The Elder Scrolls V: Skyrim

I like how those screenshots look like, it doesnt seem to have that overwhelming glow that oblivion had. Other than that i cant really comment on anything else. Ive never played any TES more than couple of hours of Oblivion. Maybe i should try some morrowind with that graphics mod. Looks pretty good.
 
I like the concept art at OXM, but none of it looks very 'nordic' to me. This is supposed to be the ES version of viking funland right?
I know shit about architecture and even less about ancient architecture, but those old ruins and stuff look more alien or mayan than nordic to me.

On a more important note: HOLY SHIT SHADOWS WTF
 
Witcher 2 graphics look a lot better , even have better atmosphere .

GOOD GOD that STATISTIC BAR ! WTF ?!
My eyes will hurt ...

I do hope that they return to the roots of Morrowind kind game content . But that's too much to ask i guess , add more epileptic graphics !
 
That face looks much better than Oblivion or Fallout 3, but I hope the final hair will look better, and that the PC version will have some better textures, at least on the models.
 
The terrain and textures still look like a 2001 game. The rest improved a bit, though it still looks like Oblivion for me.
 
sea said:
2) Looks like they've either ditched FaceGen or massively improved it, as both the lusty wench (Bethesda sure know their audience) and the background characters look far more human. Character models are also proportioned much, much better, but I really hope that there will be more variation in body types as well.
I have my doubts about that though. It is sad how many games today go for better visuals but ignore the texture quality almost completely. With some games you could still think they are from the 90s or 2001 when you take a closer look. No surprise there are so many high-texture-quality mods for some games out there.

Though when it comes to the look of charcaters I really hope they reworked the Beast-Races too. They looked pretty ugly in Oblivion. It just doesnt work to give a animal-like race human bones and traits. They really should take their time to work on a set of bones and animations for the Kajhit and Argonians. At least give them their animal legs.
 
Faces do seem better, but we'll have to wait and see all of them..

As for the lighting, looking at the first screenshot, imo it doesnt look great. Objects like stools and pots do cash shadows, but dont you think the overall lighting of the room looks so unrealistic?

I mean, i assume its night time considering that the candles are lit..
Every part of the room is so bright and visible, like there are light sources coming from everywhere, even the floor.

Imagine the interior of a medieval cottage in the middle of the night with just a few candles.. it would be so much darker, and with a larger difference in visibilty whether you are near the candle or not.
This is not just an issue of Bethesda games..

I have yet to see a game where night really feels realistic. Tho Stalker did a pretty decent job in that area.
 
arma2 had pretty much the most realistic use of light Ive seen in any game so far. But thereit really matters since it is trying to go for "realism" in combat as well. Playing without night vision in that game is really difficult because you cant almost see anything at night. THe sun can dazzle you and a forrest in Arma2 feels very realistic cause of it (the change from dark to bright).
 
To be honest, the nicest thing about that trailer is how the writing rotates so it's side-on and becomes 11-11-11, the launch date.

Other than the ugly faces and scarecrow bodies, they need to sort out the Gamebryo animations. The people moved unnaturally and unconvincingly. There was also a problem of people rushing to get to their designated point to start dialogue, like children rushing onto stage during a school play. In fact, pretty much all the set-pieces didn't really work or convince.

In F3, me and my friend, on 360 and PC respectively, both encountered a woman who ran over to us manically from the distance and initiated dialogue with us. One of the dialogue choices was "What were you doing to that man's body?" Neither of us had seen this happen; she'd ran at us from several hundred metres away - my own dialogue option was the first I'd known of her doing something to some man.
 
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