Tbh I like that explanation. And considering that most people on this site consider NV the last one, I suppose in a way he got his wish.
And considering that most people on this site consider NV the last one
A game that takes place in between 1 and 2 would certainly be fascinating, I just don't trust Bethesda to pull it off. But what the Hell, I've been wrong before I suppose.I always wanted the series to move East once civilization had recovered after Fallout 1 and 2 (and NV), each game set on a new frontier that is still chaotic or divided.
Or in a complete new region though I would like it if Ghouls and Super Mutants could appear without another source of FEV being involved (the Super Mutants being migrants from the West), so probably set some time after Fallout 1.
The problem with it no longer being post-apocalyptic is because of the big ass time jumps. Fallout 1 is 80 years after the war, Fallout 2 is 80 years after that, and with Van Buren the time skips start to cool down a bit but still. After you beat a fallout game, you probably want to experience the "fallout" of your actions, so you probably want to see the next game be set further in the continuity. I don't think you need to set each game 9999 years apart, just one or two years later is enough for me honestly.
And of course you can just leave the future to our imagination and make games that take place closer to the nukes.
But I think each DLC introducing a new, expansive, threat is the best way to keep the apocalyptic feel, although we don't 50 more things to cause a threat for the whole world each game. I say, introduce more environmental hazards, more people like the enclave who are technologically developed assholes, and maybe some new monsters that pose a threat to everyone. And they could even say "fuck it" and just add something similar to a zombie virus, sure it'd be kinda fucking stupid.... yeah.
The point is, like Chris, I do want to see what happens after each game, but I also want to keep the apocalyptic feel.