Patches for Fallout 2

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The Tompson Submachine gun uses the .45 in FO2
LoL forgot about that 8) , I never use it. Making it use 9mm would been more logical then adding the original cal ammo for one gun same goes for grease gun.


The money cache was referd to in their computers, but never added into the game due to Iply rushing the release
Hmm, can anything be done about that?

About shotguns being to powerful. They should be, but at close range, but not at longer range and not against metal armors.

Btw am I only one who found gatling laser a pice of crap. Using M60 on supermutant(who is unarmored), I found it ruled(2 bursts) most of time(not as good as bozar or close support weapon) while gatling laser (4 bursts) lacked punch. My energy guns and big guns was 100 at that moment. personally I think it should be tweaked.
 
GreyViper said:
The money cache was referd to in their computers, but never added into the game due to Iply rushing the release
Hmm, can anything be done about that?


I was making a small mod that included this location, but I never didn't finish it.
 
GreyViper said:
About shotguns being to powerful. They should be, but at close range, but not at longer range and not against metal armors.


It would be cool if a modder added the differnt type of shotgun ammo from tactics into FO2.

stnadard SG shell
flechette
slug
EMP
rubber
 
GreyViper said:
The Tompson Submachine gun uses the .45 in FO2
LoL forgot about that 8) , I never use it. Making it use 9mm would been more logical then adding the original cal ammo for one gun same goes for grease gun.


The money cache was referd to in their computers, but never added into the game due to Iply rushing the release
Hmm, can anything be done about that?

About shotguns being to powerful. They should be, but at close range, but not at longer range and not against metal armors.

Btw am I only one who found gatling laser a pice of crap. Using M60 on supermutant(who is unarmored), I found it ruled(2 bursts) most of time(not as good as bozar or close support weapon) while gatling laser (4 bursts) lacked punch. My energy guns and big guns was 100 at that moment. personally I think it should be tweaked.

Since when did the Thompson and the Grease Gun use 9mm ammunition? BTW it would be really nice to get a Colt .45 in FO2 :D

Do you really think that a shotgun would actually hit something damage something that is more than about 100 meters away?

I think everyone knows that the gatling laser is a piece of poop. Gatling laser is useless later in the game and in the early part it would be too unbalanced.
 
I was making a small mod that included this location, but I never didn't finish it.
Well one option would be this. After gaining the information from computer it marks the location to it. It is small as special encounters, there could be either ladder to underground where the stash is hidden.



Since when did the Thompson and the Grease Gun use 9mm ammunition? BTW it would be really nice to get a Colt .45 in FO2
Yeah they both use .45 ammo & mauser uses 9mm. :oops:
XL70E3
DESCRIPTION: This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
I sure wish this gun could be changed to G36.

Do you really think that a shotgun would actually hit something damage something that is more than about 100 meters away?
Hit yes, but it would spread wide and do less damage. Would it hit the intended target, no not really.

I think everyone knows that the gatling laser is a piece of poop. Gatling laser is useless later in the game and in the early part it would be too unbalanced.
No argument there. :? Against unarmored humans yes, but against other unarmored critters no. logically it should be as good as End Boss Plasma Gun and superior to laser rifle. Multiple barrels allow longer firing before overheating. So its rate of fire or damage factor is screwed. also it could be useful when cutting through metal doors.

In game there are FN FAL, FN FAL (Night Sight), FN FAL HPFA.
If I remember correctly FN FAL HPFA was supposed to be broken, broken what way and can it be fixed?
 
One issue.

The P90 in FO2, the ammo capacity is incorrect.


The P90 uses a 50 round mag, not a 24 round mag like it has in FO2, might want to add that to the list of things to fix.


And the hubologist stash wasnt just a cash stash, it was an equiptment stash as well, so there would be a lot of stuff there, mostly junk items.

Also, have some turrets at minimum, possibly a garrison of guards, though it would be small.
 
GreyViper said:
In game there are FN FAL, FN FAL (Night Sight), FN FAL HPFA.
If I remember correctly FN FAL HPFA was supposed to be broken, broken what way and can it be fixed?


Well, it had a missing description text, but it was fixed in 1.05 patch.


[3PD]PsychoSniper said:
The P90 in FO2, the ammo capacity is incorrect.


The P90 uses a 50 round mag, not a 24 round mag like it has in FO2, might want to add that to the list of things to fix.


Here's my theory. Remember that the P90 in Fallout2 is a "C" model (P90C). "C" model is a smaller than regular P90, so that it can be used with one hand. It also uses smaller clip size to reduce the weapon weight. I haven't found any info that "C" model really exits in real life.
 
Critical Miss said:
Please consider correcting the weight of BBs. Twenty of them weigh two pounds! That's just crazy.

Indeed. The BB gun was useless because the ammunition was way too heavy (especially considering the little damage the regular BB gun would do).

Also, the Limited Edition BB gun has no damage range in its description IIRC: the min and max are identical.
 
The P90C, IMHO, is a post-apocalyptic version of the P90 used today. :D Come on, how many weapons there are in FO2 that actually has an identical counterpart IRL? Use your friggin' imagination dude! :) But te P90C is bugged. It was loaded with 9mm ammo but you couldn't reload it with 9mm. You could only reload it with 10mm.

What? What Hubologist stash aarr ye peeps yabbin' abut?? Oh dear if I have missed that one too. :cry:

The LE BB gun (again IMHO) is supposed to have identical min and ma damage. I did use it quite a lot after I had acquired it from the SAD. But BB ammo is quite scarse so the usefulness of it was quite limited.

The Gatling laser and (yes once again IMHO) the CZ and Avenger miniguns were quite useless in FO2. The CZ was way too weak against anything but unarmored foes. The Avenger did work a bit better but Bozar...well you get the picture. On the other hand if the miniguns would be tweaked the wrong way they would be too powerful. So balancing the miniguns with the rest of the crew would be a wee bit difficult.

The FN-FAL HPFA shot 20 rounds in burst mode while the basic one just shot 10 rounds. Spray and Pray! :P

I would have hoped that the Mauser would have had burst fire mode. There is a Mauser IRL that has that option.

I would have hoped hat the XL70E3 would have been an RK-62. Would have made me sooo happy and bouncing with joy. :D

Hmm..did I forget something...propably not. Anyways I'm going to the Sauna. It's so lovely warm in there, a bit over 70C. 8)
 
The P90 is all

Skynet said:
Here's my theory. Remember that the P90 in Fallout2 is a "C" model (P90C). "C" model is a smaller than regular P90, so that it can be used with one hand. It also uses smaller clip size to reduce the weapon weight. I haven't found any info that "C" model really exits in real life.

The P90 is allready quite small and the weapon is designed to only use a clip of a single size (which wouldnt matter if it had been redesigned, I know) and the gun can allready be used with one hand due to it's low weight.

I'd recomend fixing the mag capicity to the correct 50 rounds, then giving it a 10 round burst.
 
BTW, I think that the 1.06 patch includes 5.7mm ammo for P90c with both normal and armor piercing versions. Atleast I gave the pics for Celestial after his ammo pic requests.

Could we just shut up about this P90c topic and wait what changes will be in 1.06 patch, righty?
 
Well if you change the ammo type it uses and the magazine capacity then you got to change the damage it does too. And you also have to change the name of the gun too. From P90C to P90. Besides, WHO ACTUALLY CARES if a gun in FO2 does not have a counterpart IRL? Get real dude

Do you think that you would actually hit anything with the P90 if you only used one hand and fired a burst? You could maybe hit something with single shot, but in automatic...not a chance.
 
come on guys,
get real already.

the p90c is a version for SWAT teams and if you want to make it real the burst mode has to have 2 shots

talking about the weapons in fo2 is probably not the purpose of this topic

we should stop talking about it and prey for the 1.06
 
Um dude, burst in FO refers to not just a burst mode, but also autofire.

And suggesting improvements to add to a patch is what this thread is here for, and last I checked fixing an error in mag capacity is one of those things a patch can do.
 
actually the p90c does not have an autofire option anymore since it is useless for in-building fights

and i thought celestial already said the patch is ready and final

and btw i didn't talk about the mag cap since it really is 50
 
You know, in battle he takes off his robe...

Also, with the way how NPCs change when they wear armour now, he would look like a human in that armour.
 
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