but I'm really excited about this game. There are plenty of options for quality, new and innovative cRPG's at this point, including Obsidian's own work with Pillars and Tyranny. And Wasteland 2, upcoming Wasteland 3 - I don't understand why people are upset that Obsidian isn't making another isometric crpg when they've made 3 recently. They want to try something more like one of their most successful projects, New Vegas. I miss New Vegas. Fallout 4 was such a sober, disappointing reminder that Bethesda really makes accessible dopamine-release loops with shallow rpg mechanics tacked on - Fallout 4 sucked, but obviously I wondered what would happen if they let Obsidian develop a follow-up and if they could make a half-decent rpg out of that framework.

Instead, we're getting a sort of spiritual successor to New Vegas, but in an original setting where Obsidian can flex their creativity and innovate the formula. That's great news. If you spend your time replaying Baldur's Gate and F1/2 all the time, and didn't like New Vegas, then, okay, don't be into this game either then I guess - you've still got Wasteland 3 and tons of other options incoming. Obsidian wants to make this game and as a fan of F:NV, I'm hyped.
 
Seems like this isn't the general vibe here, but I'm really excited about this game. There are plenty of options for quality, new and innovative cRPG's at this point, including Obsidian's own work with Pillars and Tyranny. And Wasteland 2, upcoming Wasteland 3 - I don't understand why people are upset that Obsidian isn't making another isometric crpg when they've made 3 recently. They want to try something more like one of their most successful projects, New Vegas. I miss New Vegas. Fallout 4 was such a sober, disappointing reminder that Bethesda really makes accessible dopamine-release loops with shallow rpg mechanics tacked on - Fallout 4 sucked, but obviously I wondered what would happen if they let Obsidian develop a follow-up and if they could make a half-decent rpg out of that framework.

Instead, we're getting a sort of spiritual successor to New Vegas, but in an original setting where Obsidian can flex their creativity and innovate the formula. That's great news. If you spend your time replaying Baldur's Gate and F1/2 all the time, and didn't like New Vegas, then, okay, don't be into this game either then I guess - you've still got Wasteland 3 and tons of other options incoming. Obsidian wants to make this game and as a fan of F:NV, I'm hyped.

I liked New Vegas. Tonally, aesthetically, I'm not wowed by OW so far, but it would be nice to have a decent first person RPG. It's true that there aren't a lot of choices when I get tired of modding the garbage out of Skyrim.

However, the constant comparisons to NV worry me more than anything. I'm afraid that a lot of people may end up disappointed at how much OW is not like a better Bethesda game. It's not a single, continuous gameplay world, and I think it remains to be seen how much we might get that same sense of spatial freedom. And admittedly I haven't watched the most recent gameplay vid, but I don't know whether this will live up to the granular detail that people expect from new Fallout and Elder Scrolls game worlds.
 
I don't understand why people are upset that Obsidian isn't making another isometric crpg when they've made 3 recently.
Because I am tired of fantasy isometric RPG's. The last three they made were generic shit.
 
There aren't enough isometric RPGs that aren't high fantasy. Excitement leads to poor financial decisions. Ever had too much fun at a bar? Ever preorder a game like Destiny, Division, or Anthem?

If this game doesn't impress me and convince me that it's going to be worth 60 bucks I'm not paying 60 bucks. Sadly, I think I've bought older games (not just 90s, even from 4 years ago) for less than 15 bucks numerous times and had a ton of more fun with them than most of the games I've bought above 40. So, I've learned to wait. I can wait and see from now on. Buying a game at full price requires a lot of faith but mostly testaments from people who have tastes that I can relate to.
 
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True - I am looking forward to playing TOW but am going to wait for some reviews before I drop $60 on it. Preordering . . . shouldn't be a thing. I get that the game companies aren't going to turn down money that their fans want to throw at them, but there's no reason for pre-ordering to be a thing. It's not like it's going to sell out after release. Just buy it when it's out.
 
Fixed. also it is beating a dead horse at this point but this vaunted mod community for bethesda games is 95.3% perverts.
Well, considering perverts never get a game even on the scale of AA is it really any wonder why they'd flock to games that allow for such flexibility in modding?
 
I do think Obsidian is making an unfortunate decision to not support modding because that would keep the game selling for many years after release (people still buy fo3 11 years after release)
I think you overestimate modding a lot. Folks on consoles don't buy games to play mods, most of them are just fresh and young kids curious how older Fallout looks after chewing through the latest shiny instance of top notch Beth-game their grandma bought them for birthday.
 
That reminded me of that video of the grandmother, cursing up a storm as she hacked her way through Tamriel.
 
I think you overestimate modding a lot. Folks on consoles don't buy games to play mods, most of them are just fresh and young kids curious how older Fallout looks after chewing through the latest shiny instance of top notch Beth-game their grandma bought them for birthday.

Even on PC, I'd say it takes a pretty big snowball effect for modding to significantly affect longevity and sales. The Skyrim scene is still going largely because of how popular the game already was. Doom modding is still going strong, but in the meantime, tons of mod-friendly games have drifted into obscurity because they weren't popular enough to maintain a large community.
 
Even on PC, I'd say it takes a pretty big snowball effect for modding to significantly affect longevity and sales. The Skyrim scene is still going largely because of how popular the game already was. Doom modding is still going strong, but in the meantime, tons of mod-friendly games have drifted into obscurity because they weren't popular enough to maintain a large community.

I think you both made excellent points and there are certainly no guarantees a mod community would take off. But post-Beth Fallout modding persists (I'm working on my own); and Tim Cain said in a developer conference that there was probably more of him in this game thsn any other he's worked on (coming from the guy that was the only person working on Fallout fpr a good bit).

That and the videos looking like a love letter to FNV fans, has me stoked. Not blind trust, but I am rooting for them!
 
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