The Elder Scrolls V: Skyrim

AskWazzup said:
aenemic said:
basically the same info, but a few points that the other one didn't mention:

- you can dual-wield weapons.

- there is a button for sprinting.

- while using a bow, you can knock down people in melee to get a shot off.

- two shout abilities mentioned: slow time and call a dragon to aid you.

I have to say, not a single one of these changes sounds bad to me.

Oh boy, the slow time and dragon call sounds like some gimmicky shit. Of course one should see how it looks before making any conclusions, but it sure sounds shitty to me.

Though beeing the cuatious person I am (and knowing Bethesda ...) I dont expect here really all to much. But it is at least the first sign that the Dragons might not be your simple kill-them-all fantasy enemies we all know and looove from our RPGs ...

Letz hope Bethesda is at least trying this time to really give their games a story.
 
It sounds like they bring some of the old stuff from Morrowind and Daggerfall back. Equipping the hands differently, having to raise your hands to cast magic...
They are certainly bragging about a lot of stuff that they already did before.
"Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell?"
Well, yeah, in Morrowind you could create your own spell to do that.
Did they completely forget about Morrowind or do they just try to sell it as new?
 
maximaz said:
TheWesDude said:
uhhh... no.

try early 80s in Ultima... thats where they got this idea from

Sounds like you're very sure of that. How do you know where Beth got this idea from?

ultima 3 was the first one that i know of that used "named spells" and then in ultima 4 was the first incarnation of the real "words of power" that lasted all the way through ultima 9.

ultima 3 was in like 83 or 84, and ultima 4 was in like 86 or so
 
Some revealed combat Perks are critical strikes (swords), bleeding status (axes) and armor negation (maces)

Bleed on axes ? What , no daggers for that or critical strikes ?
And i really don't think maces should just "negate armor" which is armor penetration which is stupid on mace instead on a dagger , rather plainly destroy it .
Why carry anything else then when 50% of harder enemies , and i saw dragon there , will have natural armor . Ill put my mace in his ass negating butt armor ? Or will i just crush his scaly thick head ?

It's a game of words i know , but i love rogues much more now that i have read :
"Ultimately, the aim of the combat is to make each fight feel like a life-or-death situation rather than a brainless hack festival."
Why in the nine hells would i care how and when i click in combat with a pig psycho viking lookalike carrying 200 lbs two handed axe ?!


And Bioshock steal is just lame .....
 
TheWesDude said:
ultima 3 was the first one that i know of that used "named spells" and then in ultima 4 was the first incarnation of the real "words of power" that lasted all the way through ultima 9.

ultima 3 was in like 83 or 84, and ultima 4 was in like 86 or so

Sure, I'm sure there is some book somewhere that has dragon words and some great mountain too. It's just that you said "no, Ultima gave them the idea". Did they say what gave them the idea?
 
^ If you asked them, they'd probably say it was their infinite awesomeness and unparalleled creativity. Then they'd sue whoever owns Ultima trying to prove Bethesda did it first.
 
i wonder how much will change if you choose to dual-wield.
In the whole 'point-n-click' roleplaying games which are not all about graphic it's quite easy to implement because it's just an alteration in stats. But in a roleplaying shooter it's more problematic becasue you need to caputre a certain feeling, through animations, sounds, interaction with your input and so on.
Sure you need to capture such feel for every weapon, but if you're able to mix and match, it should be even more problematic to capture such an feeling...
 
Ausdoerrt said:
^ If you asked them, they'd probably say it was their infinite awesomeness and unparalleled creativity. Then they'd sue whoever owns Ultima trying to prove Bethesda did it first.
who said it isnt possible that the Ultima people traveld back in time using Bethesdas idea to create it for the Ultima series!

Its a possibility afteral ...
 
After huge disapointment of Oblivion and medicore F03, I'm not looking for new Beth product, TES died for me after Morrowind. RIP Sweet Tamariel. :roll:
 
With all of the super cool mods for Morrowind, I might just re-install it and have another go. It seems Bethesda specialty is to make a half baked cake and then let the fan-base finish it off properly, I don't expect anything will be different with their next game.

PS - Can anyone suggest any tasty mods for Morrowind... :wink:
 
Hmm Game Informer got some informations about the user interface (read menus) and a few more tidbits of Skyrim ( here ).
I can't really imagine how it looks from their descriptions. And the single picture they have looks like a let-down for me. I mean sure for gamepads that might be a good option, but for computers it's not what i would want to have.
Just to ask you guys (never used itunes) so is it a good or bad thing to look at this for inspiration of game-menus?

.Pixote. said:
With all of the super cool mods for Morrowind, I might just re-install it and have another go. It seems Bethesda specialty is to make a half baked cake and then let the fan-base finish it off properly, I don't expect anything will be different with their next game.

Which really makes me wonder as to why people with a computer are going to buy some XBOX version of it if they could run the PC version on their computer.
But well...
 
Just to ask you guys (never used itunes) so is it a good or bad thing to look at this for inspiration of game-menus?

Personally, I hate apple. They do to media products what Bethesda does to RPGs. So I guess there is some sort of connection.

But seriously, I never saw the appeal of the Apple-style flip-through menus. As the Onion once precisely put it, "everything is just a few hundred clicks away". Thank you, but no thank you. For my music, I prefer basic folder "details" view mode. For menus in games, I like to see lists for spells (or trees for abilities where applicable) and icons for menus. So yes, this is basically more console-style menu bullshit. Though again, it's nothing new and they're making a huge deal out of nothing.

On a different note, the levelup system sounds really, really boring. I think I will continue to ignore TES games.
 
Ausdoerrt said:
But seriously, I never saw the appeal of the Apple-style flip-through menus. As the Onion once precisely put it, "everything is just a few hundred clicks away". Thank you, but no thank you.
Hmmm, reminds me of Fallout :)
 
Ausdoerrt said:
But seriously, I never saw the appeal of the Apple-style flip-through menus. As the Onion once precisely put it, "everything is just a few hundred clicks away". Thank you, but no thank you. For my music, I prefer basic folder "details" view mode. For menus in games, I like to see lists for spells (or trees for abilities where applicable) and icons for menus. So yes, this is basically more console-style menu bullshit. Though again, it's nothing new and they're making a huge deal out of nothing.
It's nothing new and may end up being better for console but it's going to be way shittier for PC than Oblivion was. That is if his explanation and the example picture are telling.

Here's the Apple link you were talking about.

Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.
Really? You have time to talk about your game and the thing you think will generate hype is the fucking stars?
 
It's nothing new and may end up being better for console but it's going to be way shittier for PC than Oblivion was. That is if his explanation and the example picture are telling.

Looks pretty telling to me. And no argument that it'd work OK on consoles - but I'm looking at it as a PC user.

Really? You have time to talk about your game and the thing you think will generate hype is the fucking stars?

It seems like at this point they're trying to hype just about everything. All the news updates I've seen thus far seem to pick some simple everyday game mechanic or feature and make it look like something completely extraordinary.

As for the stars specifically, I'm more or less sure that he's just phrasing it in an overly pretentious way. What's more likely to happen (if the feature makes it to the game at all - trying to make an animated, manipulable 3d icon for every skill and item is a huge piece of work) is the "sky" being just another skill list or whatnot, which will look different depending on class (duh). The featured screenshot is the sky, is it not?
 
that interface looks really annoying. seems to me like we'll have to click our way through the skill list, one click per skill. how is that intuitive? there better be some sort of scroll option. where did the classic one screen for all stats go?

I'm fond of the idea of perks. anything that allows me to make a more personal build is good. but I fear that we will, yet again, be able to max out everything with a little know-how and patience.
 
I personally like Apple's products, but Bethesda, as usual, misses the mark when trying to copy from someone else.

What makes iTunes efficient is the ability to instantly filter your library by typing something (whether it's file type, name of the song/artist/album, genre, whatever) into the search bar. Other than that, iTunes' interface is no better than any other music player's. And I never, ever use "cover flow" on my iPod. It's much faster and easier to simply search by either song or artist and use the quick scroll to find what I'm looking for.

Sounds like pretty much the same old crap from Bethesda.
 
Foobar2000 does the same thing with about 15% of the memory footprint, five times as many features, support for greater numbers of file types and a huge library of free plugins. It's also not a bloated, junky mess. Rockbox your player, get Foobar for desktop use and leave iTunes in the dirt.
I specifically mentioned that I know that iTunes is nothing special, and didn't mean to imply that there werent other players that could do the search thing. I was only meaning to point out the ridiculousness of Bethesda appealing to "cover flow" or any other aspect of iTunes for an approach to an RPG interface. Although if there was a search box where you could type in a term and find any features / item you wanted that way that would be incredibly efficient (for the PC version of course).

As far as my use of iTunes, I've had more than one attempt to point me elsewhere. However, I've yet to find anything as clean, elegant, and easy-to-use, and I've never had any issues with iTunes memory usage, even when I run it in the background while playing Civ 5.

I grew up using apple products though (first computer was a IIci), so I may simply be biased.

Totally agree with you on everything about ES5's interface though.
 
screenshots popping up - starting to look obliviony (especially landscapes tho thats to be expected since the xbox 360 can only go so far) :)

- faces are better kinda
- dynamic lights seem to be suggested :) indoors


http://www.rockpapershotgun.com/2011/02/09/ice-ice-maybe-new-skyrim-screenshots/

skyrim2.jpg


skyrim3.jpg
 
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