The Czechs scoop the world: new Fallout 3 screenshots

hair isn't a huge reach considering a lizard is generally covered in scales which are made of the same material (feathers as well)..

But, the reason for such a mutation to be useful enough in terms of survival and fitness to have propogated itself amongst an entire species is missing...

I'd expect some hint of a climate change for a cold blooded reptile to need to develop hair to survive.

As far as I could tell, there wasn't one in FO.

back on the topic of the screens..

I think the one thing that bethesda could have done to instill less apprehension in me, would have been to create a vibrant sky instead of this brown soupy looking stuff.

We barely ever saw the sky in fallout or fO2, and it seems if there was anything that bethesda could have latched upon and done well for the franchise's sake, it would have been creating an incredible looking sky to backdrop the desolate ruins.

At least in that department, they could have done something really positive for the series and it's look.


the behemoth... meh.
all I see is this:
http://media.cube.ign.com/media/015/015821/img_2401149.html
 
Feathers would be a more logical development than hair. I can't seem to recall any dinosaur ever having developed hair through the course of evolution, but a fair share of them ended up as birds.

But a feathered deathclaw just wouldn't look as impressive. It'd look more like something out of a kid's tv show
 
Ctaylor said:
I'm pretty sure the main reason that the Deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can't remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or something else, but it was something along those lines. The hairy Deathclaw in FOT was inspired by the original concept, plus we thought it was nifty to show that there variations and different mutations of the same stock "beast". We probably should have had both versions, but that's a decision based on hindsight.
Wouldn't it make more sense if a new furry specie based on original concept would be created to replace Deathclaws in FT region?

Technical reasons, or not, to me, as a player, Deathclaws are simply badass hairless lizard like creatures from F1, not a failed attempt on creating a furry monster.
 
whirlingdervish said:
I'd expect some hint of a climate change for a cold blooded reptile to need to develop hair to survive.

Well in slight defense of the hairy deathclaws based on climate, FOT did take place near some mountains (which had snow).

Though I agree. Lizards shouldn't have hair. :P
 
PaladinHeart said:
Well in slight defense of the hairy deathclaws based on climate, FOT did take place near some mountains (which had snow).

Yes, of course, and lizards near mountains looked like this:


ani_wombat_gallery__550x393.jpg
 
Out of context much?

Well in slight defense *snip*

Though I agree. Lizards shouldn't have hair. :P

I'm curious. What sorts of lizards are there in cold climates? Are there any? (those that hibernate for the winter season don't count since, after all, they're not actually living in said climate)
 
Idiotfool said:
Are dogs not hairy? Are Brahmin not hairy? Is there not hair on top of the Vault Dweller and nearly all NPC's heads? Could there be another reason that it was decided that the Deathclaws should be more lizard-like, unique, and bad-ass?

Yes, they are. Yes, they are, too. Yes, there is. Possibly, it's been 12-ish years for me for this particular topic and it would not shock me if there was another reason.

However, my nagging memory is telling me there was some kind of technical issue for the switch and that the technical issue was something to do with hair. It might have been the amount of hair the original 3D model had. The hair for the other models was done as a texture. I think the original Deathclaw 3D model was supposed to have 3D rendered hair. Which was much more difficult to pull off back in the old days. When the rendering software had to march to school up hill, both ways.
 
Sorrow said:
Wouldn't it make more sense if a new furry specie based on original concept would be created to replace Deathclaws in FT region?

Knowing what we know now, that probably would have been a good idea. At the time, it seemed very reasonable decision. I did approve the furry Deathclaws in FOT, unlike the Hummers from the intro and in the game. I tried very hard to get those changed to Jeeps or something more fitting to the period, but I was overruled.

Technical reasons, or not, to me, as a player, Deathclaws are simply badass hairless lizard like creatures from F1, not a failed attempt on creating a furry monster.

I totally understand. It's a question of context. To me, Deathclaws should have had some kind of fur and hair from the beginning. They are probably so pissed off because they are very cold.

http://www.jokes.net/polarbear.htm

(I kid because I love.)
 
How did such a heated debate over the hariness of deathclaws arise from 4 screenshots entirely devoid of them?
 
I'd roll my eyes at hairy deathclaws, but they'd still be just as deadly anyway, hair or not.

The behemoth is shorter than I remember it being described as before. I thought it'd be king kong-sized or something; instead, it's pretty much a taller orc with a fat head. I bet that fat head gives him nuke resistance.

If they had gone with a proper Pizza the Hut design, it would have been much better.
 
for me in a wasteland hairless would make more sense.

as they would be voracious meat eaters, it would entail eating raw meat most of the time. the problem with hair is that it has to be groomed. a dog doesnt know better, but an intelligent deathclaw would realize that hair wasnt in their best intrest unless they wish to be perpetually coated in blood or else bathe frequently.

since there is no abundance of water outside the vaults, hair would be counter-productive if they had massive amounts of it. sparringly, it would work but not in large amounts.
 
PaladinHeart said:
Out of context much?

Well in slight defense *snip*

Though I agree. Lizards shouldn't have hair. :P

I'm curious. What sorts of lizards are there in cold climates? Are there any? (those that hibernate for the winter season don't count since, after all, they're not actually living in said climate)

Deserts get below freezing at night so there are a lot that do, but I'm sure they go in a hibernation state

How did such a heated debate over the hariness of deathclaws arise from 4 screenshots entirely devoid of them?
I got annoyed by all the comments of people saying how horrible deathclaws with hair were, comparing that change to how bethseda has changed the behemoth concept.
 
Serbaside said:
I got annoyed by all the comments of people saying how horrible deathclaws with hair were, comparing that change to how bethseda has changed the behemoth concept.

Well, that's true, if anything recent events serve to remind us things can always get worse. We started to appreciate Tactics more when we got BoS to compare it to, so I guess the same might be applied to the current setting interpretation.
 
That's the downgrading of expectations. Don't let it get to you. Tictacs' quality didn't change after FOPOS was released, even though that, in comparison with it, Tictacs is a masterpiece. Just always compare games to the highest possible example. Not the worse.

At least that's the way I see it.
 
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