Reaper Shackal
King of the Dominion
Just in case you accidentally shoot someone important with 30 bullets or repeatedly smack them with a bat. Just in case!"Is to make sure you don't kill someone by accident".
Talk about hand holding....
Just in case you accidentally shoot someone important with 30 bullets or repeatedly smack them with a bat. Just in case!"Is to make sure you don't kill someone by accident".
Talk about hand holding....
Ugh, I hate it when people talk down to me, as if I be dumb enough to shoot someone on purpose if I didnt intend for them to die. i mean, something more like the chaos of battle. Trying to kills a bunch of attackers and some dumbass gets in the way. Or, the dumbass gets killed by a random encounter. I think there should be a system where if you hit someone repeatedly, their invulnerability is removed and you can kill them. Immunity to nature but not to you. Not perfect, but prevents accidents, while still giving you responsibility for your direct actions.Just in case you accidentally shoot someone important with 30 bullets or repeatedly smack them with a bat. Just in case!"Is to make sure you don't kill someone by accident".
Talk about hand holding....
Well, theres one thing i hate about Bethesda, and its that their AI is not that good. Maybe if their first idea wasnt to "rush into battle with a fucking dragon" i wouldnt have to worry about protect their asses when I only have a Sword and (at the time) no Dragonrend.Or just a system where people get killed if you shoot them without safety nets for idiots. Accidents also cause death, what's the point of "preventing accidents" in a game that supposedly is about player freedom? Where is the fun in something like that? They might as well just have a prompt pop up on screen every time you pull the trigger to ask you if yo uare sure you want to shoot that person.
Which, once again, I suggested the "Hardcore customization" option. Why isnt that taken seriously?I just rather not have safety nets that actually limit freedom in a game supposedly about freedom. I like when games let me fuck up and fail.
Thats kind of like saying: "If I play on Ultrahard, EVERYONE should play on Ultrahard."It shouldn't be an option to have a game let you fuck up. It should just be the standard in this kind of games.
Well, hopefully they have better AI.No it is more along the lines of "This safety net affects game design, they shouldn't be worrying about that when they are flaunting player freedom".
Ugh, I hate it when people talk down to me, as if I be dumb enough to shoot someone on purpose if I didnt intend for them to die. i mean, something more like the chaos of battle. Trying to kills a bunch of attackers and some dumbass gets in the way. Or, the dumbass gets killed by a random encounter. I think there should be a system where if you hit someone repeatedly, their invulnerability is removed and you can kill them. Immunity to nature but not to you. Not perfect, but prevents accidents, while still giving you responsibility for your direct actions.Just in case you accidentally shoot someone important with 30 bullets or repeatedly smack them with a bat. Just in case!"Is to make sure you don't kill someone by accident".
Talk about hand holding....
Thats kind of like saying: "If I play on Ultrahard, EVERYONE should play on Ultrahard."It shouldn't be an option to have a game let you fuck up. It should just be the standard in this kind of games.
I wonder how that worked out? Was Vault 111's experiment to freeze people and see how many will survive when 200 years was up? Apparently the answer was "1". Because I dont see him/her surviving that long otherwise, especially looking just as young. Plus, since the bomb dropped in 2077, are we to assume that Fallout 4 takes place in 2277, the same time as Fallout 3 and 4 years before Fallout New Vegas?
Does anyone think the protagonist fought in the Gobi Campaign or Anchorage, Sea of Tranquility ?
Does anyone think the protagonist fought in the Gobi Campaign or Anchorage, Sea of Tranquility ?