Raven Rock

TheFlyingBuddha said:
Of course the music was horrible, the point wasn't that it was going to appeal to most players, the point is it establishes a mood. Same goes for Eden's dialog on the radio. If it's ridiculous when you analyze it, that's because it is. It's not meant to be anything other than a politician cooing a simplistic "It'll all be ok, just listen to me," to the people on the outside. It achieves this effect perfectly.

So, going by your definition, and the station was supposed to not make me want to listen to it. Then how could bethesda then expect me to use it as an interesting channel of information?
 
I listened to enclave quite a bit before i got galaxy news fixed.

Walking around the wasteland as the star spangled banner played was fun, and the goofy stuff about every state having its own baseball team etc was entertaining.

I'm not sure why the game didn't end by storming a giant base underneath the white house because that would have been so much better.
 
Raven Rock was horribly linear, and the conclusion that led up to it well, I can see a ton of gamers spouting nerd rage for
[spoiler:3207857701] Getting killed off at the end of the game(at least if you try and activate the purifier)[/spoiler:3207857701]
 
Just read the first post - I like the look of raven rock just fine.... but that whole ending conversation with Eden was just.... that was worse then the ending bit.... which was kinda meh. I enjoyed just wandering around the capital wasteland more than the other things.... following the roads and seeing where it takes me.

And while the idea of the story is well enough.... if it was a linear story/movie that you just witnessed or read, it would be fine. However, when you add the variable of a player with "freedoms" - the scripting for these events are really just broken.

Overall - main quest = meh - esp. once you reach Jefferson Memorial with dad. Everything elsean enjoyable romp thru an somewhat open game.

I even think they truly did a good research and respect to much of the lore of Fallout - however, the player desicion making/conversation options are just totally crap (esp. on the main quest.... some of the smaller things you do are scripted way better - some that is, some side quests are meh too)

It's like they had these neat things to do all over their captial wasteland but "had to put a story in" - and that one story was not done well at all, all the small things were just way better. Ok there are other crap things that annoy me, but NOWHERE near as much as the main story - i can easily live with the other things that may be wrong.
 
I think it would have been cool to find out that Autumn himself engineered Eden, because he needed a figure head and voice to reach out to the people of the wasteland. Then Eden went bat-shit crazy with the FEV in the water thing and Autumn had to pick up the pieces. Of course then the Enclave would have followed Autumn, because he was the true leader the whole time. Eden would have been engineered to think he was really the leader and that no one knew he was a machine.

That would have been cool. If it was explained. I like my explanation.
 
Also, I HATE the ending choices

Esp. if you have Fawkes with you. You can ask him... but then he give you this "it is your destiny crap"

[Speech: 10000%] "Hello educated mutant: you are resistant to the radiation, All you have to is go in and click 4 buttons... how is that destiny? We all get to live and have clean water. Or do you just want to see someone die?"

Fawkes replies:
"I am not holier than thou... I'm just scripted that way!"

:(
 
The easiest thing to do would be to have a scripted sequence where either Fawkes turns on you because he sided with Autumn, or Autumn kills him.
 
anything, but a stupid "its your destiny response"


sans that:
i mean, if i didn't have Fawkes with me, I could see sacrificing myself as the only choice "right now" - but a big radiation resistant mutant is standing right there.... four buttons.... he's not stupid.
 
Funny thing is I never rescued Fawkes. I saw him in the Vault and he wanted me to get him out. I tried figuring out how to free him, but I ended up getting the GECK first. I had 100 lock pick skill, and ran into the GECK room with some rad x and a rad suit. When I ran out I was captured by the enclave. Glad to know my bumbling about brought a more sensical ending.
 
I think the biggest reason the main quest is garbage is that there is one.

Instead of just "You have to find Dad. Figure it out. Now stop the enclave. Figure it out" like in the originals, you're lead by the hand through all sorts of hoops and mandatory quests that shouldn't be necessary like befriending the brotherhood of steel, having your dad die, starting up the giant robot, finding the geck... just because Bethesda wanted to have some big dramatic setpieces full of scripted events.
 
I tend to agree. I still think Fallout 3 is super awesome, and now that I've beaten the main quest, I can get on with ignoring it. At least this main quest isn't "urgent" like the one from Oblivion. Your Dad left, and you have to leave anyway because the Overseer is throwing a fit. So you do. Now you are a lone vault dweller on your own just trying to survive. Now THAT is awesome! Stop forcing me to be somebody important.
 
Still, it could have been scripted better... just with a bit more care some of the dialouge with Eden could have tidied so that making him do "himself" in maybe had a bit of exposition and made a bit of sense.

More options at the end: why not send Fawkes in (or even better, Charon)?

Intimidate Autum...come on, you have single-handedly (with a little help from a friend or two) taken out dozen of enclave soldiers, and he thinks he and his two soldiers are going to stop you AND Lyons AND maybe a follower AND maybe Dogmeat? Or at least have a bit of desperation or a delusional sound to give a nod that he really has no chance in hell in stopping you.

I just think it was tacked in. Or, rather, it was written out as a story long ago in the early design, but they didn't fully integrate it as an interactive scenario properly.


chaosapiant said:
I tend to agree. I still think Fallout 3 is super awesome, and now that I've beaten the main quest, I can get on with ignoring it. At least this main quest isn't "urgent" like the one from Oblivion. Your Dad left, and you have to leave anyway because the Overseer is throwing a fit. So you do. Now you are a lone vault dweller on your own just trying to survive. Now THAT is awesome! Stop forcing me to be somebody important.

That is why i did it last night, got it out of they way (played til level 20 then beat the game). I think the USofA "propaganda" that Liberty Prime shouts as you followed him was excellent and funny at the same time, but it doesn't make up for the rest of the main quest. Hell, even Tranquility Lane was OK to me... everything up to the Jefferson Memorial, then it just sucked.

I am playing again, with a different build and explore the stuff I have missed - for example, I have never been to Paradise Falls yet, I want to with a new game and a higher difficulty. I might look into speedrunning, because I have that interest in games sometimes, but that has nothing to do with any of this.
 
chaosapiant said:
I tend to agree. I still think Fallout 3 is super awesome, and now that I've beaten the main quest, I can get on with ignoring it. At least this main quest isn't "urgent" like the one from Oblivion. Your Dad left, and you have to leave anyway because the Overseer is throwing a fit. So you do. Now you are a lone vault dweller on your own just trying to survive. Now THAT is awesome! Stop forcing me to be somebody important.

Well the whole "idea" of fallout I guess is that you start off in some pissant isolated community, are forced out into the world to find some macguffin whereupon you suddenly become the most important person in the world, stop whatever major threat is targeting the wastes, only to return to the beginning and be hit with the realization that you've outgrown your roots. So being somebody important is pretty, well, important to the series.

The problem is that Fallout 3 attempts to tell you exactly how you become someone important instead of letting you fill in the gaps for yourself.
 
Actually you can convince Autumn that his position is hopeless and he will just walk away. He says he'll trust you not to shoot him in the back, to which my response was "You better fucking believe I'm going to shoot you in the back. Just walk out of here like a bitch and you're going to die like one as well." Needless to say I was about to dematerialize the poor bastard into a puddle of goo, but unfortunately I didn't get my chance because all of a sudden I went into dialogue with Lyons and he disappeared. I felt kind of robbed.
 
I've started a new female character that will be a braniac with a nack for explosives and diplomacy. She'll only use her 10 mm to get out of a "jam" and basically just try and explore and see what kind of trouble she can get into. It's tempting to knock down the difficulty for this build, just so the combat doesn't get tedious as I level up.
 
I think i chose the wrong dialouge option, i was a bit more aggressive in my tone. Still that minor to the VERY last choice you make, which in some instances, is OK... but in certain cases the choice is retarded

and now i think i have repeated my opinion on that bit a hojiliion times... i do apologize :)

chaosapiant said:
I've started a new female character that will be a braniac with a nack for explosives and diplomacy. She'll only use her 10 mm to get out of a "jam" and basically just try and explore and see what kind of trouble she can get into. It's tempting to knock down the difficulty for this build, just so the combat doesn't get tedious as I level up.

Note, easier difficulties give less combat XP
 
Looks like they made a film inspired by Fallout 3's Eden dialogue

413.jpg
 
This thread is awesome. Just awesome. Seriously. Could not help my self but lough hard about a few comments.

Anyway ... one thing I really dont get is how quite a few people still can worship the "dialogues" and "wirtting" about Fallout 3 ... hell no even think that its on the same level like Fallout 1/2 while thinking about the main quest alone (which is not the only example of bad writting in the game).

To say that: When I got to the enclave in Raven Rock and had a meeting with the President, I loved it. No seriously, it was awesome cause I did not expected Eden to be a computer, so that was some kind of surprise. Till the moment this degenerated cluster fuck of dialogue with him kicked in.

In the end I have to say, I would have loved to team up with the Enclave at some point. Not kill them all.
 
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