Avellone doesn't necessarily consider the NCR sympathetic, but feels their qualities have some value in the world of Fallout. In his opinion, the companion Rose of Sharon Cassidy pretty much sums up NCR's bad side. Caught in the Caravan Wars precipitated by the NCR's expansion, Rose of Sharon Cassidy is a hard luck merchant who is perpetually bogged down in NCR paperwork.
"In many respects, NCR isn’t better than the Legion, and while the Legion has plenty of bad qualities, it's not cartoon bad: it's got some elements about it that NCR could stand to pay attention to," Avellone says. "I wanted the player to at least consider an alternate perspective even if they didn’t agree with it (it makes an antagonist more well-rounded)."
That brings us to the Legions. Ostensibly the villains, Caesar's Legion combines Mad Max with Roman cosplay, adding in a Klingon-like sense of honor for good measure. Originally conceived as a slaver faction for Black Isle's Van Buren, Sawyer took them and made them more of a Roman military society, using Colonel Kurtz from Apocalypse Now as an inspiration.
"I think that [Chris Avellone] and I had talked at various points about really liking these kind of Colonel Kurtz characters, where they wind up in these circumstances where they just sort of descend into this really savage, cargo cult leadership role," Sawyer says. "And so this idea of a follower of the Apocalypse going off into the wilderness, and emerging on the other side as this sort of God king of the tribes of the wasteland? I thought that was a really cool idea."
Your first encounter with the Legion is most likely to take place in the burned out husk of Nipton, where the town's populace has been decapitated, enslaved, or simply crucified.
You're meant to be horrified, but this is where New Vegas begins to toy with your expectations a little bit, Urquhart says. "What I say is, 'I like turns.' I like it when you get exposed to something, and then over time, you start to question your first impression."
As it turns out, Nipton was a town of thieves that trapped innocent passersby, and the Legion was meting out their form of medieval justice. Later, if you decide to meet with Caesar, you find a charismatic and often brilliant man with his own vision for reforming the Mojave Wasteland.
Caesar, interestingly, has neutral karma, which Sawyer says isn't an oversight on his part. "My reasoning is that his morality is so alien to everyone else, that it's just hard to even put it on the same axis as other people, because he's just thinking about it in a completely different way."
Sawyer is not inclined to judge whether you're supposed to sympathize with Caesar or not. His only goal is to offer rich, multi-dimensional factions with their own virtues and flaws, and let players choose for themselves. One of the chief pleasures of Fallout: New Vegas—and perhaps one of the biggest reasons that it has endured to this point-is moving between the main factions, working with and against them, and eventually choosing who you want to side with for the Battle of the Hoover Dam... if you side with anyone at all.
"A very common thing that I see is people who are like, 'I support the NCR,' and then they get to Colonel Moore and a few other people, and they're like, 'What about Mr. House?,'" Sawyer says. "And then they get to Mr. House, and then he's destroying The Brotherhood, and they're like, 'Independent New Vegas, it is!' So the mechanics needed to be robust enough to handle this swaying of the player, and we needed to have mechanics in there that allow you to remove negative reputation."