Patches for Fallout 2

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I know that you are very busy Celestial but could you at least drop a periodic line or two in the forum? How's 1.06 coming on?
 
Hey.

I don't have any internet connection at home anymore (for now) so I can't send you any replies. Sorry.

The 1.06 is underway however so just sit tight. :wink:
 
daaamn

lol, have I've been waiting for long or what? :shock: I've been checking the board twice a day for almost two months or so. And when you are finished, you won't see me out for a month or so :P

Good work anyway man! It will rock :) :D
 
So have there been no changes to the patch since whenever Black Isle was destroyed? That's about when I was last here.
 
Can't wait for 1.06 patch... *Rocks back and forth and drools*

I wish i had a computer, I could at least help and contribute...
 
More weapons, I guess, I'd hope to see in the next patch. Though the zip gun was nice :D... It kept Lenny out of Trouble.

Man, Fallout 2 modding must Rival that of Half-Life.
 
Well put about the weapons.

I hate what happened to the bozar :(

However, I do like how he removed them from NCR. First thing you could do in the original game is run to NCR and steal one :)

--

Is there any motion to make Navarro impossible to reach until your tribe dies? It would prevent people from getting the A. Power armour too soon.
 
True. It'd be fun earning those kind of killer weapons... Or at least, the only way you could get the Bozars would be to take out the guards :D I'm all up for that.
 
Celestial...
I was wondering, which .PRO files are responsible for the ammo changes?

I know 34 is responsible for the .233 change but I noticed that I could still score massive criticals with de .44magnum FMJ ammo (damage 3/0 while it should normally be 1/1)

So which of the .PRO files should I delete/move/rename to undo ALL ammo changes?
 
dalponis said:
I hate what happened to the bozar :(
What happened to the bozar?
I do like how he removed them from NCR. First thing you could do in the original game is run to NCR and steal one :)
But would you have high enough big guns skill to use it?

Aye, and which .PRO files control ammo? I'd like to know that, too.
 
The SDK released by Black Isle will let you edit .PRO files. There's also some 3rd party programs, but I never liked any of them.
 
Radish said:
The SDK released by Black Isle will let you edit .PRO files. There's also some 3rd party programs, but I never liked any of them.
IPLY doesn't list the download an BI site is down
And since my computer simply wont download from the utterly craptacular 3ddownloads (it won't auto-update the queue)

So is there anywhere else to get it except here?

EDIT: Allright, got it
And I haven't the slightest idea how this is ever going to work.
(nor do I have the time to find out)
O well.... *loads up sniper rifle*
 
Me... want 1.06 patch!!!

Is it possible to implement that fabled Verti-Assault squad team that was supposed to put yur ass in a sling in Gecko? Would be nice to see them.
 
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