I think you already mentioned, that Bethesda was somewhat very hard trying to get a "horror-flick" feeling inside of the game (it was mentioned by you in a topic reagrding the Enclave Base in Fallout 3). Now it seems they completely jumped on that train, considering how close thise Point Schmock-out feels like a Chainsawmassker gone wrong.Brother None said:Edited trailers and screenshots into the newspost
If anyone can explain to me how this is even remotely appropriate for Fallout, that'd be a miracle.
It also reminds me to movies like Wrong TurnIxyroth said:This is what first came to my mind:
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Brother None said:Mikael Grizzly said:Seriously guys, this isn't that bad from what I see. At least they try to be creative this time and not just rehash something from previous games.
Really? Honestly serious really?
Mikael Grizzly said:And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.
A swamp hit by radiation would have been something interesting. Just not leveled by a nuke. But like others said, it's a post apocalyptic game, there shouldn't be places that seem untouched by the war.Mikael Grizzly said:And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.
Joervol said:But like others said, it's a post apocalyptic game, there shouldn't be places that seem untouched by the war.
Brother None said:Mikael Grizzly said:And yes, it is a change from Fo3's desolate (and not too sensical) wasteland.
You want a change from a post-nuclear wasteland setting? Then don't play a game set in a post-nuclear wasteland.
Seriously, how does this make sense? How?
Mikael Grizzly said:Because it's *different*. That's all there is to it.
So would using the Operation: Anchorage simulator thingy to make a Medieval Simulation DLC be. It'd be very different. That's not necessarily good.