Shardik
Still Mildly Glowing
Another thing to consider is this - will Bethesda decide to carry over the voiced player character from Fallout 4 to the next TES? No one really believes they're going to increase the money they spend on voice acting by at least a factor of 10, do they? Which means they're going to have to do one of three things if they do;I think most people are thinking a bit to small scale of "What Province" No offense. There is a scale limitation in the current engine, one thing that probably makes T.O double D, I, E a bit cranky is that the scale of their games is always off. Take Witcher for example, the city looks and feels like a city, a house will have an actual family in it. Same for the most part with Enderal. I think it will be a portion of a map. Instead of this one Provence that seems big, but is all scaled 1:10 or 1:20
I think they are going to try to go big. There was success with the big maps, DLC and main games, being trapped to those limitations can be frustrating.
Picture either Tamriel, or 1/3 to 2/3 of the map. Scale being improved to be more logical.
This will cause a number of issues of course. Learning the new system they have and coding will be easy enough for modders, but repeat assets, procedural generation of regions will be obvious.
Consider if you will that Fallout 4 is using the same game design logic as Oblivion. You get a few maps to explore, but they are separated by worlds. Imagine if those worlds where scaled more effectively and all connected. With this there are pros and cons. Exploration will have that beautiful overwhelming feel, but the asset use will be not as extensive as the mass of land. Level design will be overseen by one individual on one team of 5-10 people. Decoration at some point will become lazy and have the same failings in environmental story telling as Fallout 4. The bigger they try to make it, the more shallow it feels. I just hope they realize that having separate teams with separate leaders would greatly benefit their world design. It forces a fresh feel, and would cause a much needed conflict in design choice.
Another big hurdle will be play testing the massive world to explore, based on their current practices of allowing just anyone to test with no experience will also cause more issues then bugs. It will cause issues with continuity, immersion and flow.
1. Hire four VAs to do the female and male player dialog with American and European accents, then use post-processing and other mixing board gimmicks to alter the accents enough to apply to all of the playable races - needless to say, that would turn out even worse than it sounds here.
2. Hire amateurs and people they can drag in off the street who will work for next to nothing. Again, that'll be cringe-worthy, and SAG-AFTRA will flay them alive for it.
2. Cut way down on the number of playable races, maybe nothing more than generic human and generic elf. Orcs and beast races would still be in the game, but only as NPCs.