I'm glad weapon wear is gone, it's implemented terribly in almost all games its in. Shooting a gun 500 times isn't going to require replacement parts. Hitting things with a pipe won't cause the pipe to break that quickly, etc.
Just another way of cheapening/dumbing down the RPG elements. (If Bethesda had enough forsight, they'd come up with a portable gun-cleaning system for a game like this. That way, the only times your weapon will truly degrade is when you don't clean it for long periods, or use one you found off some dead jane.)
It was a bad element to begin with as it didn't make sense so getting rid of bad elements isn't exactly dumbing down. Things don't break in a dozen hits, and it looks like some maintenance may be required with all the mods and things in this game.
If you've ever owned and used a gun, or several, as I have, you'll know how incorrect that statement is. Guns, like ye olde weapons, get worn out, corrode, rust, bend, warp and splinter, especially if not taken care of. When that is put into Fallout as a mechanic, it makes perfect sense; you can argue it shouldn't be as big an issue for Gun Runner produced weapons because they actually have the tech to make those things as in the old days, but for Capital Wasteland weapons, where there was no weaponsmith like them around, it still works.
I still say dumbing down here because, as with the loss of Skills, we're losing choices we used to have: Fix your gun and do more damage and reduce jams, or keep going, risk breaking it and potentially pay for it.