Decided to test something out of the blue that I hadn't thought about.
The game does not have destruction in it. It's a AAA shooter game where if you shoot glass it doesn't crack, if you shoot a vase it doesn't splinter apart and if you shoot electronics it doesn't go out all that happens is that a generic "bullet hole" decal is overlayed on top of its texture. And that is if it even gets a decal on it. I've shot a sofa chair and a cupboards glass door and neither got the decal, instead the bullet "goes through" the world object to the other side.
Something else I forgot to mention is that the game in contrast to Fallout 3 and 4 that typically just has 'weapons' in it where a plasma rifle is always a plasma rifle in 3 and in 4 you can always upgrade your gear to be better in Starfield we're actually running with a Diablo kind of system instead. Both in terms of the coloured gear (white<blue<purple<orange) but also in terms of area level. See the guns you get at the first area are all "low tier" weapons, meaning that when you get to higher level areas you pretty much have to get rid of all of your weapons and start over as they'll be pathetically weak. Problem is that each area is not guaranteed to have all types of weapons, you might not find a suitable replacement for a sniper in a looooooooong time. So enjoy a quality sniper while it lasts cause when you move on to the next star system that is higher leveled it will become a pea shooter. Don't get too invested in upgrading your weapons and thinking that there is literally any kind of permanence to them.
[edit]
I heard this from a 4chan source so I dunno how accurate it is but apparently there is twice of every item in the game you can pick up. One world object and then one inspection object. And apparently a sandwich (inspection mode) has 70.000 polygons (or triangles) to it. And this is for every single item you can pick up. Eeeeeeeeeeeeeeeeeeeevery single one of them. (there's a lot) Wanna take a wild guess as to what might be bloating the game?
>Creates an unoptimized mess of a game
>"Just upgrade your PC, bro"
Fuck you, Todd.
I want to remind everyone that the reason for why in Fallout 4's Boston that the FPS can drop to an absolute crawl is because the geniuses over at Bethesda decided to load in everything around you in the city the same way that it loads around you anywhere else in the game. Meaning that within X diameter of you it gets loaded, completely forgetting about the fact that you are in a big city with tons of clutter and stuff. And it took a modder to come up with the brilliant idea that maybe... Maaaaaybe... If we just modify the game a bit so that things that are 'behind' the buildings don't load... Then the game will run better! And it did!
"you may need to upgrade your PC"
No you may need to upgrade your fucking optimization department, Todd.
[edit2]
So... There's no gore in this game, I think that's pretty wellknown at this point but what might not have been mentioned a whole lot is this... There's NO gore. I don't mean chopping off limbs and stuff. I mean there's no bullet holes in flesh when you shoot it. There'll be a blood spatter on the background of whatever the body is laying at but there is no bullet holes into the body, whether it is on the skin or on clothes.