The Art of Fallout 4 preview

I still don't like the weapon customization for only one thing, absence of logic. I find it hard to believe someone can make military grade laser and plasma weaponry out of household toys. It's cool but stupid too.

Fallout combat trailer 2:


Shows everything from AI, wapons and costumisation and even a quest - rescue Piper.
 
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"If I can just find three toasters and an alarm clock I will be able to complete the mod for my plasma rifle."

It reminds me of the idea that you can take ten horribly broken 9mm pistols to make one that works perfectly.
 
"If I can just find three toasters and an alarm clock I will be able to complete the mod for my plasma rifle."

It reminds me of the idea that you can take ten horribly broken 9mm pistols to make one that works perfectly.

Basically... bloody stupid.
 
"If I can just find three toasters and an alarm clock I will be able to complete the mod for my plasma rifle."

It reminds me of the idea that you can take ten horribly broken 9mm pistols to make one that works perfectly.

It's not as dumb as it sounds. For one, who's to say those other guns didn't have better grips, slides, springs, etc? And as silly as the idea may have been in 3 and New Vegas, it makes much more sense logically and mechanically than a constructed from junk rifle, pistol, or melee weapon that never breaks once you craft it.

But then Bethesda is known for dumbing down game mechanics rather than finding ways to improve them; what good is going to come from this modding system will be overshadowed by how much fluff it will have. You can't have upwards of a thousand weapon mods and not have any overlap or useless past the start ones.
 
The weapons don't look that bad besides the Ripper imo. I'll wait to see what they offer in game, I just hope they bring back some of the classic weapons.
 

I love how the T-51 is still the best looking one out of them all, that sleek, smooth look on the power armor is sexy as fuck. I think the handlebars on the shittier types is there for the engineer to slide the chest piece down or something to gain access to the specific region, but why would you ever want to, when you can just instead protect the user fully like the T-51?
 
It must have been hard for the pre-war United States to produce so many variants of armor for their troops.
 
It must have been hard for the pre-war United States to produce so many variants of armor for their troops.

Meh, the T-60 is pretty much an upgraded T-45.

I still hold to my theory that it's basically a cheap upgrade kit to make the PA less shit since there weren't enough T-51s.
 
I really do hope there's some pencil work in the artbook.

That's usually my favorite part of them, seeing how something starts off and then seeing how it progressed to a finished product.
 
The Enclave and Midwestern Brotherhood are a different story entirely I suppose.
 
Maybe the t-60 is just the model that allows to switch parts at will.

The t-51 looks better out of those 3, fully protects the wearer and the parts don't look like out of a toy with ridges everywhere.
That's my main issue with the others as well, I think the artist thought power armor should look blocky, bulky as hell with odds and ends all over it.
 
If I were designing armor or apparel intended for actual combat, I would not include big handles all over it to snag on things or allow someone or thing to easily grab hold of the wearer. Same reason that UFC fighters don't have long hair.

Smoother is better if you don't want to get hung up on some object at the exact wrong moment and lose the most valuable of all combat assets: Mobility.

Also, you don't build armor with flat and definitely not concave parts in the vicinity of high risk areas of the body. This is why breastplates with boobs on them (a staple of recent Bethesda titles) are nonsensical and would be useless because they would be collecting a blow toward essential parts of the body instead of deflecting it away.

The t51-b is primarily constructed of convex curves that would deflect a projectile or cause it to glance off of the wearer and away from their delicate parts.

Notice that even the visor is smoothly curved around the face and there is not a depression around the eyes that would collect a ricochet toward the relatively unprotected eyes.

This is good design, whereas the t-45 and t-60 would take the same bullet fired at your face and collect it toward your eye socket.
 
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