Bodybag said:You know, every time someone dares suggest that the limits of 1996 technology may have shaped the development of Fallout in any form or fraction there's a shitstorm of righteous indignation
Straw man. We don't generally claim that, we claim it's a ridiculous argument to make when it comes to 1st person view or turned based, which were design decisions not directly determined (but possibly influenced) by technological or financial limitations. That doesn't mean that's true of everything in Fallout.
Bodybag said:Also - isn't it interesting how important a role good graphics seemed to play in Fallout's design?
Well, du-freaking-huh, it's a video game, I never heard a designer say "yeah, I intentionally made my video game look shitty, it's good design". Everyone wants a video game to look as good as possible. Hell, we've always wanted Fallout 3 to look as good as it can, as long as it doesn't take priority over other design elements.
Bodybag said:What I'm getting at is if the same designers back in 1996 had access to and backgrounds in the CGI field of today the look of Fallout's characters probably have been dramatically different.
Why? Don't tell me you honestly believe this shit looks better than this.
I mean, outside of talking heads technology has moved light years ahead. And it's true modern technology can make for less static heads (though it doesn't always). But better looking? Why won't people recognize faces in games like Oblivion looks like utter shit. Even in games praised for Graphics - like BioShock - faces don't look better than Fallout's talking heads.
Regardless, the complaint people were making here is that Bethesda's face design looks generic and the NPCs we've seen all look alike. You haven't addressed that issue in any way, instead replying to some fictional argument that no one really made.