Th4if no more.

its already bad enough that they have to clarify that in the first place.

Seriuosly. The damage is already done. Look at the pictures and tell me its "Thief".

Thief.jpg


Didnt knew they used composite bows made of Carbon-fiber-reinforced polymer ...
 
Assassins Thief 4: Dishonored Ninja.

“I can assure you we’re huge fans of the original games, and we’ve done our homework to create a game that maintains the essence of the original.”

Lmao. After reading somewhere that one of developers named The Keepers - "Thieves organisation" I highly doubt that they've done their homework. Dem bunch of manfools.

Provided that they won't fail miserably and actually manage to make something playable(and - lets hope - moddable), I swear to make a normal bow mod, lol.
 
"did our homework"

"true fans to the franchise"

"we all played and REALLY love the games!"

sounds familiar ...
 
SmartCheetah said:
“I can assure you we’re huge fans of the original games, and we’ve done our homework to create a game that maintains the essence of the original.”
It is funny how, whenever you hear something like that, it usually means the opposite is actually true.

Maybe they're saying it with an ironic tone that doesn't translate well to print media.
 
A bunch of new Thief previews are out (RPS, IGN, Eurogamer) and there is a lot of disappointing shit in it.

RPS said:
Garrett spends more time climbing than he has previously, which leads to the already-maligned third-person viewpoint when he attaches to a wall. It was rarely used in the demonstration and explained away with a slightly apologetic shrug, ‘in first-person, you’d only be able to see the wall right in front of you’.

Or, I dunno, maybe Garrett can look UP or DOWN, depending on where he's going. And this way maybe you can stop mid-way and look for any guards that might spot you climbing a wall. But no, we spent millions of dollars on that fancy new gothy-looking character model, we have to go into third-person at some point and show you how cool-looking it is. :roll:

IGN said:
Creeping overhead you listen in on conversations – “I can’t wear my wedding ring while doing this”, “Can’t one of the other girls f**k him for once?” – emphasising the voyeuristic aspect of Garrett’s profession.

*sigh* The original Thief games had no swearing in them except for their use of their fictional swear word 'taffer'. This is as foul-mouthed (and hilarious) as any of the previous Thief games ever got. But yeah, you know, it's an M-rated title because of the subject matter so we might as well use as much swearing as we can get away with. We'll seem more 'edgy' and 'realistic' that way. :roll:

And then there's Focus mode. *sigh*

[spoiler:017f096dc9][/spoiler:017f096dc9]

Seriously. Does every game nowadays have to have a Detective Mode so that babies can play it? I'm sick of this shit. The original Thief games had object highlight. That should be enough for people. But no, we're gonna let you push a button (that in all fairness does have a limited resource) that will let you see all the interactable objects in the room. It will also make using the bow-and-arrow easier:

IGN said:
In Focus mode, time slows down, allowing you to target your opponent’s weak spots. At the minute, this seems to be done by dragging a moving cursor over key areas and a matching button press. It makes combat more of a quick-time event sort of experience, but with ‘Focus’ disabled combat is a more traditional affair. This optional mode takes its inspiration from Guy Ritchie’s Sherlock Holmes film, in which Sherlock Holmes uses his immense intellect to rapidly evaluate an opponent’s physical frailties – “So alright, because you have this brandy nose, you probably drink a lot, so I’m going to target your liver and it’s going to be very painful. That’s the philosophy behind it,” reveals Roy. The escape itself recalls that frantic Mirror’s Edge-style section, in which you get a sense of Garrett’s agility and speed.

Luckily, as they say, Focus is optional. In fact, according to this interview with Adam Sessler, the lead level designer says that Focus mode is disabled by default in what they are currently calling "Old School Mode". Hopefully there's an achievement/trophy for completing the game in this mode so that people will want to play it the way the game should probably be played in the first place, even if it's just for a trophy.

So, while I'm disappointed in the obvious "making the game for babies" direction they seem to be heading, I'll still be picking it up as it still seems, at the very least, stealth-focused. Of course, it's Square-Enix and they're gonna want to charge $60 for the PC version, so obviously I'll be waiting on a Steam sale. $40 or less probably.
 
that something which was once "normal" in an game is now called "old school mode" somehow disturbs me a lot ...

have new generations of gamers really became such chimps? Or do developers just believe their target audience is so stupid that they cant even find their own dick when they urinate?

Recently Diablo 3 got "quest markers". Yes. Diablo. Quest. Markers. An arrow in the corner of your screen which tells you the "direction" to go ... and Diablo 3 is one of the most linear games out there you can imagine. Seriously. 90% of the maps have one path to follow ... now that path has an arrow so you know that the way you came from is the spawn/town ...
 
I'm hoping the story and worldbuilding are OK - the costumes and some of the environs could be.. uh.. "fixed" with a few mods and tweaks.

My stomach starts churning whenever I see the reimagined Garrett.

Hope dies last, but I guess it'll be what a lot of you have predicted:
Assassin's Thief: Dishonored :(
 
sea said:
1. Buy rights to old franchise with dedicated fanbase
2. Make sequel to franchise
3. Implement design changes which render the new game so far away from the original as to alienate all original fans
4. ?????
5. Profit!

I could have sworn the point of using an existing intellectual property is to take advantage of an existing fanbase's interest and the name value in advertising it. Guess I was wrong, it's just a way for egotistical developers who have no connection to or understanding of classic games to fuck them over, so they can feel good about "modernizing" a game that's a million times better than anything they'd ever otherwise touch.

Well, aren't they saving a whole lot of $$$ from not paying writers and designers to come up with new franchises? Also - with an older IP you might not have to pay % to the original creators off of anything you make after obtaining it.

And after everything - a good % of older fans will buy the new game hoping for something good... I'm really happy that they have the Let's Plays now. You can preview the product before buying shit
 
Ausdoerrt said:
I dunno, I like how the focus-mode combat sounds, and I loved Ritchie's Holmes :|

Heresy. The game must be completely identical to the original, pixel by pixel, or it sucks forever.
 
sea said:
1. Buy rights to old franchise with dedicated fanbase
2. Make sequel to franchise
3. Implement design changes which render the new game so far away from the original as to alienate all original fans
4. ?????
5. Profit!

I could have sworn the point of using an existing intellectual property is to take advantage of an existing fanbase's interest and the name value in advertising it. Guess I was wrong, it's just a way for egotistical developers who have no connection to or understanding of classic games to fuck them over, so they can feel good about "modernizing" a game that's a million times better than anything they'd ever otherwise touch.

It's also hilarious how they constantly backtrack in official press coverage and various interviews depending on which sites they're talking to. Speaking to RPS? It's a game the old-school PC gamers will enjoy! IGN? Even the new kids will love it!

Let's be honest here Sea, that's the whole point of marketing. They did the same for Human Revolution, and by and large it was a worthy follow-up to Deus Ex according to pretty much anyone I've talked to (I would personally say it was just as good). They also did the same for Dishonored; some sites advertised the violent combat, others the stealth aspect. It's how things roll, and it doesn't mean the game will suck, especially if they keep all those help features optional.

I'm just saying we should't condemn the game as a pile of shite before it's even out, or because you have to suffer through some agonizing third-person passages (the horror!).
 
I can only vouch for myself, but I doubt many people want the same game pixel for pixel. The difference between The first two was rather minor, but the third was already a different game.

This one - if we talk about art direction for one - is a COMPLETELY new game. It also looks a lot like the Dishonored world and you can't deny that Garrett looks like a ninja with that rag on his face.
 
Gaspard said:
I can only vouch for myself, but I doubt many people want the same game pixel for pixel. The difference between The first two was rather minor, but the third was already a different game.

This one - if we talk about art direction for one - is a COMPLETELY new game. It also looks a lot like the Dishonored world and you can't deny that Garrett looks like a ninja with that rag on his face.

I was exagerating with the ''pixel by pixel'' comment. It just kinda annoys me that any sort of new things added to a franchise immediately causes people to rage at the heavens. Not saying we should accept any crap thrown our way, but let's at least see how it looks in action.

I do agree the ninja rag is a bit silly, but Thief looking like Dishonored? More like Dishonored looked like Thief, they're both (broadly) victorian steam-punk settings, albeit Corvo's apearance fit his world far better than New!Garret's does.
 
Here I would argue with you about the original Thief games being set in a Victorian-like setting. Steam punk, of course, but more a medieval one - in terms of architecture and the costumes. This re-imagining put it into a definite victorian-like steampunk setting. While not tragic, it's a step away from the aesthetic and feel of the original. Thief had a very strong aesthetic going for it.

And honestly, I like the victorian-era steampunk - it's classic! But not very Thief-like. Add to this the Eastern+S&M influence in his costume design and you've got something very fucking weird.

We'll see about the game, though.

On another note Dishonored had the stealthy options for example, but it was still geared towards a mostly aggressive playing style. Let's hope Thief will have enough OK combat options to keep the action-loving youngsters pacified, but will still concentrate on the stealth aspects and provide the best possible experience there.
 
I would really like to play Dishonored at some point to see where people are drawing all these comparison to Thief. However, they want to charge me $60 for a PC game, so it'll have to wait till they decide to lower the price or it's 75% off on Steam or something.

But based on what I've seen, it sure looks like combat is an option in Dishonored whereas in Thief it absolutely wasn't. Dishonored is more like Deus Ex in that regard.
 
FearMonkey said:
I would really like to play Dishonored at some point to see where people are drawing all these comparison to Thief. However, they want to charge me $60 for a PC game, so it'll have to wait till they decide to lower the price or it's 75% off on Steam or something.

But based on what I've seen, it sure looks like combat is an option in Dishonored whereas in Thief it absolutely wasn't. Dishonored is more like Deus Ex in that regard.

Well, on Very Hard direct combat wasn't that much of an option against more than two opponents, you literally die in 2 hits. Use of lethal force was very much present via a variety of gadgets and powers, unlike in Theif where it's a big no-no, but it looks like it will be the same in the new game.
 
FearMonkey said:
I would really like to play Dishonored at some point to see where people are drawing all these comparison to Thief. However, they want to charge me $60 for a PC game, so it'll have to wait till they decide to lower the price or it's 75% off on Steam or something.

But based on what I've seen, it sure looks like combat is an option in Dishonored whereas in Thief it absolutely wasn't. Dishonored is more like Deus Ex in that regard.

Never played it - watched Let's Play and I'm sure I didn't miss much
 
Multidirectional said:
FearMonkey said:
I'm fine with it being a reboot, but I still think they could maintain the previous continuity while do so. I certainly hope so, there was a lot of good storytelling in the first three games. It'd be a shame to just ignore it. :(

Actually I think it's a good idea to just completely reboot it and make it as a separate series, including story, because there's practically no way new Thief will stay close enough to original games anyway. Different developers, different times and different gaming industry. I just hope this new Thief game (or series) will be fun on its own.

+1 to this
 
Back
Top