Patches for Fallout 2

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Celestial, did you look on my suggestions on page 21 of this thread yet?


I guess that I posted it a little too early, cause at that time you were missing for a long time.
 
Well I looked at them now. :)

The Chad Quest: Sure, send me the scripts that you've done and I'll give them a test after those setting the global var. I'll also try to activate those lines with the town greeter.

Hubologists: I wouldn't add a new ending for them. Besides there's no good pic for the ending and it's just too much work.

Vault City Endings: Sure, I'll try to include them.

Myron. Myron, baby, Myron! ;): Well, when we'll take care of EPA, those line will be active. :)
 
Celestial said:
Hubologists: I wouldn't add a new ending for them. Besides there's no good pic for the ending and it's just too much work.


"too much work" :?: The only thing that you have to do is open the endgame.txt and remove the "#" letter in the hubologist's first ending line, so it becomes active. Then change the number "311" to "461", so it uses the same ending picture as SHI. Finally change the word elronologist's in NAR_SF2A.TXT to hubologists. The voice file, the text file and the defines in ending script for this ending already exits.

Vault 13 good ending uses also the same pic (dead deathclaw) as the bad ending for an example.

Anyway, I you still don't want to include it's fine. After all, you are in charge around here. 8)
 
"Too much work": Sorry, I thought that those script changes you've wroted about before where required for all three Hubologists endings. I'll enable the first one, no problem. :) If you would script those files I will enable the other two also.
 
Celestial, so glad you are back and once again working on the patch! I'd like to express my thanks for doing it for us fallout fans 8)
 
Hi again!

Well, how is it going ?

I have some suggestions though....
1.. Is there a possibility to use a rope more often and not only oince (in Modoc) ?
2. How much work will it be, to relocate new items or critters to unused slots - so the patch might work for me as well ?



Greetings
Jona
 
I am noob in here, but i have some suggestion about this coming patch...

1. I am playing with Idiot character and I know that Idiot with 1 intelligence and even 2 or more charism can't get any friends, but I think it should be possible to get Vic from Den( i'm not sure about Marcus), but there is few probs about it.

When I give Vic the radio and talk with Metzger there's nothing to do with paying to him. And if I kill them all and talk with Vic I can get information about Vault city but when Vic says he ready to join. It just don't seem to happen.

2. In NCR when you get that drug that kills Mutant and try to get work with the guy who gives job to kill that Hubologist from town. When he want's me to prove that i'm the man, i can say 'if I just kill that Lenny' (or something like) I can't use the drug when I'm in the fight with Lenny, it just bugs allways.

I have UK version updated with Unofficial 1.5 patch

Could someone look after these cases.

Sincerely yours Antti
 
Ana said:
2. In NCR when you get that drug that kills Mutant and try to get work with the guy who gives job to kill that Hubologist from town. When he want's me to prove that i'm the man, i can say 'if I just kill that Lenny' (or something like) I can't use the drug when I'm in the fight with Lenny, it just bugs allways.


If I remember right, you can't use that mutant killer drug in combat mode. Besides the ring fights are quite buggy, so it might be that too.
 
Skynet said:
Ana said:
2. In NCR when you get that drug that kills Mutant and try to get work with the guy who gives job to kill that Hubologist from town. When he want's me to prove that i'm the man, i can say 'if I just kill that Lenny' (or something like) I can't use the drug when I'm in the fight with Lenny, it just bugs allways.


If I remember right, you can't use that mutant killer drug in combat mode. Besides the ring fights are quite buggy, so it might be that too.

I meant that I can use it in combat, but if I use it Lenny don't die before I move and when he dies it game just stucks. Could that be fixable.
 
Some bugs as the ring fights or saving after you planted live explosives are easier to avoid or work around than fixing them. But the game getting stuck is nothing...NEVER EVER SAVE YOUR GAME AFTER PLANTING LIVE EXPLOSIVES.
 
SkynetV3 said:
Some bugs as the ring fights or saving after you planted live explosives are easier to avoid or work around than fixing them. But the game getting stuck is nothing...NEVER EVER SAVE YOUR GAME AFTER PLANTING LIVE EXPLOSIVES.

I haven't saved ever after and I have already knew that bug, but It would be cool and easy way to get through that fight and getting exp from using that drug. 8)

I think that game stucks with every character in that situation when fight supposed to end if you had used drug and Lenny died. Lenny dies just wrong way I think... but if you can't or wan't to look about it. Or you don't just have time. I can't force you.

I just wan't to inform that case.
 
There are easier ways to win that fight ana. Steal Lenny's power fist and super stims before the fight and keep hitting his ball sack like a red headed step child.
 
SkynetV3 said:
There are easier ways to win that fight ana. Steal Lenny's power fist and super stims before the fight and keep hitting his ball sack like a red headed step child.

Yeah I have done that too and I don't have that save anymore.

But If you aren't any fighter type it is very easy just use drug. I know that fight is for low charism guy who can't get job with speech. I noticed that I got same job both ways.

It's just so depressing that to know you can't use that drug in any fight. And you are suppose to kill someone in Broken Hills. Because everywhere else you get fight. And if you manage to kill someone with sneaking in the Military Base you just have to came back to get your reward .

Ok and you don't have to give me more hints. I'll just get over with it.
 
What does the "UK" part of the patch do?
Looking in the zip file, it seems to be something to do with the children, does it remove them?
(the official UK version shipped with the children removed (or invisible to be more accurate))


EDIT - Ignore this post, I just re-read the readme
Readme said:
- Children added (UK version only)
D'oh! :sorry: :silenced:
 
Hey. Don't post any new bugs that you've found. I'm testing the patch now and it will be the final version so no new things will be implemented.
 
WEEEEEE!!!
i am back (i think i left you on page 12 or something:P)

so the "final patch" is coming up?

COOOOL
 
Ana, try using it on the Broken Hills prison. When you get the quest for breaking out the rest of the mutant haters, use the serum on the mutant that is patrolling the main room when he is alone. You shouldn't get challenged. Then get the key from his molten remains and free the mutant haters. Afterwards, just snitch them and let Marcus put them back in jail.
 
I always used it on Elmo, the drunken mutie in the "other" prison. Besides if you already destroyed the mine, he will be the only mutant that's still alive.
 
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