Th4if no more.

Discussion in 'General Gaming and Hardware Forum' started by generalissimofurioso, Mar 5, 2013.

  1. Renegadexss

    Renegadexss It Wandered In From the Wastes

    106
    May 26, 2011
    +1 to this
     
  2. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    The original Fallout was a spritual successor for Wasteland. Why couldn't there be a Cloak & Dagger that's a Thief successor. I don't see how there's a need to reimagine EVERYTHING. What is this? Marvel? DC Comics? Bethesda? Stop doing that!
     
  3. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    [youtube]http://www.youtube.com/watch?v=IrcFKLwhfbI[/youtube]

    Gameinformer showing their understanding of the series. We should hope new Thief will be catered to dudes like these, right?
     
  4. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    Does he not know you can crouch to avoid making noise?

    This guy is not even lowest common denominator. I have nothing in common with him. o_O

    EDIT: What is this? I don't even...
    He doesn't know how to open doors!
     
  5. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    Not to mention things like walking slowly or leaning forward to strike with blackjack. Now that would be rocket science for these morons. Can't even sneak up on a drunk guard. :lol: Why check out controls menu when you can just say it has bad controls. At least there seems to be not a single positive comment on youtube, and way more dislikes than likes.
     
  6. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    Yes, the comments on the video are more informative than anything the so-called games journalists are saying in the video.

    As someone in the comments said, this is why we can't have nice things.

    I'd love to see the frustration on the guy's face playing the game if he played it on hard where you have to get through that level without killing anybody. He'd probably rage quit in less than 5 minutes.
     
  7. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    What in the Heavens do you mean? ALL controls must be fully INTUITIVE!! That seems to be the credo nowadays
     
  8. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    And by Fully intuitive most people mean 2 buttons and one of them is just for contextual actions.
     
  9. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    It's not like he would even be able to finish it on Normal with the way he plays. Only so much health items you can buy/find.
     
  10. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    which is why you will probably "regenerate" health in the new game ...

    Why dont they stop raping beloved franchises ...
     
  11. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    I have no mouth, and I must scream.

    I hope they'll take my advice in time for their next "Replay" video.
     
  12. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    How unprofessional of you. :lol:
     
  13. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Too many cooks in the kitchen... :roll:
     
  14. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    All those cocks in the kitchen just keep having overly high expectations!

    I would actually be completely fine if they cancelled this reboot - with their recent "success" with the other re-imaginings I'm sure they would miscalculate the players' expectations for this franchise and ship a real ninja simulator :x
     
  15. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    ? Eidos Montreal only published another title (with another team working on it by the way), and it was Deus Ex: Human Revolution. And say what you want about its flaws, but it was pretty damn faithful to the Deus Ex premise.

    Granted, I don't expect Thief to be great, but it also has to be said that plenty of titles have come out despite the team hitting snags along the way, both good and bad.
     
  16. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Yeah, but Deus Ex wasn't a game focusing exclusively on stealth gameplay and thievery.
     
  17. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Not to mention even Deus Ex HR had a few very stupid flaws. Like the Boss fights, which simply don't fit in to the way how the game plays. Up to the point before you meet that "Boss", the game is pretty awesome. The worst of it though, is that the Bosses you fight, really seem only to be there to "fight you" and artifical road block, what I mean is I never got what real purpose they had in the story for example except for showing a dude that has an machine gun in his arm or something like that no real back ground story behind them nor anything that would show them as a character. I cant remember that the original Deus Ex was really about one dimensional characters. Not to mention that you had a chance to interact with many of them even if you had to fight them later. Like Walton Simons, Gunther and so on. They have not been simply the bad guys from the start of the game. And everyone had their own reason to hunt the character.

    Dont get me wrong, DE HR is an awesome game. But I think the first Deus Ex had the better writing, its not the quality to say that. The Dialogues in HR are just as good. Its like the story as whole lacks a bit of "quality" compared to Deus Ex 1. But thats just me. I think part of it is, that many of the characters in the new DE game dont really have much to do with the first Deus Ex game. HR is supposed to be a Prequel. Yet I really missed a lot of the characters we saw in Deus Ex 1. Tracer Tong for example, Morgan Everett, Bob Page and so on. What about the artifical inteligences like Icarus and Daedalus?

    If the new Thief game would have at least the quality of Deus Ex HR I would be still very pleased.
     
  18. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    They had to outsource the boss fights due to time constraints, just like they had to axe the Upper Hengsha and Montréal quest hubs. If you wanna blame someone, blame Square Enix for being a fucking awful publisher. Hell, the WII U version completely revamps the boss fights to be much more in-line with the rest of the game.

    In that studio's case, I definitely see it as the hurdles being largely the publisher's fault.

    Also, Bob Page was in HR, Tracer Tong was in the day 1 DLC and got a cameo in the main game, and Everett is in the Missing Link DLC. Or was it Gary Savage? Can never remember.
     
  19. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Quoting from memory, but I seem to remember that the team didn't know exactly what to do with the game and wasted a lot of time, spending 4+ years just to make what we got in the end (missing two quest hubs, all the accompanying quests and with boss battles outsourced). I can't fault the producer for not extending yet again the development time. If there's truth to the Tiehf rumors it's the team that has serious problems with management.