PSM3 Fallout 3 hands-on preview

Ravager69 said:
Slaughter Manslaught said:
Fatman, the Gravity-Gun copy, the weird shotgun, the Mesmetron. The only one which appears to be 50s is the Freeze Gun.

Honestly, Fallout 1&2 avoided all that that that Bethesda seems to feed us now, based on what we've seen in Bioshock. I want some manly firepower, not a gun that pisses on the enemy in diffrent colours and\or makes ice-cream out of them :evil:

Well, the only thing I would like is to make ice cubes out of my foes, so I can go in and BREAK THEM TO PIECES WITH A SUPER SLEDGE!! Or at least get some seconds to shoot them to pieces with my trusty gun.
 
The virtibirds bringing in troops....Why is that such a retarded idea? Someone give me a non "OMFG FALLOUT DIDN'T HAVE IT".

They are mobile deployment vehicles. Why shouldn't they be used for that purpose?

Because it represent a sophisticated military group, something that Fallout is suppose to be almost devoid of.
Groups like the Brotherhood, NCR army, Enclave, and Super Mutants are supposed to be rare, vehicles even more rare.
It may not stand out in Gears of War but it does in Fallout.
 
The Dutch Ghost said:
The virtibirds bringing in troops....Why is that such a retarded idea? Someone give me a non "OMFG FALLOUT DIDN'T HAVE IT".

They are mobile deployment vehicles. Why shouldn't they be used for that purpose?

Because it represent a sophisticated military group, something that Fallout is suppose to be almost devoid of.
Groups like the Brotherhood, NCR army, Enclave, and Super Mutants are supposed to be rare, vehicles even more rare.
It may not stand out in Gears of War but it does in Fallout.

So wait, Doesn't that completely invalidate factions like The Brotherhood of Steel and The Enclave?

I mean yes they are supposed to be rare that is why they are in the hands of a powerful organisation.

If you got them use them right?

The only reason it didn't happen in FO2 (In my opinion) was tech limitations.
 
Look, I am not going into details, but would a PA game still feel PA/after a nuclear war if you see loads of flying vehicles and soldiers in Power Armour running around the moment you happen to fire at one of their guard posts?

I don't mind vertibirds in Fallout, I just don't want to see a load of them patrolling Washington DC as if it was a Half Life game.

Atmosphere man.
 
The Dutch Ghost said:
Look, I am not going into details, but would a PA game still feel PA/after a nuclear war if you see loads of flying vehicles and soldiers in Power Armour running around the moment you happen to fire at one of their guard posts?

I don't mind vertibirds in Fallout, I just don't want to see a load of them patrolling Washington DC as if it was a Half Life game.

Atmosphere man.

I get that point but your using a hypothetical situation as validation.

IF They are used in that way then yes, it will be totally and utterly fucked up.

In my opinion it will be somthing like the 6th star wanted level from the GTA series. Very rare and they will only deploy those troops if you are causing serious problems.
 
Yeah, while I'm not very fond of Enclave being in FO3 at all, if they are in, it makes no sense to complain that they actually use the Vertibirds they have.
 
In my opinion it will be somthing like the 6th star wanted level from the GTA series. Very rare and they will only deploy those troops if you are causing serious problems.

Okay, that is something I can agree with.
My worry is that for the slightest provocation you get a load of vertibirds and PA Enclave troops on your back.
 
The Dutch Ghost said:
In my opinion it will be somthing like the 6th star wanted level from the GTA series. Very rare and they will only deploy those troops if you are causing serious problems.

Okay, that is something I can agree with.
My worry is that for the slightest provocation you get a load of vertibirds and PA Enclave troops on your back.

Indeed

Eg Oblivion, Pick pocket one person and the entire fucking city comes running.
 
Considering that they actually mentioned an attack squad delivery via vertibird in the gecko powerplant dialogue in FO2, I don't see huge problems with it.

I like the vertibird as a cool retro 50s scifi inspired vehicle. They always reminded me of the thopters in Dune.

Unfortunately, as it was described here with repelling soldiers in PA mk2, It sounds like something you'd see in COD4, as opposed to a Fallout game.

If they happened to land the vertibird on a nearby rooftop and then have the guys rush out at you from a first floor door that you can't get back in, it would seem a bit better, since I'm still of the opinion that I should be able to hijack one of those awesome things.

A strafing run at you with a vulcan cannon mounted on the vertibird would seem a bit more likely tho..

Why potentially waste all those untainted humans to go kill some mutie in the wastes, when you can just crap on them from the sky with impunity?
 
hailtotheking said:
-Reskinned supermuties and no Behemoths

Uh, what's wrong with Behemoths? People generally seemed positive about their appearance.

-A different name for dogmeat (ALBERT?)

BLOOD is, in fact, the correct answer.

-Less auto-aggressive and generic/dumb enemies

You mean like half the ghouls in Fallout 1? And how do you know the enemies are generic/dumb?

-No stupid Radiant AI, but a focus on gameworld consequences that affect availability, general health, the populations use of drugs, faction strength et cetera

Again, how do you know the game doesn't have any of this?

-Proper factions and less lame storyline (more pressure on main quest)

What do you mean by "proper" factions? I would say that using the preexisting factions would make them the most properest (this really isn't a typo?). Also, less lame storyline? I guess they could bring back yet another iteration of the water quest, with a time limit for pressure, and then get rid of the time limit again because no one likes it.

-A bigger map

Really? Without even playing the game you're going to say it's already too small?

-Less fights and greater emphasis on dialogue consequenses and trading/exploring. The possibility to talk oneself out of a fight in a random encounter.

Yet again, how do you know none of this is in?

-No generic, unintelligible, bloodthirsty, raving mad ghouls

Just like in Fallout 1...

-Random encounters have consequenses for the game-world (for karma, factions ie.) and are not just respawning generic raiders.

Once again, how do you know...

-Millons of possible endings, like F2

I'm trying not to say you're complaining for the sake of complaining, but really...

-Only weapons from F2

Also trying to not use the argument that all you want is Fallout 2 again, but you're making it really hard.

-No action-style endgame (like in Stalker or Todd Howard´s 70+ hour savegame with the D.C downtown action bonanza)

How do you know?! For all you know, it's possible to sneak or converse your way through the D.C. downtown, or avoid it altogether. And I don't know about Fallout 2's endgame, but it was pretty action-packed (or could be) in Fallout 1.

-Steal-skill works like in F2 (might not be butched in Beths F3)

Gah, you even admit you have no clue what you're talking about!

-Option to keep playing after the ending

Has this been confirmed as gone?

aries369 said:
As I remember the controversy about the sex in Mass Effect, is did start with the 'lesbian sex' talk, then moved to the 'you can have graphic sex with anyone', then..it sort of died down. Then the GTA IV controversy arose in which you can choose to have sex with a hooker, which gives you a small health boost - hey just like Fallout 3 does...

Anyway, some people will find anything to complain about...

Pretty sure that GTA hooker controversy's been around since 3, but whatever helps Jack Thompson sleep at night.

I sure find it funny that positive Fallout 3 previews are met with jeers, personal attacks, and accusations of bribery, whereas obviously wrong information is treated as gospel truth just to mock it. Real funny.

whirlingdervish said:
A strafing run at you with a vulcan cannon mounted on the vertibird would seem a bit more likely tho..

Why potentially waste all those untainted humans to go kill some mutie in the wastes, when you can just crap on them from the sky with impunity?

Possibly more realistic, but tough to balance out gameplay-wise.
 
Tornadium said:
While i compensate with alot of the points raised here...
... Come again?
Eg. Robot horse is NOT confirmed to be in game yet you are bashing FO3 for including it.
So... there's something wrong with bashing the stupidity of the idea of a robot horse in FO3? Sure, it may just be presumptive nonsense on the part of the previewer. If so, fine. It's still a silly idea that deserves ridicule. Plus, the picture of the vault dweller on a robot horse with a flaming sword was pure gold.
[quoteThe virtibirds bringing in troops....Why is that such a retarded idea? Someone give me a non "OMFG FALLOUT DIDN'T HAVE IT".[/quote]
How about, because it's retarded that they'd Vertibird in a bunch of troops when you wander onto their base. Think about it. I'll give you a second.

Got it yet? You're ON their base, but they're going to load up a Vertibird full of soldiers, lift it off, expend time and fuel flying them a trivial distance, and then have men in Power Armor somehow rappel down from it (that'd have to be some damn strong rope to hold that kinda weight). Instead of just, you know, going on foot, or at least something a little more efficient for small distances.
They are mobile deployment vehicles. Why shouldn't they be used for that purpose?
You don't use aircraft to deploy troops short distances, generally. Certainly not in an environment where fuel is likely in short-supply.
My advice, bash FO3 for the valid reasons. There are plenty anyway.
The "valid" reasons have already been beaten to death many times over. So when something like a robot horse rears its head, you have to expect people to jump all over a new stupidity to bash. Besides, what's invalid about bashing a robot horse? You don't know that it's not in.
 
Ausir said:
FO2 had far too many modern, real-world weapons. AK-47 makes much more sense in Fallout than P90 or G11.

What would a ~250 year-old AK be doing in America? Did it take part in the Amazing Race before the fuel shortages or something? The original Fallout did it fine when it comes to weaponary.
 
Which is even more stupid since there are no records of chinese ever getting to the east coast
 
Ausir said:
The AK-47s from FO3 are said to be Chinese in origin.

Eh, I can accept a Mauser C96 in Fallout - they were a unique weapons, and American soldiers often took german handguns as souviners during the World Wars and would then bring them home where they dispersed into the households of the 1950s. An assault rifle used by the Communist scourge, that was phased out and would have obvious difficulty operating centuries after production doesn't really fit into that continuity - at least for me. On another nerdy note, the Chinese variant was called the Type 56.
 
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Pony Luv!




Not a myth, some of life's great traumas deal not with physical abuse by peers or parents.

As we are groomed to be addicted to consuming, neglect or a broken promise can be
on par with a fist in the face or a ... real penetrating violation of trust.

When some unload the burden of their childhood issues, one icon that is openly revealed might be,

the promised pony that never was ...

Witness the market potential of ....

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Choose your new companion from six adorable breeds and keep her happy by feeding her, dressing her and taking her for walks.
Teach your pony new tricks, enter competitions, purchase accessories and supplies for your pony and so much more!


Only a petulant party poop would deny the deprived depraved, now marketing profiled as PPP (post pony prevarication).
from achieving the ultimate climax of psychological break through, and getting on to the more lucrative psychoses, ripe for billion dollar exploitations!


No 'Pony Luv' in FO3?

Maybe , after a fashion ... perhaps the Trojan ho' has another identity.

No pony @ pre teen, and now no Van Buren wannabe. Think deprivation can't get any worse?

What could be expected since Roshambo dropped the first steel toed boot,
and kicked the public domain of consciousness, [it's groin], that FO3 would be 'what they do best' in First Person.

No attempt to simulate the depth of FO gameplay, no crime and punishment for the rash act of shooting child thieves in Den,
nor more often the unintended snuffing of street urchins by 'friendly fire'.

The pony fulfillment may not be - a pony -, consider the shallow self death wish of 'child killing' that might have to be acted out in other venues, (OMFG - !!!!!!11!),

but

children have no hate nor fear,

Uncle Todd has promised you all a -- hilarious -- Bloody Mess.



I witness the sophomoric and the vapid of the previous days. Turning the RPG life simulation of the FO's into a single issue slogan.
Robot Ponies fade but 'Child Killing' shines on.
'Child Killing'
So there will never be a game like FO, again,
not because of the market,
not because the dev's can't yet hobble together a RPG, that walks and chews consequentially,
but because of 'Child Killing'.
The FO RPG's = 'Child Killing'.

The nasty PC nazzzeeees forbid targeted and accidental fire at imaginary natives! The PC nazzzeees forbid true role playing!

And too many who claim they want some future form of FO RPG, appear to have bought into the single issue buzz word.

'Child Killing', if not a shot at misdirection, it ought to be.

Hypocrisy in this child-chillin' Free Speech from the barrel of a gun.
Hypocrisy in casting 'chid killing' out of the context of the FO's karma system and game play and into the single issue politics of killing for killings sake.
Hypocrisy in saying one wants more RPG's 'like' the FO's, and then killing pixel kid's for fun is the line in the sand to die for.
As if that's what the FO's were really all about.

If a killing spree is what you want, it's all ready for you to buy.

Uncle Todd knows where you live, where you sleep, what you dream, and has too many hooked in your tender parts.

Bethesda is marketing a FO in their image, where the Bloody Mess trait is now the number one perk.

Uncle Todd has promised you all a -- hilarious -- Bloody Mess.

Ya'll want killing, creepy Uncle Todd is promising you a ride on his Bloody Red Pony Of Love!

Title creep, not FO3-DC, not FO-Bethesda, but --------------> FO-Bloody Mess! Fallout -B-M!

'Bloody Mess', that's as deep as this discourse will ever get, and 'Bloody Mess' is what so many -- really want -- really - wannabe.

*Bloody Mess*!

Uncle Todd and B-soft your, one stop shop for the Nex Gen fix of "Splatter Survival"!

FO-Bloody Mess! that's the 'real time' 'ticket to ride. Giddy up Ho'!





4too
 
Re: Pony Luv!

4too said:
What could be expected since Roshambo dropped the first steel toed boot,
and kicked the public domain of consciousness, [it's groin], that FO3 would be 'what they do best' in First Person.

I'm surprised he hasn't come back to say, "Told you so."
 
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