The Czechs scoop the world: new Fallout 3 screenshots

Re: comments

Serbaside said:
I have a few things to say about your comments.

The deathclaw original concept had them as hairy, so why is everyone so uptight about Tactics deathclaws having hair?
deathclaw.gif

Because they weren't hairy in Fallout, which is the benchmark?

Add two to two.
 
Mord_Sith said:
However if I recall correctly (which I often do not) isn't it supposed to be 50 years past the first game, while Fo2 was set up as 70 years after the first game, not 200 years?
This is taken straight from the F3 website
Bethesda said:
Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.



Mikael Grizzly said:
Because they weren't hairy in Fallout, which is the benchmark?

Add two to two.

If the deathclaws mutated from a creature with hair then to say some have hair is not out of the question.

The Dutch Ghost said:
Careful there, you're using logic.
The above is also logic...

EDIT:
Here is the quote from Fallout Bible 7
So... Deathclaw evolution. Fallout Tactics had it right because they tapped into the collective unconscious and realized the truth. Or, they may have decided that they needed deathclaws to have hair so they had some way of identifying teams in a multiplayer game. I don't know.
So they did not have hair in 1&2 but even the developers said it was right they did.

Anyways, thats my 2 cents, I like them both.
 
Re: comments

It sounds like a joke.

Serbaside said:
I have a few things to say about your comments.

The deathclaw original concept had them as hairy, so why is everyone so uptight about Tactics deathclaws having hair?
Because... *gasp* the Fallout Deathclaw and the unused original concept aren't the same :roll: ?

Note the difference between the unused concept that looks like a mutated racoon and the canonical Deathclaw that is a lizard and looks like a miniature Tarrasque.
 
PaladinHeart said:
Brother None said:
Y'know, it's still better than Fallout:BoS' general Attis.

I believe that once defeated he would explode into several hostile blobs. Oh noes!

Yeah that was pretty much a copycat of Resident Evil too. (William Birkin).

It was strange how similar the style in FO: BOS was to that of Fallout Tactics. The only thing different was the non-hairy deathclaws (although they had cartoony super deformed proportions like big hands/claws).

But yeah Attis was pretty much this big unkillable blob thing that would appear as three different creatures. Tentacles that would lash out at you if you got close enough, knocking you back. Large blobs with eyeballs (that do nothing). And finally large blobs with a mouth that would vacuum you in, munch you to restore life, and then spit you back out. The mouth reminded me of the resident evil lickers.

Why does everyone have to draw their inspiration from Resident Evil? They should get some new inspiration or be more inventive.. Meh. I wish I could draw what I think the behemoth should look like. And it wouldn't be a "Super Mutant" it just be a mutant wasteland creature with no link to them. It's not like the FEV should be the only source of radiation.

I think the behemoth should have a somewhat long-ish neck, large eyeballs (practically out of the sockets and creepy lookin), and buckteeth (like Lou's from Fallout 1). As for his body, one leg would be a little bigger than the other and have less toes (but they would be larger), so he would kinda walk funny. More hunched over please, and less ripped abs and more flab.

Also there should be at least five variations of the behemoth. One should wear a helmet made of various creature skulls, and also have various other armor pieces made of bone. Differences in anatomy would be some having tentacle arms, some having a missing arm (or hand, and try to beat you to death with their stump anyway), and some with strange mutations like a turtle shell on his/her back. Another gross mutation might be to have the lower jaw completely gone or hanging down really low with crooked teeth and a large tongue just sorta hanging out.

Yeah what IS it with the clean teeth? FEV prevents cavities? xD
But yeah I don't think they should be FEV creatures..

And to be even more weird (and make you wonder how exactly these strange things come into being), they could have female versions with disfigured breasts showing and on some have what looks like a baby she was breastfeeding but have it melded/grafted into her and lifeless (or not? Now there's a gray area for you).
Besides, there is no nuclear winter in fallout, so they better not come up with that shit.
 
Serbaside said:
Mikael Grizzly said:
Because they weren't hairy in Fallout, which is the benchmark?

Add two to two.

If the deathclaws mutated from a creature with hair then to say some have hair is not out of the question.



It is, since deathclaws mutated from Chameleons, not something with hair.
 
fallout ranger said:
Serbaside said:
Mikael Grizzly said:
Because they weren't hairy in Fallout, which is the benchmark?

Add two to two.

If the deathclaws mutated from a creature with hair then to say some have hair is not out of the question.



It is, since deathclaws mutated from Chameleons, not something with hair.

In that case it makes since, so why did they ever have hair in the concept, I assume they had some intent?
 
Unless the mutation stimulated hair follicles to grow, but that's speculation, alongside grasping at straws.

Personally I don't like the badger-esque deathclaw image there, however I wouldn't mind it if they grew some hair either, just enough so it looked like they had either a light coat, or patches in some areas in order for there to be something that can change aside from spots, and also add some quirks to it's potential background, yes chameleons, however who knows where it's evolution paths may take it, lizards becoming bipedal, but at the same time why don't they blend anymore, they should be great at stealth rather than these hulking masses of anger and pointy bits, then again the FEV turns normal humans into hulking masses of anger and stubby bits, so I may just be blowing hot air...

Some muzzle hair, perhaps chest/underbelly hair, or perhaps their spinal column could have hair-like spines along it, something that, although it grows like hair, might actually be it's spines thus it grows at a significantly slower rate, the larger the spines, the older the deathclaw.

Or something to that effect I dunno, I'm just crazy and rambling at this point! :P
 
Serbaside said:
In that case it makes since, so why did they ever have hair in the concept, I assume they had some intent?

Yes. they intended to drop it and they did. I suggest you follow the very same path.
 
When I first played Fallout I had the impression that deathclaws were originally raccoons because of the files you find at the glow mentioning raccoons that escaped that were being subjected to FEV experiments. I don't believe they ever mentioned any chameleons.

That's probably why the original concept art looked hairy. Then they thought, "Oh s***!! The mother deathclaw lays eggs.. hmm.. well let's go with a lizard story then." and then forgot to change the holodisks from the glow. I can't see a chameleon getting that big and/or being able to escape though. To me a mutant raccoon that lays eggs seems more believable than a chameleon that mutated to be 200x (or more) bigger. If FEV works that way then I'd hate to see frogs, turtles, snakes, and crocodiles that mutated from it.. Also wouldn't there have been some mention in the FEV holodisks about the HUGE changes when used on reptiles?

So no nuclear winter means no mutated type creatures? Hmm.. well I guess ghouls, pigrats, mole rats, etc.. all have an alternative excuse. Not to mention the plethora of weird creatures from Fallout 2.
 
PaladinHeart said:
When I first played Fallout I had the impression that deathclaws were originally raccoons...

*Cuts with Ripper*

Deathclaw concept art was based off the AD&D 2nd ed. depiction of the dread
tarrasque IIRC
 
PaladinHeart said:
When I first played Fallout I had the impression that deathclaws were originally raccoons because of the files you find at the glow mentioning raccoons that escaped that were being subjected to FEV experiments. I don't believe they ever mentioned any chameleons.



Yeah, but that was a separate thread that had to do with the burrows, a location that wasn't included in F1.
 
PaladinHeart said:
When I first played Fallout I had the impression that deathclaws were originally raccoons because of the files you find at the glow mentioning raccoons that escaped that were being subjected to FEV experiments. I don't believe they ever mentioned any chameleons.

Take a look at Fallout Bible 8, they did not develop the raccoons

racoonconcept.gif
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nice try with the "you people" bit.

Maybe if you put a couple more silly emoticons after it, someone will be convinced that you aren't just trying to troll.

and AD&D was closer to what fallout was supposed to be than anything that got plagiarized for the sake of oblivion, by it's shoddy development team.
 
And we people say that because, *gasp* it's true!

No way, not true! I know first-person was what they would've done! Honest! Scout's honour! DLCs and handheld nukes are progress, don't be against progress!
 
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