Fallout 2 mod RPU - Talking Heads Addon

Really high quality looking mod, really excited for my FO2 replay later this year.

I'd personally love to see your take on Lenny, Vic and Stark.
 
Really high quality looking mod, really excited for my FO2 replay later this year.

I'd personally love to see your take on Lenny, Vic and Stark.

Thanks bud :)
The rest of the companions are actually planned for the next update (2.0) which will include Vic and Lenny. Not sure when it'll be ready though.
 
Any news on how version 2.0 is doing?
Hey bud, so far I have Vic, Kitsune, Lenny and a couple of minor characters done.
Just kinda taking it slow since I've been working on this mod nonstop for a while, needed a wee break :smile:
Thanks for checking though, I appreciate folk are interested!
 
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All companions (RP included) now have a fully animated portrait:


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Also a few minor characters are now added:


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[Arroyo]
Klint
[Klamath]
Ardin, Jenny, Smiley
[Den]
Lara, Tyler, Joey, Rebecca Dyer, Metzger, Mom, Vic
[Modoc]
Jo, Miria, Davin, Rose
[Ghost Farm]
Vegeir
[Vault City]
Valerie, Chancellor McClure, Dr. Troy, Phyllis
[Vault Village]
Connar
[Gecko]
Lenny
[Abbey]
Abbot
[Redding]
Mayor Ascorti, Sheriff Marion
[Broken Hills]
Typhon, Francis
[New Reno]
Big & Lil' Jesus Mordino, Salvatore, Mason, Jules,
Orville Wright, Mr. Bishop, Leslie Ann Bishop, Angela Bishop,
Ms. Kitty
[S.A.D.]
Skynet
[NCR]
Elise, Mira, Roger Westin, Dr. Henry, Robodog
[Vault 13]
Gruthar, Goris
[Vault 15]
Chrissy, Darion
[EPA]
Cat Jules, Kitsune, Dex
[San Fransisco]
Ken Lee, ASH-9, Badger, Suze
[Navarro]
Dr. Schreber, K9
[Enclave Oil Rig]
Vice President Bird
[Other]
Dogmeat

I had fun making these and hope you'll enjoy them as well :boy:

Download is available here: https://www.nexusmods.com/fallout2/mods/45?tab=files
 
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Awesome work! Please teach me how to make them and I'll put a tutorial in my Fallout 2 modding guide.
 
Awesome work! Please teach me how to make them and I'll put a tutorial in my Fallout 2 modding guide.
Hi that sounds awesome, your guide is very high quality!
I'm not very good at explaining things but it's worth a try, I'll DM you
 
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I had fun making these and hope you'll enjoy them as well :boy:

Download is available here: https://www.nexusmods.com/fallout2/mods/45?tab=files


Bruh, the fact that I didn't follow this thread and wasn't aware of this update. I missed the experience to see his head while I was questing in The Abbey. Is a total bRUH moment.

After completing every quest in the Abbey beside the one quest involving a trip to the EPA on Friday. I found out Saturday about the new update. Missing the opportunity to see Abbot's head in dialogue while I was questing up there.

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Making that 90% Speech check of a particular dialogue to perhaps see a unique look on his face and I end up missing this talking head.
Facepalm


Besides that, will you ever consider changing Mr. Salvatore's talking head? It seems very pixelated and I think it's from a version of Drobovik's mod of a similar function. Perhaps consider the use of an HD upgrade, use Red888guns gif with permission or make an inspiration of his with your own design?
 
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Idea: give all the armored Enclave soldiers talking heads using the in game Enclave talking head helmet.
 
This might just be me, but i wouldn't mind the talking heads simply having audio without lip movements.
 
Hello, ive recently returned to Fallout 2 after many years, partly due to your mod, those talking heads look fantastic and bring so much flavour to the game, well done! I have noticed tho that in my game, when using RP mod, i dont have Vics talking head. Maybe there is some quick fix i could do myself? Cheers
 
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Hello, ive recently returned to Fallout 2 after many years, partly due to your mod, those talking heads look fantastic and bring so much flavour to the game, well done! I have noticed tho that in my game, when using RP mod, i dont have Vics talking head. Maybe there is some quick fix i could do myself? Cheers
Hi pal, what version of the Miria mod are you using? In the download page of this mod you can find an optional patch for the Better Miria mod by Endocore which can be found here: https://www.nma-fallout.com/threads/alt-miria-mod-updated-for-restoration-project-2-3.201176/
I know this version of the mod doesn't touch Vic's script (which causes the head to be removed) so I guess you're using a different one.
Thank you for the kind works btw :)
 
I already managed to edit my post, since i tought i managed to fix stuff myself, alas i was wrong. I have actually tried both version of Miria mod you have linked, and some other from this forum "Better Miria Mod as RPU patch". In meantime i already got myself some .dat explorer and managed to get that other one to work, but couldnt 'merge' it with your talking heads, with my nonexistent experience in this matter. I just downloaded both miria mod you have recommended and your submod from nexus aaaand it works. Thank you very much for helping out in such a short time :). Vic still is broken for me, i use RPv26 and ECCO, so maybe that other mod changes scripts, doesnt matter im done with restarting my game for nth time.
 
I already managed to edit my post, since i tought i managed to fix stuff myself, alas i was wrong. I have actually tried both version of Miria mod you have linked, and some other from this forum "Better Miria Mod as RPU patch". In meantime i already got myself some .dat explorer and managed to get that other one to work, but couldnt 'merge' it with your talking heads, with my nonexistent experience in this matter. I just downloaded both miria mod you have recommended and your submod from nexus aaaand it works. Thank you very much for helping out in such a short time :). Vic still is broken for me, i use RPv26 and ECCO, so maybe that other mod changes scripts, doesnt matter im done with restarting my game for nth time.

Hi so I checked out the ECCO mod (wasn't aware of it) and that is the cause of the problem. There will be other characters without a talking head as well (Connar, McClure, Valerie and others).
I don't really have the time anymore to make a patch but a simple fix could be to simply delete the characters scripts in the ...\Fallout 2\Data\Scripts folder.
The script you are looking for to keep Vic's head is "DCVIC.int" you can do the same for the other characters if you want them to have a talking head again. The only issue will be that they won't be affected by the changes of the ECCO mod anymore.
 
I see now, somehow when i first wrote post i forgot about that ECCO, and for example VIC has some new dialog about crafting recipes, that explains it all. So all is good and i can play with that fancy talking heads of yours :D Again, thank you very much!
 
I see now, somehow when i first wrote post i forgot about that ECCO, and for example VIC has some new dialog about crafting recipes, that explains it all. So all is good and i can play with that fancy talking heads of yours :D Again, thank you very much!
No worries man! Glad I could help.
 
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