Judging from this and your Skyrim posts I get the feeling you prefer playing the ultimate hero character rather than someone more realistic.
It depends on the story and setting really. In Star Wars, I don't want moral ambiguity. I really disliked Rogue One shitting on the Rebel Alliance and didn't care for the way they undermined the franchise's themes of hope and adventure. It's why I hated the Yuuzhan Vong and Legacy stories. However, I primarily write stories which are primarily about anti-heroes and moral ambiguous noir because I enjoy those kind of stories.
For video games, it's really hard to write the kind of decent antihero you can get in fiction like my supervillain or cyberpunk books. Geralt and Adam Jensen are two of the best written characters of all time but both are really really noble in their own cynical ways.
In Skyrim, I enjoyed the idea of being the Chosen One because it's building a legend versus filling out a plot. In Fallout, though, the stakes felt so high and the need for a hero so immediate that being a messianic archetype felt really really good. I think my LW was my most goodie two shoes character with the exception of maybe KOTOR's Exile.
Avellone really wrote a good story about being gunslinging Jedi Jesus.
One thing I'm hoping for in some future game (Cyberpunk 2077) is the option to play a gray character who doesn't feel forced or another shade of evil. New Vegas came close with my Mister House assassin and Yes Man! ending Gordon Freeman EXPY.
The War has been over for 200 years by the time Fallout 3 happens. If it was set only a few years after the bombs I might have agreed with you.
I view the calender are largely arbitrary. It's only 200 years after the War because Bethesda wants to write a sequel and that's where Fallout 2 pinned it.
Again the Great War happened 200 years ago and the Pre-War world was not a nice place to live in. Mass starvation, lack of resources, oppression and disease. The Great War was never meant to be the focus of Fallout, it merely was the event that changed everything.
Yes, but it's a fascinating time period and I like filling in the gaps of how we got from Point A to Point Z,
What purpose does getting the Constitution serve? It doesn't help anyone aside from some old historian. The GECK and water chip actually serve to help people, rather than just doing nothing.
You don't think history is important? It's a vital part of recovering what was lost from the Pre-War era. You can't "start over" without remembering what came before.
What's the point in having new Fallout games and a timeline if nothing changes from the Pre-War era? I wouldn't be interested in playing any of them if they were all set in places that hadn't changed at all in 200 years.
I actually agree and my primary criticism of Fallout 4 wasn't the shitty writing but the fact in a game series which I primairly define as an exploration one--there was shit to explore. It was 70% a bunch of swamp and identical farms and 10% radiation sea. Fallout 3 filled its comparatively tiny map with all manner of weird little places to visit.
It's why Nuka World was so awesome to me because it was a colorful place to visit after all the shitty drab settlement areas.