Plot Holes of Fallout 4 - Spoilers

Fallout 4's Brotherhood of Steel is more of a military-centric xenophobic, anti-mutant organisation intent on taking back and controlling the wasteland. They're not much of the techno-monk quasi-religious order of soldiers and tech experts that they were in older Fallouts.

In my opinion, Fallout 4's Brotherhood is a watered-down classic Enclave. Their structure and attitude mimics the Enclave more than anything.
 
Fallout 4's Brotherhood of Steel is more of a military-centric xenophobic, anti-mutant organisation intent on taking back and controlling the wasteland. They're not much of the techno-monk quasi-religious order of soldiers and tech experts that they were in older Fallouts.

In my opinion, Fallout 4's Brotherhood is a watered-down classic Enclave. Their structure and attitude mimics the Enclave more than anything.

I'd be interesting to note the similarities and differences between the Enclave and Bos and i mean the real versions not Fallout 4...i mean some lines do cross don't they:P
 
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I liked Fallout 4's BoS much more than Fallout 3's (which isn't saying much, that was atrocious), but I still think the whole isolationist techno-monk thing is just so much more original, much more engaging. New Vegas (again) ported them right to the new generation, as they were supposed to be, obsessed, self-centered, fanatical zealots. Fantastic. The struggle between McNamara and Hardin for internal leadership when they were reduced to nothing, lost Helios One and their foothold on the Mojave was spot-on on the theme, and the whole Elijah story was just a bonus.

But they're now more Michael Bay than ever. Airships, vertibirds, explosions! Come get yours!

The Enclave on the other hand, although they received a poor treatment as well in Fallout 3, were more plausible. They always were of the grand-plans variety, and they did have access to a number of secret facilities across the country, and spent a LOT of time not only hoarding tech, but actually making more of it. My real gripe with it is that you were forced by your psychopath of a father to antagonize them, watch him destroy his goddamn work out of spite and just help another militaristic faction take over the whole thing, and for what? To take revenge on the people that killed your father? The same father who left you to die at the hands of a madman, put you through hell and then scolded you for your behavior? Goddamnit...
 
I liked Fallout 4's BoS much more than Fallout 3's (which isn't saying much, that was atrocious), but I still think the whole isolationist techno-monk thing is just so much more original, much more engaging. New Vegas (again) ported them right to the new generation, as they were supposed to be, obsessed, self-centered, fanatical zealots. Fantastic. The struggle between McNamara and Hardin for internal leadership when they were reduced to nothing, lost Helios One and their foothold on the Mojave was spot-on on the theme, and the whole Elijah story was just a bonus.

But they're now more Michael Bay than ever. Airships, vertibirds, explosions! Come get yours!

The Enclave on the other hand, although they received a poor treatment as well in Fallout 3, were more plausible. They always were of the grand-plans variety, and they did have access to a number of secret facilities across the country, and spent a LOT of time not only hoarding tech, but actually making more of it. My real gripe with it is that you were forced by your psychopath of a father to antagonize them, watch him destroy his goddamn work out of spite and just help another militaristic faction take over the whole thing, and for what? To take revenge on the people that killed your father? The same father who left you to die at the hands of a madman, put you through hell and then scolded you for your behavior? Goddamnit...

Its that voice. I just had to follow him. Curse you Liam!!!
 
I liked Fallout 4's BoS much more than Fallout 3's (which isn't saying much, that was atrocious), but I still think the whole isolationist techno-monk thing is just so much more original, much more engaging. New Vegas (again) ported them right to the new generation, as they were supposed to be, obsessed, self-centered, fanatical zealots. Fantastic. The struggle between McNamara and Hardin for internal leadership when they were reduced to nothing, lost Helios One and their foothold on the Mojave was spot-on on the theme, and the whole Elijah story was just a bonus.

But they're now more Michael Bay than ever. Airships, vertibirds, explosions! Come get yours!

The Enclave on the other hand, although they received a poor treatment as well in Fallout 3, were more plausible. They always were of the grand-plans variety, and they did have access to a number of secret facilities across the country, and spent a LOT of time not only hoarding tech, but actually making more of it. My real gripe with it is that you were forced by your psychopath of a father to antagonize them, watch him destroy his goddamn work out of spite and just help another militaristic faction take over the whole thing, and for what? To take revenge on the people that killed your father? The same father who left you to die at the hands of a madman, put you through hell and then scolded you for your behavior? Goddamnit...

Its that voice. I just had to follow him. Curse you Liam!!!

He's Todd in disguise. Telling you those sweet, sweet lies...
 
The road and wooden bridge at sanctuary should be a plot-hole.

You took my words out of my mouth. Strangely, I only realized that on my second play through. That bridge does not seem sturdy enough for cars, neither is it wide enough for two lanes worth of cars to pass. Roads in Fallout 4 are actually dangerous if you think about it. Freeways are dangerously too high (with no on-off ramps). The streets of Boston are too narrow for a big city. This strikes me because I also love playing city-building games and whenever I play fallout 4, I always think about how terrible the traffic must have been in pre-war Boston. Try playing simcity 4 using only two-lane roads. Your entire road network becomes one huge parking lot lol.

But I think I am nitpicking too much. I don't think these trivial oversights would count as plot-holes.
 
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The road and wooden bridge at sanctuary should be a plot-hole.

"Bethesda are the masters of subtle storytelling, they like to fill in the little bits that seem like they don't matter but actually do to make an excellent game!"

Like not allowing you to repair a wooden bridge in a game where you can construct entire towns out of wood!? On the first settlement, hell, the FIRST PLACE OUTSIDE THE TUTORIAL you encounter?

You took my words out of my mouth. Strangely, I only realized that on my second play through. That bridge does not seem sturdy enough for cars, neither is it wide enough for two lanes worth of cars to pass. Roads in Fallout 4 are actually dangerous if you think about it. Freeways are dangerously too high (with no on-off ramps). The streets of Boston are too narrow for a big city. This strikes me because I also love playing city-building games and whenever I play fallout 4, I always think about how terrible the traffic must have been in pre-war Boston.

But I think I am nitpicking too much. I don't think these trivial oversights would count as plot-holes.

Usually, when games have trivial drawbacks, people overlook them because they're countered by other good aspects of the game, such as the writing, world-building, level design, and gameplay. Bethesda never really shines in any of this, which makes these drawbacks more prevalent than in other games.
 
I should not even have to mention this, but ... to many people complain about it, when we "bitch" about Bethesda.

It should go witout a saying, that no one is expect realism - just in general. I think most people here don't expect some kind of 100% accuracy, where everything has to make sense. We can happily accept some, let us call it, artistic freedom. But it is a very slippery slope, and you can easily fall in the same trap as Hines. Where you have to deal with so much inconsitency, plot holes and missing logic, that you're left with just one answer really:
"I don't discuss realism in a setting with talking ghouls and shit".
Yeah. Neither do we. We don't talk about realism. We talk about verisimilitude.
 
We're only asking for consistency within a series, it's not an unrealistic thing to expect from critically acclaimed developers/writers.
 
Minor plot hole here (and spoilers) : When Danse quest is completed by making him an exile, he changes he´s t-60 for the X01. Why he´s allowed to leave the bos with such a valuable piece of technology?
 
Minor plot hole here (and spoilers) : When Danse quest is completed by making him an exile, he changes he´s t-60 for the X01. Why he´s allowed to leave the bos with such a valuable piece of technology?
He probably just went for for a walk and found 3 or 4 suits just laying around.
 
I did some research on detection dogs, and generally they all must be trained, usually right off from being a puppy. For a german Shepherd at any reasonable early point, it apparently takes 3-4 months with 1 hour training every day to make an efficient tracker. Seeing as dogmeat most likely couldn't of ever gotten that type of training prior to meeting the player, it doesn't make sense how he could track kellog so far and accurately when you possibly didnt even meet him at the redrocket station. His presence and use in that quest is contrived. I suppose that it makes sense because most people believe that it is in a dogs nature to track on its own. They may for instinctual purposes, but under the command of an owner, it takes obedience and discipline to acomplish this with high accuracy and consistency. Dogs being tamed in that way don't come as easy as finding one and commanding it to follow you.

May not be a direct plot-hole, but it definitely arises suspense of disbelief.
 
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"Dogmeat's the key to all this, if we get Dogmeat working. 'Cause he's a deeper character than any other character we've ever had in the Fallout games."
 
"Dogmeat's the key to all this, if we get Dogmeat working. 'Cause he's a deeper character than any other character we've ever had in the Fallout games."

Just because the dog can show better basic emotion than the rest of characters in the games (and I´m only counting 3 and 4) doesn´t mean he´s a better character than the rest.
 
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