The Art of Fallout 4 preview

I really hope those guns are only a selection, and that there will be "factory-made" weapons as well, I mean, energy weapons have to exist, and those must be factory made.

Yeah, those just variants of low-level pipe guns.

Except that assault rifle.

That looks junkyard too.

Nuka-Cola pistol looks like a toy.

Ripper variants do indeed look dumb, because you can't chainsaw with a kukri or a machete.
 
I've always found the artbook of fo3 more interesting than the game itself. Even though I liked Adam's work, I didn't like the way it looked in fallout. It felt a little too "different" from the originals. From what little I have seen, I like different designs this time around.

I hope those mutants are just remnants from DC and there's not another subplot of mutant bases making new ones again. Surely bethsoft will come up with something at least somewhat original, right?
 
Nah, their faces are also different, they have lips now, they look more like the Original SMs than the yellow orcs.

That High Tech Office is more in line what Fallout pre war world was like rather than that "50's with robots" thing they have going on in the "House of the future".

Milk Vending machines? Are those common in the US? Because if there is something I wouldn't drink from a vending machine is Fruit Juice and Milk.
 
Nah, their faces are also different, they have lips now, they look more like the Original SMs than the yellow orcs.

That High Tech Office is more in line what Fallout pre war world was like rather than that "50's with robots" thing they have going on in the "House of the future".

Milk Vending machines? Are those common in the US? Because if there is something I wouldn't drink from a vending machine is Fruit Juice and Milk.

They're refrigerated like soda in the vending machine.
 
I still don't trust those, vending machine fruit juice always tastes rancid, spoiled milk is outright dangerous.
 
I'm glad weapon wear is gone, it's implemented terribly in almost all games its in. Shooting a gun 500 times isn't going to require replacement parts. Hitting things with a pipe won't cause the pipe to break that quickly, etc.

Just another way of cheapening/dumbing down the RPG elements. (If Bethesda had enough forsight, they'd come up with a portable gun-cleaning system for a game like this. That way, the only times your weapon will truly degrade is when you don't clean it for long periods, or use one you found off some dead jane.)
 
I'm glad weapon wear is gone, it's implemented terribly in almost all games its in. Shooting a gun 500 times isn't going to require replacement parts. Hitting things with a pipe won't cause the pipe to break that quickly, etc.

Just another way of cheapening/dumbing down the RPG elements. (If Bethesda had enough forsight, they'd come up with a portable gun-cleaning system for a game like this. That way, the only times your weapon will truly degrade is when you don't clean it for long periods, or use one you found off some dead jane.)

It was a bad element to begin with as it didn't make sense so getting rid of bad elements isn't exactly dumbing down. Things don't break in a dozen hits, and it looks like some maintenance may be required with all the mods and things in this game.
 
I think there's a way to balance the degradation/upgrade methods without leaning too hard in either direction.

You look at a game series like Dark Souls.

Each of their weapons has a durability stat in addition to being upgradeable.

But, the only time you really have to worry about your weapon breaking is if you constantly use one single weapon without taking time to repair it every so often.

Of course, some weapons degraded much slower than others.

Personally, I don't mind that they got rid of it, but I'd like to see it get re-implemented in some form for people who liked it.

Like something that happens in hardcore mode only.

Except there isn't a hardcore mode at the moment.
 
I kinda liked the degradation system as an idea, but it happened way too quickly and thus became annoying. But maintaining your equipment could help you immerse yourself into the world. Together with sleeping, eating and drinking...
 
Weapon condition didn't exist in 1 and 2. The rate at which weapons degraded in 3 was ridiculous, and it was less but still ridiculous in New Vegas. I hope in 4 that weapons can break down from being damaged by other weapons. It would be even better if weapons degrade very slowly, as in it would take several thousand shots before most guns become useless.
 
Well, if any weapons were going to be janky and break down, it should be things like the Pipe weapons.

Low-tier weapons that gently encourage you to stop using them by being somewhat unreliable.

Properly cared for weapons last a very long time.

Especially things like revolvers and break-action shotguns.
 
If there is something that should have weapon degradation is a Pipe Rifle that seems to have a block of wood as the body.
I think Weapon degradation could work fine if they don't make it as exagerated as in FO3. New Vegas aleviated this a lot by not only making weaposn sturdier but by also having ways for the player to repair them if they had the proper skill build.

Removing it outright is just lazy.
 
I'm glad weapon wear is gone, it's implemented terribly in almost all games its in. Shooting a gun 500 times isn't going to require replacement parts. Hitting things with a pipe won't cause the pipe to break that quickly, etc.

Just another way of cheapening/dumbing down the RPG elements. (If Bethesda had enough forsight, they'd come up with a portable gun-cleaning system for a game like this. That way, the only times your weapon will truly degrade is when you don't clean it for long periods, or use one you found off some dead jane.)

It was a bad element to begin with as it didn't make sense so getting rid of bad elements isn't exactly dumbing down. Things don't break in a dozen hits, and it looks like some maintenance may be required with all the mods and things in this game.

If you've ever owned and used a gun, or several, as I have, you'll know how incorrect that statement is. Guns, like ye olde weapons, get worn out, corrode, rust, bend, warp and splinter, especially if not taken care of. When that is put into Fallout as a mechanic, it makes perfect sense; you can argue it shouldn't be as big an issue for Gun Runner produced weapons because they actually have the tech to make those things as in the old days, but for Capital Wasteland weapons, where there was no weaponsmith like them around, it still works.

I still say dumbing down here because, as with the loss of Skills, we're losing choices we used to have: Fix your gun and do more damage and reduce jams, or keep going, risk breaking it and potentially pay for it.
 
I don't hate homemade guns, but I'm afraid if we only have these homemade weapons in Boston. Have we see any modern weapons yet?
 
I'm glad weapon wear is gone, it's implemented terribly in almost all games its in. Shooting a gun 500 times isn't going to require replacement parts. Hitting things with a pipe won't cause the pipe to break that quickly, etc.

Just another way of cheapening/dumbing down the RPG elements. (If Bethesda had enough forsight, they'd come up with a portable gun-cleaning system for a game like this. That way, the only times your weapon will truly degrade is when you don't clean it for long periods, or use one you found off some dead jane.)

It was a bad element to begin with as it didn't make sense so getting rid of bad elements isn't exactly dumbing down. Things don't break in a dozen hits, and it looks like some maintenance may be required with all the mods and things in this game.

If you've ever owned and used a gun, or several, as I have, you'll know how incorrect that statement is. Guns, like ye olde weapons, get worn out, corrode, rust, bend, warp and splinter, especially if not taken care of. When that is put into Fallout as a mechanic, it makes perfect sense; you can argue it shouldn't be as big an issue for Gun Runner produced weapons because they actually have the tech to make those things as in the old days, but for Capital Wasteland weapons, where there was no weaponsmith like them around, it still works.

I still say dumbing down here because, as with the loss of Skills, we're losing choices we used to have: Fix your gun and do more damage and reduce jams, or keep going, risk breaking it and potentially pay for it.

I own quite a few guns actually and what I'm talking about doesn't happen until you fire thousands of rounds unless you're unlucky. I'm not talking about a 200 year old gun that's rusted to hell as I'm speaking generally about weapon degradation in every series its in. I can shoot my guns thousands of times without anything going wrong and I have. I also work for a firearms manufacturer so I know this subject pretty well.
 
Weapons do indeed look stupid, Ripper so far looks clunky and overdesigned, it almost feels like a Warhammer mini-chainsword anytime I look at it, which is basically huge overkill.

Pipe weapons look terrible, I seriously hope there's other weapons nearby to avoid using them.

also? Pipe Revolver, lol.
 
What's with those weird Ripper Variants? They look pretty stupid and over designed. They are supposed to be repurposed Medical tools....
Was it ever considered a medical tool? I thought it was a weapon from the get-go.
 
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At least their cobbled together junk version of Power Armor looks a bit more like a powered suit now instead of just being poorly made ugly plate armor with your joints all completely unprotected. The t51-b looks better still.

The weapons seem like more junkyardy steampunky stuff, but they still can't figure out that 200 years was plenty long enough for people to build a drill press or use a measuring tape, and we already knew that. Didn't really expect them to go the way of New Vegas and put in weapons that made some sense.

The chainsaw/kukri ripper is just.. so bad and nonsensical.
I feel the same about the "hand made machineguns"

Maybe they don't know much about real life and guns and such, but real machineguns designed by professionals and built in machine shops are still not very reliable and they take the highest degree of accuracy in their construction to make them even work at all without misfeeds and jams. Cobbling together a full auto firearm from junk parts is just.. dumb.
 
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