maximaz said:It seems they might have gotten some of their inspiration from Diablo 2, what with "barbarian" shouts and the mountain you have to climb to reach grey beards a la Mount Arireat and the three warriors (and you know there will be something you have to fight up there too). Maybe not but I'm getting that impression.
I think they might hype this shout thing some more and do a Kinect integration as the mandatory MS exclusive addon this time around.
Also, lol at the article stating that tense is not really necessary in a language. Sounds like they're taking it far enough for their purposes though.
maximaz said:I think they might hype this shout thing some more and do a Kinect integration as the mandatory MS exclusive addon this time around.
sea said:I think you might be giving Bethesda too much credit there.TheWesDude said:uhhh... no.
try early 80s in Ultima... thats where they got this idea from
You now need to time your blocks.
Stealth in Skyrim is a little deeper. Enemies don't suddenly move from passive to aggressive. There is now an interim "Alert" phase, so you'll have a chance to hide again and wait for them to forget about you.
Sigh, I hope it isn't like this. Shouldn't flourish attacks be fast and awesome? It's like slow mo when using Fast Shot.verevoof said:"Flourish attacks appear for skillful kills, giving you a nice visual treat as you execute an enemy."
So... zoomed in slow-motion? I hate that stuff.
Well, at least they are trying to address the issue of how boring combat is in their games. But hackin' and slashin' away while running backwards until the enemy is dead is like Bethesda's signature.
TheWesDude said:uhhh... no.
try early 80s in Ultima... thats where they got this idea from
))<>(( said:Who am I kidding? There will never be a game with truely realistic combat. The closest thing possible is a game of Soul Caliber with Health turned all the way down to 10%.
I can't help but remember Jedi Knight II, where I would save before every jedi battle just so I could play it again and again.I don't have an issue with it not being realistic, actually. That could be boring if you think about it. Just make it fun and not get boring too fast.
))<>(( said:Who am I kidding? There will never be a game with truely realistic combat. The closest thing possible is a game of Soul Caliber with Health turned all the way down to 10%.
TheRatKing said:I can't help but remember Jedi Knight II, where I would save before every jedi battle just so I could play it again and again.I don't have an issue with it not being realistic, actually. That could be boring if you think about it. Just make it fun and not get boring too fast.
generalissimofurioso said:))<>(( said:Who am I kidding? There will never be a game with truely realistic combat. The closest thing possible is a game of Soul Caliber with Health turned all the way down to 10%.
Someone never played Bushido Blade.
Dreadwolf said:generalissimofurioso said:))<>(( said:Who am I kidding? There will never be a game with truely realistic combat. The closest thing possible is a game of Soul Caliber with Health turned all the way down to 10%.
Someone never played Bushido Blade.
Wow, thanks. was thinking of this game reading the discussion but couldn't remember the name. Loved that game, they should do a new one.
aenemic said:basically the same info, but a few points that the other one didn't mention:
- you can dual-wield weapons.
- there is a button for sprinting.
- while using a bow, you can knock down people in melee to get a shot off.
- two shout abilities mentioned: slow time and call a dragon to aid you.
I have to say, not a single one of these changes sounds bad to me.
Stealth in Skyrim is a little deeper. Enemies don't suddenly move from passive to aggressive. There is now an interim "Alert" phase, so you'll have a chance to hide again and wait for them to forget about you.