Still, it could have been scripted better... just with a bit more care some of the dialouge with Eden could have tidied so that making him do "himself" in maybe had a bit of exposition and made a bit of sense.
More options at the end: why not send Fawkes in (or even better, Charon)?
Intimidate Autum...come on, you have single-handedly (with a little help from a friend or two) taken out dozen of enclave soldiers, and he thinks he and his two soldiers are going to stop you AND Lyons AND maybe a follower AND maybe Dogmeat? Or at least have a bit of desperation or a delusional sound to give a nod that he really has no chance in hell in stopping you.
I just think it was tacked in. Or, rather, it was written out as a story long ago in the early design, but they didn't fully integrate it as an interactive scenario properly.
chaosapiant said:
I tend to agree. I still think Fallout 3 is super awesome, and now that I've beaten the main quest, I can get on with ignoring it. At least this main quest isn't "urgent" like the one from Oblivion. Your Dad left, and you have to leave anyway because the Overseer is throwing a fit. So you do. Now you are a lone vault dweller on your own just trying to survive. Now THAT is awesome! Stop forcing me to be somebody important.
That is why i did it last night, got it out of they way (played til level 20 then beat the game). I think the USofA "propaganda" that Liberty Prime shouts as you followed him was excellent and funny at the same time, but it doesn't make up for the rest of the main quest. Hell, even Tranquility Lane was OK to me... everything up to the Jefferson Memorial, then it just sucked.
I am playing again, with a different build and explore the stuff I have missed - for example, I have never been to Paradise Falls yet, I want to with a new game and a higher difficulty. I might look into speedrunning, because I have that interest in games sometimes, but that has nothing to do with any of this.