Raven Rock

coliphorbs said:
Conceptually, I really liked Liberty Prime. The whole "Our super-weapon of mass destruction will be a giant robot designed to kick Commie ass!" is great within the context of the world, IMO.

However... for the 10 minutes that this robot was somehow relevant in the game, all he did was sort of cheapen the experience of the assault.

Yes...FO3 has many poop jokes.
 
I guess Liberty Prime could have worked in Fallout, as someone else once pointed out to me, if written well enough.

Personally, and people will probably that is not good either, I would have made Liberty Prime one of the Enclave's secret weapons.
 
Ausir said:
They do mean the image changes, it seems. There are only 8 permutations of the narration.

Actually, there're just different videos that depend on your karma and some of your actions (mostly on acting in major sidequests like Agatha's and Head of the State).
There're seven different permutations for that. It's where Perlman tells, what guided you through (cruelty, greed etc for bad guys and honor etc for good guys).

Other 3 permutations depend on your decision about the Project Purity.
And the others left depend on your sex and race (picture with daddy in the end, walking into the sunset with Dogmeat).

You can watch all those single movies, by the way. Just download Bink Video player and watch the vids named B**.bik in gamedir\Data\Video


So I assume, by 200 endings they've meant all the possible combinations of those different vids. But that's totally ridiculous and misleading.


EDIT: Am I the only one to attack Liberty Prime? :) That was hell of experience. Stupid Lyons girl couldn't decide, who's bad for her: at first she started shooting at me, but then after I "killed" her, she switched onto the robot. Along with Fawkes. Mutant was cut into pieces after all the Enclave soldiers. Me too.
The trick is that LP is not accessible in VATS and is not killable at all. So Alien Blaster and FatMan just made him "unconscious" for a moment.
 
Actually, there're just different videos that depend on your karma and some of your actions (mostly on acting in major sidequests like Agatha's and Head of the State).
There're seven different permutations for that. It's where Perlman tells, what guided you through (cruelty, greed etc for bad guys and honor etc for good guys).

But only two narrations.
 
I agree completely about the endings. It would have been nice to see what actually happened to all of those places you visited. Specifically, i wanted to know what happened with harolds area, if you doomed it or saved it....wtf was that?

You have all of these quests that just leave you hanging after you're done, and nothing at the end to wrap it all up for you. The slaves and the lincoln memorial, wiping out slavers in paradise falls, does bigtown survive?

Why would they step away from the ending style of the other fallouts? That's one of the coolest parts of the game and a reason to play it over and over again.

At first i thought it would have been nice to have more town like areas with some quests, that might impact the endings, but now...who cares?

And on a side note...whats up with little lamplight? Where the fuck do these kids come from? Do they sprout out of the ground? Or did i forget to talk to someone?
 
Ausir said:
But only two narrations.

Yep. I wonder what's up with the neutral characters. And how do they deal with stuff when you made some "bad" choices alond with good ones in major sidequests. For example, you blew up Megaton, but other things you've done were extremely good, so you've gained good karma. What will they show you?
 
This stood out for me in an earlier topic in which Liberty Prime was mentioned.

Apparently when someone was playing the end game part in which the player and the Brotherhood Paladins follow Liberty Prime as it clears the way, some trader wandered with his Brahmin onto the scene.

The robot wiped him (and his brahmin I think) out the moment it saw them.

That made me laugh.
 
The Dutch Ghost said:
This stood out for me in an earlier topic in which Liberty Prime was mentioned.

Apparently when someone was playing the end game part in which the player and the Brotherhood Paladins follow Liberty Prime as it clears the way, some trader wandered with his Brahmin onto the scene.

The robot wiped him (and his brahmin I think) out the moment it saw them.

That made me laugh.

'twas me :)
LP cleared the area and then caravan appeared from nowhere and came up to the memorial. They've been for some time there and then turned back. And on their way back they were attacked by the robot :)
of course, the trader, his brahmin and guard were turned into bloody slices.
 
bethesda has some kind of obsession with ending the game with a rampaging giant robot i.e. numidium and the dragon statue from oblivion
 
Yup, Raven Rock was bad - very bad. I reloaded the game at least 10 times to try to find out where to go without Eden becoming angry at me - but then I figured that it was probably scripted.

Why not have the conversation with eden be like this:
You: One word, Eden, Suicide.
Eden: What do you mean?
You: Suicide.
Eden: I heard you the first time..
You: Suicide.
Eden: Stop it!
You: Suicide.
Eden: Noooooo!!
You: Suicide, suicide, suicide.
Eden: *Kabom*

And when I asked Fawkes to do the duty for me, and he refused..

No words can describe how bemused, dissapointed and flustered I was. How can a HUMAN BEING say that that was a good idea?
Betha: But what about Fawkes - we made him immune to radiation..
Hines: We did?
Co-worker: Yup.
Hines: Well, then we make him say something about destiny and stuff, and it all works out..
Co-worker: Isn't that a little bit illogical?
Hines: I don't see how. Next!

Liberty Prime though. Well. I have a few things to say:
1. It was boring as heck tracking after the damn robot, trying not to get shot or stamped to death.
2. Why not give the player the controls over the robot, damn it!
3. Why can't I use science to improve the robots specs before it's sendt out into combat, like optimalizing its weaponsystems or SOMETHING!
4. Ok, ill admit it, I ran the test for its voicemodule 20-something times..
 
Point 3 is a good point. Why not modify the robot before the start? If you are good, you upgrade him or you can try to sabotage him and so on.
 
I actually couldn't finish the main quest since the fucking robot got stuck on something and couldn't move past it (sort of jittering from side to side). Tried reloading but same thing happened again.

Tried to move up on ahead with Sarah but as soon as I got to a certain point, the game would crash every time.

Doesn't sound like I'm missing out on the endings though. :P
 
13pm said:
'twas me :)
LP cleared the area and then caravan appeared from nowhere and came up to the memorial. They've been for some time there and then turned back. And on their way back they were attacked by the robot :)
of course, the trader, his brahmin and guard were turned into bloody slices.

Heh heh, very good one.

It shows how pointless random and idiotic the AI of the NPCs is in the game.
I wouldn't be surprised that if you stayed long around enough that LP really doesn't like the faces you or Lyons make and decide to do something about it.
 
Just imagen thinking .. i'll do the main quest first .. then walk around the wasteland finishing off random quests here and there..
I was so lucky I made a savegame before entering the compound.. As that allowed me to not have wasted 4 hours of character development .. As I usually just stick to autosaves ..

The second you get the cool ally , the cool gear , and got a decent level if you semi follow the main quest .. it ends there .. I mean wtf
My character was at level 15 .. I had maybe 15 or so map pointers around the main quest locations..


First time I went in thinking someone will probably save me or at least i'll manage to stumble back into the the air lock thing and i'll be saved... then I tryed convincing my mutant buddy to go in .. "no" .. then I told the girl to go in gave her the correct password and she somehow screws up and we all die ? ... Worst ending ever ..

Then I actually loaded the savegame and the oh so urgent quest has been on hold for about a week or 2 in game time :p.. Thank god for there sloppiness there..
 
More on the stupidity of Bethesda's story telling.

[spoiler:36468dbad1]I have just been watching movies that show the Raven Rock segment, how Autumn turns against the president and orders all Enclave soldiers to kill the player.

(this doesn't make much sense as later it would be revealed that Autumn and the player pretty much had the same objective; activating the purifier without inserting the FEV, well that is the idea Beth gave us)

The president orders all security bots to turn against the Enclave soldiers and then instructs the player to insert the modified FEV virus (God I hate the reuse of previous game plot devices) in the purifier, and then covers his/her escape with the defense robots; killing even more Enclave soldiers.

Just where to start in this mess?
Seeing what Autumn did, it would make more sense that he was consider an insurgent, and why would all the Enclave soldiers choose to side with him rather than the president?
Because Autumn revealed the president to be an AI?
He might have perhaps convinced a handful of people to join his side but there would probably also be a lot, even more who rather would side with the president than with someone who pretty much broke with the Enclave because he wanted to save the wasteland 'mutants' (probably the 'regular' humans but still).

Weren't these guys around when president Richardson was planning to gas the US mainland with modified FEV?
I didn't hear much complaints then, or has several decades on the mainland taught the Enclave sympathy for the at least normal human looking 'mutants'?

Ugh, start making sense Bethesda.

If anything, if the player would have arrived in Washington DC he/she could have run into Autumn who tells the player that he has changed his mind and doesn't want to sabotage the purifier.

The player can choose also not to install the FEV, blady blady blah (you get it) and turn against the president too.
The president learns of this and sends his robots to kill the player, the renegade Enclave soldiers who by this point probably will also protect the purifier, and the Brotherhood who have also join for some reason.

Who the hell came up with this convoluted mess?
I am an amateur writer and all this broken logic hurts my brain and makes me want to cry that there are people who actually consider this 'good story telling'.
By now a lot of good dead writers are spinning in their grave as the standard of good story telling goes down several notches.

Hell had FOPOS not brought up all the crap about Super Mutants wanting to rebuild the Vats in its manual people would probably call that game's story superior as it was about Super Mutants seeking a cure for their sterility so that they could breed and replace humans as the dominant species on Earth.

If this is the standard which Emil goes by I should definitely be able to become a game designer one day; I have more passion in good story telling than this lazy hack.[/spoiler:36468dbad1]
 
I really really like Fallout 3.

The bits that aren't the main quest. Those are pretty damn good. And well written! They should have hired that guy to write for the main quest!
 
Yeah the worst thing about the ending for me was that there is no closure other than the vault dweller dies or you are responsible for killing a "friend" (you don't really care about) but never your amazing friend who is immune to radiation. A big part of the replayability of the first 2 games was the different outcomes at times more than 2 for each city, sure there were problems like how the deathclaws were always killed (and you were blamed). I was so excited prior to the game that maybe these problems will be fixed and it will be amazing with good npcs and charm, but they gave me Fawkes and that was it. What is with ghoulery being contagious
 
bhlaab said:
I really really like Fallout 3.

The bits that aren't the main quest. Those are pretty damn good. And well written! They should have hired that guy to write for the main quest!

Now I know you're sarcastic.
 
Okay. I know people have their opinion of Liberty Prime....and I have my misgivings too but....


For some reason....
I really want a Liberty Prime action figure with all the phrases.
 
The Dutch Ghost said:
bhlaab said:
I really really like Fallout 3.

The bits that aren't the main quest. Those are pretty damn good. And well written! They should have hired that guy to write for the main quest!

Now I know you're sarcastic.
why? the main quest is one of the worst ones (I think wasteland survival guide takes the cake though)
 
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