hackenberg said:I have been using ModRunner to play mods, and I think a lot of them really constitute "mini-patches" for the game. In my opinion, Fallout 2 had a few problems that I think these mods address pretty well.
If there is going to be a new patch, let's call it "1.06" for convenience (and I would beg you Mighty Programmer Dudes to do so sometime in the near future), here's what ought to be included:
Abbey Mod - This was intended to go into the original release, but got cut.
B-Team Mod - Allows sidekicks to appear as they should when wearing armor. Also does something to patch Sulik.
Cities Mod - Removes the hard-coded 49-city limit, but the instructions require performing some unnatural acts to get it to work.
Friendly Klint Mod - This allows one of the other tribals to accompany the Chosen One on his or her adventure.
Mysterious Stranger Mod - This version matches the strength of the Mysterious Stranger to the Chosen One's level. Having a Mysterious Stranger show up in a leather jacket to face off a guy in Power Armor doesn't make any sense.
Cult of Personality Mod- The maker says that this mod will bring the perk more in line with the intent of the book. I would also argue that this should remove the Charisma restriction for recruiting followers.
Fire Gecko Skinning Mod - From what I can tell, not being able to skin fire geckos was an oversight. this makes it possible to skin them and (hopefully) make some money from them.
Holy Hand Grenade Patch - This was another intended location in the game that was not programmed properly.
Yours,
Hackenberg
Jim Reaper said:I've recently discovered Fallout after buying the Ultimate collection and am currently playing through Fallout (just got the water chip). I was just wondering if it was worth installing the patch and also, what other mods would you guys recommend, bearing in mind that I haven't played Fallout 2 yet.
Per said:My usual response to questions whether I would like to support/participate in a patching project is that I'd love to see something like the magnificent Baldurdash fixpack, which:
* Addresses only known or obvious bugs and glaring logic/continuity errors.
* Makes the minimum necessary change to fix each problem.
* Documents problem, cause of problem, solution to problem and effect of solution for each and every fix.
* Always errs on the conservative side and doesn't change, add or remove anything just because it seems like a good idea.
* Seeks to fix the game, not develop it or put a personal touch to it.
Anyone else waiting for this kind of "bare bones" patch?
Ashmo said:Per said:My usual response to questions whether I would like to support/participate in a patching project is that I'd love to see something like the magnificent Baldurdash fixpack, which:
* Addresses only known or obvious bugs and glaring logic/continuity errors.
* Makes the minimum necessary change to fix each problem.
* Documents problem, cause of problem, solution to problem and effect of solution for each and every fix.
* Always errs on the conservative side and doesn't change, add or remove anything just because it seems like a good idea.
* Seeks to fix the game, not develop it or put a personal touch to it.
Anyone else waiting for this kind of "bare bones" patch?
I second that. It would be a nice basis for more "loosely" applied "fixes" like adding missing (and unfinished) places back too.
A vanilla patch which only fixes what a "real" patch (i.e. by BIS) would fix would also be great for new players who haven't played the game yet.
Skynet said:There is "vanilla" patch available already. This unofficial (1.03beta) can be found in here: http://seraph.samods.org
Lionh34rt said:When is Celestial's Fo2 patch coming out?
Lionh34rt said:When is Celestial's Fo2 patch coming out?