hailtotheking
First time out of the vault
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I'm drawing a blank for an example but I know I've seen modders make some pretty radical changes to games before.
and even if the engine Isn't that flexible atleast people can take out all of Beths' "VISION OF A BETTER FALLOUT"
So there would be no more:
-Fat Man
-Robo Pony
-3 dawg
-Dogmeat sacrelig
-Being able to pause the game and fire several shots.(Oh yeah that makes it REAL challenging)
-Perks every level
-Generic "you must go find your father" storyline.
-goats
-"BEHEMOTH SUPERMUTANT OMG"(Afterall the whole concept of the supermutants was to have an army of behemoth's)
-Out of place BoS and Enclave.
-Horrible reskinned orcs as supermutants(modders could add proper skins/models)
-Ghouls that look like mummified corpses.
-Liam Neeson
-Out of place toilet humour.
-Making flame throwers out of empty pickle jars and bicycle seats.
-Nuckular sploding KARZzzzzzz
-FPS Style fire fights
Infact thats what Fallout 3 needs more than anything is a fallout 3 modding wishlist because theres so much that could be added to that list.
Great list! Though I think that because of the shear amount of stuff that Beth has fucked up it would be extremely difficult to pull off. And even if Beth decides to release the editor, you certainly wouldn´t be able to mod a lot of hard-wired stuff like the perspective, combat-system or A.I (similar to RTW-RTR). My bet is that we are fucked on lot of other important aspects also, like the amount of endings, the so called "minimal" level-scaling, skills, map-size and maybe even the factions.
My only hope is that in 5-6 years from now a team of heroic modders will buy the F3 in-house gamedesign platform and give this game the isometric and TB love it should have gotten in the first place.
In that case I would also hope for immersion-savers like:
-Reskinned supermuties and no Behemoths
-A different name for dogmeat (ALBERT?)
-No level scaling at all
-Eye and groin shots
-Less auto-aggressive and generic/dumb enemies
-No stupid Radiant AI, but a focus on gameworld consequences that affect availability, general health, the populations use of drugs, faction strength et cetera
-Cars and no autotravel
-Proper factions and less lame storyline (more pressure on main quest)
-A bigger map
-Less fights and greater emphasis on dialogue consequenses and trading/exploring. The possibility to talk oneself out of a fight in a random encounter.
-No exploding cars
-No generic, unintelligible, bloodthirsty, raving mad ghouls
-Random encounters have consequenses for the game-world (for karma, factions ie.) and are not just respawning generic raiders.
-Millons of possible endings, like F2
-Only weapons from F2
-No action-style endgame (like in Stalker or Todd Howard´s 70+ hour savegame with the D.C downtown action bonanza)
-Steal-skill works like in F2 (might not be butched in Beths F3)
-Option to keep playing after the ending