The Czechs scoop the world: new Fallout 3 screenshots

Vault 13 said:
looks absoulutly horrible !
Fallout : POS looked better then this !!!!
the behemoth screenshots reminds me of Doom 3 .
and other screenshots look as if they were taken from a post apocalyptic Tamriel .
I hate this game !
More arguments and more swearword, please?

Morbus said:
Cold Zer0 said:
The vegetation is ok but those warm F1 colors will be missed :( For me those warm colors were some of the best things about Fallout.
Yup:


The action of Fallout 3 doesn't take place in sunny California. It takes place in Washington DC.
 
shouldnt the wasteland be more mhm yellow and less grey? it doesnt looks like desert from previous fallouts
 
dev said:
shouldnt the wasteland be more mhm yellow and less grey? it doesnt looks like desert from previous fallouts

Do you have to repeat every point already made?
 
aronsearle said:
Yea i know, its more about style than the actual graphics, but this argument is just silly.

Not really. The style of Fallout is an important part of the setting. Sure, we mostly favour mechanics over setting, but we'd probably love the game a whole lot less if it had bland supermutants vs interesting ones or if it had less great 50s World of the Future influence.

I couldn't give a damn less about the graphics. Style's key, though
 
dev said:
shouldnt the wasteland be more mhm yellow and less grey? it doesnt looks like desert from previous fallouts
Didn't you read the previous posts? Wasteland in Fallout looks like it looks because that's how California looks now (minus atomic bomb craters).
 
Brother None said:
Anyway, I think we've now pinned down all the inspirations for the Behemoth...

Resident Evil, Dark Messiah of Might and Magic and the Poop Demon from Dogma.

and Doom, here's the early Fatman too!

7y3a4oo.jpg
 
I think shots 1 and 3 are fine. Far from amazing but that's ok, makes me want to play it to get a better look.

These are crappy magazine scans. To me this is the obvious reason for the lack of color (although there is definitely a change in general tone from the original games, which is fine by me).
BN/suA: Was it as gray in the demo?

The crappy quality makes the first shot look a bit like some low-detail concept art or a painting (I know it's not :))

The behemoth pictures are just crap. It adds to my fears that this will just be another "Action/Adventure with RPG elements"-game :/
 
Morbus said:
Cold Zer0 said:
The vegetation is ok but those warm F1 colors will be missed :( For me those warm colors were some of the best things about Fallout.
Yup:




Maybe too red, but whatever. Big difference already.

It's an improvement alright :D

The very idea to present a horrible post apocalyptic world in such a warm way is what made Fallout stand out among other games, no matter what type of game they are. Vault boy is another example.

If you ask me it doesn't matter if the location has changed. Any city appears gray because of the pollution, not because buildings themselves. When everyone dies there will no smoke pollution anymore at that location so you can use warm tones to represent gray buildings. It would also feel more natural. The sun is still shining so it's impossible to be dark all the time. Also if they are going to tell us that the gray skies are side effect of the nuclear winter then they have really went of the target with the setting.
 
Brother None said:
Y'know, it's still better than Fallout:BoS' general Attis.

I believe that once defeated he would explode into several hostile blobs. Oh noes!

Yeah that was pretty much a copycat of Resident Evil too. (William Birkin).

It was strange how similar the style in FO: BOS was to that of Fallout Tactics. The only thing different was the non-hairy deathclaws (although they had cartoony super deformed proportions like big hands/claws).

But yeah Attis was pretty much this big unkillable blob thing that would appear as three different creatures. Tentacles that would lash out at you if you got close enough, knocking you back. Large blobs with eyeballs (that do nothing). And finally large blobs with a mouth that would vacuum you in, munch you to restore life, and then spit you back out. The mouth reminded me of the resident evil lickers.

Why does everyone have to draw their inspiration from Resident Evil? They should get some new inspiration or be more inventive.. Meh. I wish I could draw what I think the behemoth should look like. And it wouldn't be a "Super Mutant" it just be a mutant wasteland creature with no link to them. It's not like the FEV should be the only source of radiation.

I think the behemoth should have a somewhat long-ish neck, large eyeballs (practically out of the sockets and creepy lookin), and buckteeth (like Lou's from Fallout 1). As for his body, one leg would be a little bigger than the other and have less toes (but they would be larger), so he would kinda walk funny. More hunched over please, and less ripped abs and more flab.

Also there should be at least five variations of the behemoth. One should wear a helmet made of various creature skulls, and also have various other armor pieces made of bone. Differences in anatomy would be some having tentacle arms, some having a missing arm (or hand, and try to beat you to death with their stump anyway), and some with strange mutations like a turtle shell on his/her back. Another gross mutation might be to have the lower jaw completely gone or hanging down really low with crooked teeth and a large tongue just sorta hanging out.

Yeah what IS it with the clean teeth? FEV prevents cavities? xD
But yeah I don't think they should be FEV creatures..

And to be even more weird (and make you wonder how exactly these strange things come into being), they could have female versions with disfigured breasts showing and on some have what looks like a baby she was breastfeeding but have it melded/grafted into her and lifeless (or not? Now there's a gray area for you).
 
Aethestically, I think Bethesda can do a decent job of simulating a wasteland environment. They did it pretty well in Morrowind, when you went out far beyond the reaches of civilization. There were constant dust/sand/ash storms, sparse vegetation, and ruins of cities/villages for you to explore. (We also know that Bethesda sort of under-went a lobodomy after releasing Morrowind, so we're not entirely sure of what's ahead of us.)

So while they can re-create the game perhaps graphically, they can never re-create it spiritually.

At best, we're going to get a third person-shooter with decent visuals.
 
I was bored and thought I'd attempt to edit a picture of a turtle into what I was talking about. xD

behemothlol.jpg


Oh well good for a laugh I guess.
 
Cold Zer0 said:
Morbus said:
Cold Zer0 said:
The vegetation is ok but those warm F1 colors will be missed :( For me those warm colors were some of the best things about Fallout.
Yup:




Maybe too red, but whatever. Big difference already.

It's an improvement alright :D

The very idea to present a horrible post apocalyptic world in such a warm way is what made Fallout stand out among other games, no matter what type of game they are. Vault boy is another example.

If you ask me it doesn't matter if the location has changed. Any city appears gray because of the pollution, not because buildings themselves. When everyone dies there will no smoke pollution anymore at that location so you can use warm tones to represent gray buildings. It would also feel more natural. The sun is still shining so it's impossible to be dark all the time. Also if they are going to tell us that the gray skies are side effect of the nuclear winter then they have really went of the target with the setting.

I disagree; D.C. is a grey town because it uses a whitish grey concrete for the majority of its buildings. As such, the wasteland that would occur from a post-nuclear holocaust in this region would be grey as well. I think it might be interspersed with deformed forest vegetation, but I can't know for sure after a world-wide nuclear fallout occurs. However, Hiroshima has recovered in the 60 years since the bomb, so I'd expect something more wild to occur in post-nuclear D.C.

A_Bomb_Dome_and_schoolchildren.jpg


The building is tan so its remnants are tan with exposed brick, so I don't see the problem. I'd like more vegetation, though.

and
hiroshima-photos.jpg
 
comments

I have a few things to say about your comments.

The deathclaw original concept had them as hairy, so why is everyone so uptight about Tactics deathclaws having hair?
deathclaw.gif


Second, we are talking about a setting that is 200 years after the blast, not exactly post-apocalyptic anymore (what gets me is in the screenshots there is a woodframe house still standing). If anything the entire DC area would be overgrown with plant life. (BTW am I the only one who loves the man eating plants?)
 
For the colgate mutant, remember the FEV was designed to counteract viral agents, bacteria, radiation, and several hundred other things fatal to normal human beings.

Plaque is bacteria, plaque causes cavities, it's no surprise that the teeth are still intact due to the fact that they aren't affected by plaque, however they could very easily have had chunks of something between the teeth and a bit of staining, however that's up to the artisan really.

Teeth like that aren't really a big stretch compared to the rest of the mutant s*it pile however due to the nature of the mutants (although they can talk, 7 out of 10 times they're as dumb as a brick) they could have lost a few teeth here and there from damage to the face for example.


To me a bionic mutant would be a great end boss, the super mutants would be great for crude bionics as they could handle the modification easily, however it could very well have been a science bunker somewhere that the mutant & his group raided, got pulled into an auto-doc and wound up with a giant metal arm/leg/whatever.

Perhaps locating that device could very well be your goal as well, perhaps you have fatal cancers throughout your body that if removed would leave you without several required pieces of your body. Cast out because they did not want to waste medical supplies on a doomed patient anyways you discover the stories of this bionic mutant, as time progresses you would slowly get worse but carry on in hopes of finding whatever made the bionic mutant and perhaps, your own survival.

But of course they went with something completely un-fallouty and now we're stuck with it for better or for worse.
 
Re: comments

Serbaside said:
...

Second, we are talking about a setting that is 200 years after the blast, not exactly post-apocalyptic anymore (what gets me is in the screenshots there is a woodframe house still standing). If anything the entire DC area would be overgrown with plant life. (BTW am I the only one who loves the man eating plants?)

That's one of the things that's irritating me about the new setting, it's almost as if they're merely transplanting the old settings onto a new area instead of coming up with something new and interesting. You'd imagine that there'd be different kinds of critters and nasties, but so far all Bethesda has done has rehash old stuff in an attempt to say "Hey, guys, look we have Mutants and Brahmin... Remember these? Huh? huh?" We're real fans see? We have these things you remember!"


And no, you aren't the only person who loved the man-eating spore plants, based on the number of people who played the games, there's bound to be someone else who loves them.
 
Re: comments

generalissimofurioso said:
Serbaside said:
...

Second, we are talking about a setting that is 200 years after the blast, not exactly post-apocalyptic anymore (what gets me is in the screenshots there is a woodframe house still standing). If anything the entire DC area would be overgrown with plant life. (BTW am I the only one who loves the man eating plants?)

That's one of the things that's irritating me about the new setting, it's almost as if they're merely transplanting the old settings onto a new area instead of coming up with something new and interesting. You'd imagine that there'd be different kinds of critters and nasties, but so far all Bethesda has done has rehash old stuff in an attempt to say "Hey, guys, look we have Mutants and Brahmin... Remember these? Huh? huh?" We're real fans see? We have these things you remember!"


And no, you aren't the only person who loved the man-eating spore plants, based on the number of people who played the games, there's bound to be someone else who loves them.

Heh, I agree. Whats next Floaters and Centaurs? heh
 
Perhaps the bionic mutants/ravaged by cancer thread is why your dear dada left the vault, and by the time you find him he's a giant bionic supermuturd that you have to kill...
 
>.> Please don't degrade my musings to that level, somehow I doubt there's a greater purpose than finding dear old dad in this oblivion mod and meeting the fallout equivalent of Sindley Whiplash who doesn't have muttley at his side.

However if I recall correctly (which I often do not) isn't it supposed to be 50 years past the first game, while Fo2 was set up as 70 years after the first game, not 200 years?

after 200 years there'd be nothing left of the old buildings, they'd have all eroded away and only some metal bits and bobs left over to mark what was there, and even those would be well rusted and almost gone.

Without maintenance in a city or town, the place would likely disappear easily within 100 years, with nothing left behind to speak for.
 
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