Dr Fallout
Centurion
I'd rather go independent, sadly the closest thing to that here is the Minutemen, and they annoy me too.
Ah well. What a pity. You want choice...
I'd rather go independent, sadly the closest thing to that here is the Minutemen, and they annoy me too.
Also, I liked this guy's points: https://www.youtube.com/watch?v=ZLXAO_OWSxA
Also, I liked this guy's points: https://www.youtube.com/watch?v=ZLXAO_OWSxA
Since James was actually a psychopath, why not?
Fallout 4's Brotherhood of Steel is more of a military-centric xenophobic, anti-mutant organisation intent on taking back and controlling the wasteland. They're not much of the techno-monk quasi-religious order of soldiers and tech experts that they were in older Fallouts.
In my opinion, Fallout 4's Brotherhood is a watered-down classic Enclave. Their structure and attitude mimics the Enclave more than anything.
I liked Fallout 4's BoS much more than Fallout 3's (which isn't saying much, that was atrocious), but I still think the whole isolationist techno-monk thing is just so much more original, much more engaging. New Vegas (again) ported them right to the new generation, as they were supposed to be, obsessed, self-centered, fanatical zealots. Fantastic. The struggle between McNamara and Hardin for internal leadership when they were reduced to nothing, lost Helios One and their foothold on the Mojave was spot-on on the theme, and the whole Elijah story was just a bonus.
But they're now more Michael Bay than ever. Airships, vertibirds, explosions! Come get yours!
The Enclave on the other hand, although they received a poor treatment as well in Fallout 3, were more plausible. They always were of the grand-plans variety, and they did have access to a number of secret facilities across the country, and spent a LOT of time not only hoarding tech, but actually making more of it. My real gripe with it is that you were forced by your psychopath of a father to antagonize them, watch him destroy his goddamn work out of spite and just help another militaristic faction take over the whole thing, and for what? To take revenge on the people that killed your father? The same father who left you to die at the hands of a madman, put you through hell and then scolded you for your behavior? Goddamnit...
I liked Fallout 4's BoS much more than Fallout 3's (which isn't saying much, that was atrocious), but I still think the whole isolationist techno-monk thing is just so much more original, much more engaging. New Vegas (again) ported them right to the new generation, as they were supposed to be, obsessed, self-centered, fanatical zealots. Fantastic. The struggle between McNamara and Hardin for internal leadership when they were reduced to nothing, lost Helios One and their foothold on the Mojave was spot-on on the theme, and the whole Elijah story was just a bonus.
But they're now more Michael Bay than ever. Airships, vertibirds, explosions! Come get yours!
The Enclave on the other hand, although they received a poor treatment as well in Fallout 3, were more plausible. They always were of the grand-plans variety, and they did have access to a number of secret facilities across the country, and spent a LOT of time not only hoarding tech, but actually making more of it. My real gripe with it is that you were forced by your psychopath of a father to antagonize them, watch him destroy his goddamn work out of spite and just help another militaristic faction take over the whole thing, and for what? To take revenge on the people that killed your father? The same father who left you to die at the hands of a madman, put you through hell and then scolded you for your behavior? Goddamnit...
Its that voice. I just had to follow him. Curse you Liam!!!
The road and wooden bridge at sanctuary should be a plot-hole.
The road and wooden bridge at sanctuary should be a plot-hole.
You took my words out of my mouth. Strangely, I only realized that on my second play through. That bridge does not seem sturdy enough for cars, neither is it wide enough for two lanes worth of cars to pass. Roads in Fallout 4 are actually dangerous if you think about it. Freeways are dangerously too high (with no on-off ramps). The streets of Boston are too narrow for a big city. This strikes me because I also love playing city-building games and whenever I play fallout 4, I always think about how terrible the traffic must have been in pre-war Boston.
But I think I am nitpicking too much. I don't think these trivial oversights would count as plot-holes.
He probably just went for for a walk and found 3 or 4 suits just laying around.Minor plot hole here (and spoilers) : When Danse quest is completed by making him an exile, he changes he´s t-60 for the X01. Why he´s allowed to leave the bos with such a valuable piece of technology?
He probably just went for for a walk and found 3 or 4 suits just laying around.
"Dogmeat's the key to all this, if we get Dogmeat working. 'Cause he's a deeper character than any other character we've ever had in the Fallout games."