Point Lookout press release, screenshots, trailer

This is what first came to my mind:

f9ifqe.jpg


goonies-2-movie.jpg
 
Operation: Anchorage adds a new, powerful gauss weapon*!

The Pitt adds a new, powerful scoped assault rifle*!

Broken Steel adds a new, powerful laser rifle*!

Point Lookout adds a new, powerful double-barrel shotgun*!

Love,
Bethesda Softworks

*Note: All of these weapons were created by modders before the release of each DLC. Whoops.
 
Great, now this too becomes canon. I am really interested with how many more "cool" locations are Bethesda going to rape Fallout.
 
I was really pissed about this. Reaaaally! I mean i felt like i was reading the description of a 20years old shooter game!

And then, i started laughing!
Madly!



I remembered what the next DLC is!
 
The list of achievements/quests is up:

http://fallout.wikia.com/wiki/Point_Lookout_(DLC)#Quests_and_achievements
 
Brother None said:
Edited trailers and screenshots into the newspost

If anyone can explain to me how this is even remotely appropriate for Fallout, that'd be a miracle.
I think you already mentioned, that Bethesda was somewhat very hard trying to get a "horror-flick" feeling inside of the game (it was mentioned by you in a topic reagrding the Enclave Base in Fallout 3). Now it seems they completely jumped on that train, considering how close thise Point Schmock-out feels like a Chainsawmassker gone wrong.

Ixyroth said:
This is what first came to my mind:
...
It also reminds me to movies like Wrong Turn
 
Brother None said:
Mikael Grizzly said:
Seriously guys, this isn't that bad from what I see. At least they try to be creative this time and not just rehash something from previous games.

Really? Honestly serious really?

I wrote "trying" and "not that bad", not "awesome" and "groundbreaking". And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.
 
Mikael Grizzly said:
And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.

You want a change from a post-nuclear wasteland setting? Then don't play a game set in a post-nuclear wasteland.

Seriously, how does this make sense? How?
 
Mikael Grizzly said:
And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.
A swamp hit by radiation would have been something interesting. Just not leveled by a nuke. But like others said, it's a post apocalyptic game, there shouldn't be places that seem untouched by the war.

Plus, it's completely out of character. Even if you accept the scenery (200 years after the war and nukes didn't fell there and all that stuff), all that horror elements just don't fit. I did enjoy playing f.e.a.r for example, i just don't want a fallout: fear game! I really doubt the story and the lore behind that place will be anything remotely serious!
 
Joervol said:
But like others said, it's a post apocalyptic game, there shouldn't be places that seem untouched by the war.

At best you could argue abandoned places fit: old buildings originally untouched by the war but now slowly crumbling to dust and being reclaimed by the little nature there is.

Not newly built swamp shacks and Southern stereotypes. Christ.
 
Watching the trailer was quite enough.

Oh look some mud!

Bang, bang, bang. Bang, bang, bang. Bang, bang, bang.

Yawn. More Bethslop.
 
Where is the "wasteland" they're mentioning in the description, shown in the trailer?

They're changing the setting, totally.


And I don't live in US, but I never heard rednecks live around Washington DC.
 
Brother None said:
Mikael Grizzly said:
And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.

You want a change from a post-nuclear wasteland setting? Then don't play a game set in a post-nuclear wasteland.

Seriously, how does this make sense? How?

Because it's *different*. That's all there is to it.
 
Mikael Grizzly said:
Because it's *different*. That's all there is to it.

So would using the Operation: Anchorage simulator thingy to make a Medieval Simulation DLC be. It'd be very different. That's not necessarily good.
 
So would using the Operation: Anchorage simulator thingy to make a Medieval Simulation DLC be. It'd be very different. That's not necessarily good.

Don't. Give. Them. Ideas.
 
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