Plot-holes and logical inconsistencies of FO3?

Beavis said:
I also dont understand the argument that because people on the west coast have their shit together in the fallout universe that means the east coast should be doing alot better than depicted in FO3

Its like saying Somalia or Haiti should be sending astronauts into space because others have done it

Civilization on the East Coast is somewhat 'older' than that on the West coast, plus there would be more resources for survivors to start over again.

Also, they had two hundred years to start rebuilding trade routes, settlements and Post Nuclear forms of economy such as farms.

Instead it seems that most of the survivors have just been farting around for years, waiting for a 'chosen one' to come by.


n. If you want to get really technical, take a look at those pussy warheads you detonate during Lonesome Road.

As someone who actually is educated in nuclear science already told us, blowing up a nuclear warhead is not the same as detonating it (triggering it to reach critical mass).

In order to have a more realistic idea of how powerful they are, just look at the Divide from that mountain side to see their impact.
 
Civilization on the East Coast is somewhat 'older' than that on the West coast, plus there would be more resources for survivors to start over again.

Also, they had two hundred years to start rebuilding trade routes, settlements and Post Nuclear forms of economy such as farms.


Instead it seems that most of the survivors have just been farting around for years, waiting for a 'chosen one' to come by.

True, they have had 200 years but that doesnt mean much. The dark ages in Europe lasted for centuries.

The main reason the east coast population isnt trading and farming is because there is no security. Theres no one to stop raiders from taking farms and slaughtering traders. Out west the NCR and the legion have military forces patrolling the roads providing some measure of law enforcement while the east coast is complete anarchy outside of small settlements like megaton and tenpenny tower who provide security to their residents


FO3 has plenty of plotholes and failures i just dont feel like this is one of them
 
The dark ages in eurpe didn't have Buttler robots and Vaults full of tech. Surprising that those vaults were abandoned and in 200 years n one ever bothere to go loot them for technology even when their doors are wide open.

Also the NCR and the Legion aren't cops that just existed because, they were bron from communities not sitting on their asses doing nothing for 200 years. Specially considering there are a lot of weapons in DC, and Robots, etc. There is huge plothole on how people have survivied in DC for so long without making farms or progressing in any way. And how settlements seem to sustain themselves with canned food from before the war.
 
Walpknut said:
The dark ages in eurpe didn't have Buttler robots and Vaults full of tech. Surprising that those vaults were abandoned and in 200 years n one ever bothere to go loot them for technology even when their doors are wide open.

Also the NCR and the Legion aren't cops that just existed because, they were bron from communities not sitting on their asses doing nothing for 200 years. Specially considering there are a lot of weapons in DC, and Robots, etc. There is huge plothole on how people have survivied in DC for so long without making farms or progressing in any way. And how settlements seem to sustain themselves with canned food from before the war.

True, they didnt have robots and vaults laying around but there were plenty of books containing the knowledge of the greeks and romans laying around. That knowledge was lost after a few generations. When basic survival becomes the priority knowledge is put on the backburner. Roman scholars knew the world was round 1500 years before Columbus set out. The uneducated descendants of the people who crawled out of the vaults would not be able to do anything with the tech once it was in their hands anyway.

The east coast is well behind the west, they have not formed any sort of central government as of 2277 but instead are spread out in small settlements. No one settlement has the military capacity to branch out and control the territory around them, they can barely fend off the raiders as is.

I think the east coasters mainly survive off meats from animals like mole rats, mirelurks and of course squirrel on a stick, even though its not clearly stated in the game there are meats everywhere available for trade.
 
Except aparently they need a book to tell them how to hunt rats. Because that's a quest.

Also their computers seem to still work just fine, there are abandoned Libraries and intact books, there are buildings still standing that re just boarded up, houses still standing yet they decide to go live around a bomb with no farms, or in a Boat. Tenpenny tower has no sustainable food source they are said to be rich, but Rich from exactly what? did they find a Truck full of Nuka Cola? do they control trade routes? nope, they just kind of live there, so they are rich.

Also why is the Merchant town just one street and a couple of houses with no farms or anything to produce stuff to trade?

Kids aparetly surviving for generations by eating cave-wall mushrooms.

A Town in a Bridge with no aparent food source.

What do all those Raiders eat? If they are cannibals then where do those people come from to mantain such numbers? Are they using the Gary Vault as a farm?

There are Vaults with their doors blasted open and all the loot inside perfectly intact. And Vaults are common Knowledge because they refer to you as a Vault kid. So there is really no excuse for them not doign anything, and no explanation on how they managed to survive for more than one generation, let alone 200 years.

The setting of FO3 wasn't well tought out at all, they just sprinkled the map with towns with no regard for world building.

FO3's setting would've worked better if it was set only a couple of years after the war instead of 200, or if it's set 200 years the people moving in should all be colonists from other communities trying to settle in the hostile envirorment.
 
Walpknut said:
A Town in a Bridge with no aparent food source.
One of the points of contention with the family is that they killed all of their brahmin which is Arefu's main source of food and income.
 
What did those Brahmin eat? Concrete? or did they let them to eat grass next to the Mutant Crab infested lake 20 meters below their town?
 
Beavis said:
True, they have had 200 years but that doesnt mean much. The dark ages in Europe lasted for centuries.
Do you realize the dark ages had organization? Feudalism, lords, etc. And they lasted mostly because it was convenient for them. There is nobody taking any advantage of how the things are in the capital wasteland. An obvious argument would be "yeah, the raiders are better thanks to that" but that's just not true. Who are going to raid if they have nothing to survive? You need food, even if you are a raider.
Beavis said:
True, they didnt have robots and vaults laying around but there were plenty of books containing the knowledge of the greeks and romans laying around. That knowledge was lost after a few generations. When basic survival becomes the priority knowledge is put on the backburner. Roman scholars knew the world was round 1500 years before Columbus set out. The uneducated descendants of the people who crawled out of the vaults would not be able to do anything with the tech once it was in their hands anyway.

The east coast is well behind the west, they have not formed any sort of central government as of 2277 but instead are spread out in small settlements. No one settlement has the military capacity to branch out and control the territory around them, they can barely fend off the raiders as is.

I think the east coasters mainly survive off meats from animals like mole rats, mirelurks and of course squirrel on a stick, even though its not clearly stated in the game there are meats everywhere available for trade.
About the books, nope, they weren't available to anyone who wanted to read, because there was an organized society that told townspeople not to read. Monks and lords read books, farmers do not. Simply like that. The vaults, in the other hand, were scavengeable, if you had the guts. And being the fact a young man by himself (or young woman) can, you don't need THAT much people.

Alesia said:
One of the points of contention with the family is that they killed all of their brahmin which is Arefu's main source of food and income.

And they're still happy to give them blood for protection?
"Well, OK, we're all gonna die from starvation because of you, but take a little bit blood. Oh, who's a cute vampire? YES, YOU ARE!"
 
Walpknut said:
What did those Brahmin eat?
GOOD QUESTION!


And they're still happy to give them blood for protection?
"Well, OK, we're all gonna die from starvation because of you, but take a little bit blood. Oh, who's a cute vampire? YES, YOU ARE!"

I'll admit, that was a pretty lame way of resolving things. Actually Blood Ties in itself is kind of a useless quest.
 
PIP-Boy has been bothering me lately. IIRC in every other Fallout the device can just be put on like a wristwatch but this one is supposed to be biometrically locked to the user, yet clothing is obviously passing UNDER the device. Seems like if they locked it to you like that it would be pretty un-hygenic. Can you imagine the smell from all the sweat that would collect under there? Not to mention there would probably be a good chance for sores and other types of skin diseases from lack of proper washing.
 
That's exactly what I mean. Every other FO you can take it off and give it to other people (I/E Doc giving his to the Courier). The most I could logically see being a non removable part of a PIP-Boy is possibly an implant it can link up with or plug in to in order to allow it to read blood chemistry/radiation/etc...
 
Alesia said:
Nobody said the west had to be in the shit because the east is nor emulate FO:3 in any way. Referring back to my initial paragraph it would be utterly ridiculous to say that the entirety of civilization should develop at the exact same pace lacking a national infrastructure and reliable coast to coast communication.
I didn't talk about this place but other communities.
Lots of Fo3 fan boys say "Oww theres so little ruins so NV isn't fallout" or "There's nation it isn't fallout!" and other stupid things.
 
Alesia said:
That's exactly what I mean. Every other FO you can take it off and give it to other people (I/E Doc giving his to the Courier). The most I could logically see being a non removable part of a PIP-Boy is possibly an implant it can link up with or plug in to in order to allow it to read blood chemistry/radiation/etc...
Do correct me if I'm wrong, but couldn't the PIP-Boy be easily removed in Fallout 1 and 2? Why go through all the trouble of basically burning it onto somebody's arm?

And you can see in the scene in Doc Mitchell's house, that not only is a PIP-Boy added, but also a PIP-Boy glove. If a single glove is enough to keep it slipping off while falling, being knocked over, or being shot at by high explosives, why do they need to burn the damn thing into your arm on the East Coast? It's a waste of old PIP-Boys, and it's probably very painful for the recipient.
 
Another explanation could be they only locked it to the user in Vault 101 to solidify the fact that you were never supposed to leave. Still doesn't explain how James and Jonas' lab coats pass UNDER the device in that scenario.
 
I have discovered something that bothers me in Fallout 3; Arthur Maxson. Maxson is the little twerp a the Citadel, who is supposedly the last descendant of Roger Maxson. Here's the thing: how did he end up East? If you do a little calculation, Lyons couldn't have taken him with him, because he would be about thirty or fourty in the game. However, after searching on the Wiki, it seems that his mother sent him East. My question is: how the hell did he get here?

Let's look at the facts. He can't have gotten there alone, due to the massive amount of dangers on the road. The twerp would have had to deal with The Divide, the Mojave, the Midwestern Brotherhood, the Pitt, hostile wildlife, robots, raiders, etc. So they must have sent a sizable patrol with him, right? Well, that would be stupid as well, because a patrol of ten guys in power armor surrounding one little kid attracts massive attention. Even if they sent two guards, they would still attract attention. Even if they went undercover, it's still a dangerous route. They could easily fall prey to predators, hostile factions, or common problems, such as thirst or disease.

Even then, what dit they give the twerp to identify himself? Just yelling 'I'm the last descendant of the Maxson family, accept me as your ruler' won't get you anywere with the Brotherhood. Even if his mother gave him a letter saying that he was a Maxson, the Brotherhood would probably assume it would be a fake. So, they would need to give him an expensive piece of data, with the proper identification codes. But what's to say that the Eastern detachment lost all ways of reading such a piece of hardware?

In short, this kid is a living enigma, and a prime example of Bethesda taking a dump on both the canon and logic at the same time.
 
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