So I saw a lot of threads with similar reasons for being but 1) I don't wanna gravedig and 2) I was hoping for more of an argument discussion like in @Apollyon's Lanius thread. So without further ado...
I believe that the Enclave, as a group, are not strictly "evil", in the conventional sense. More aggressive in their methods, perhaps, than even the Legion, but not evil. Looking at the Enclave portrayed in Fallout 3, we see typical villains, with the only reasonable character in their ranks being the ZAX unit that serves as their current president; but we'll get to Eden. To explain what I want to, how I want to, we have to go back to Fallout 2.
The Enclave in 2 have a point. The filth and mutated humans that infest the wasteland are pushing the soul of America further down when it should be on the rise; should be returning. Perhaps their methods are extreme; but the situation in the wastes is extreme as well. To talk softly and carry a big stick, one must first possess a stick to begin with, and the Enclave, as the most technologically advanced faction by far, undoubtedly have the biggest stick. In order to truly threaten the problems they perceive as plaguing the wastes, the Enclave needs to have a fist of iron.
Now, one might argue that the NCR embodies that "soul of America" I mentioned. Perhaps; but a later America. When the bombs dropped, humanity went back to the stone age. The clock was reset. Simply put, the world of Fallout isn't yet ready for a faction as progressive as the Republic. The Enclave, on the other hand, embody early America. Manifest destiny, and settling a strange land. The Enclave, harsh as they are, are perhaps what the wasteland needs.
Again, I don't believe that the Enclave is evil. They simply see the wasteland in a different light than the other factions, who label them as such because they 1) feel threatened by the Enclave, for obvious reasons, or 2) they simply don't believe that the ends justify the means as much as the Enclave do. Look at Orion Moreno; even years after the fall of Navarro, Arcade describes him as truly having believed in the Enclave's cause and motives, truly feeling that he was creating a better world. If it takes some eggs to make an omelet, then the Enclave has thrown the whole dozen into the mixer; and while the methods resulting are certainly harsh, in the minds of those fighting for the Enclave (for the most part), the work they're doing is worth the slaughter of civilians and cleansing of ghouls and other mutants because it's getting America back on its feet; they're rebuilding Western imperialism and uniting the Disunited States, at all costs.
Finally, John Henry Eden, Fallout 3, and the future of the Enclave as I see it. JH Eden is an understandable character in a game where the vast majority of NPCs are not characters at all, but caricatures. He's well spoken, polite, and treats the Lone Wanderer with all respect due to a prisoner of war when they're captured. He also wants them to sabotage Project Purity. In keeping with Enclave methods, Eden's plan for those who didn't play 3 is to insert a modified strand of the FEV into a water purifier, sparking death and decimation across the Capital Wasteland as those considered genetic "mutants" are killed off in droves. In the short term, death across the wasteland is obviously a bad thing. But in the long term? The FEV in Project Purity accomplishes everything the Enclave wanted from the beginning, and arguably creates a better world... for those left.
Finally, where the Enclave is going. As of Broken Steel, they're on the way out, obviously. Hunted by the New California Republic and the East Coast Brotherhood of Steel, the Enclave and their plans for the wasteland are dying. In addition, the Raven Rock sequence in 3 shows a breakdown of chain of command when the Enclave soldiers choose to follow Augustus Autumn over their own commander-in-chief, Eden. The rot and corruption that the NCR experiences by New Vegas is happening much more rapidly to the Enclave remnants, as the old breed dies and the new East Coast Enclave can't even follow orders.
Put simply, the Enclave is on their way out. And while their methods were brutal, their ideals were, in a skewed, fucked-up way, noble. They truly wanted to make a better life (for those they deemed worthy), a life akin to the Pre-War US. And while other factions arguably provide better freedoms or governance or less heavy-handed methods, one cannot deny that the Enclave, had they won, would've provided more security and stability than any other faction could dream of doing.
The Enclave are fascists, in a world of pure chaos. Sometimes it takes less-than-kind methods to tame a savage world. In their eyes, they truly are doing what's right. And if you don't agree (as I don't), you can, at the very least, respect their conviction, and their desires for a better, more stable future.
I believe that the Enclave, as a group, are not strictly "evil", in the conventional sense. More aggressive in their methods, perhaps, than even the Legion, but not evil. Looking at the Enclave portrayed in Fallout 3, we see typical villains, with the only reasonable character in their ranks being the ZAX unit that serves as their current president; but we'll get to Eden. To explain what I want to, how I want to, we have to go back to Fallout 2.
The Enclave in 2 have a point. The filth and mutated humans that infest the wasteland are pushing the soul of America further down when it should be on the rise; should be returning. Perhaps their methods are extreme; but the situation in the wastes is extreme as well. To talk softly and carry a big stick, one must first possess a stick to begin with, and the Enclave, as the most technologically advanced faction by far, undoubtedly have the biggest stick. In order to truly threaten the problems they perceive as plaguing the wastes, the Enclave needs to have a fist of iron.
Now, one might argue that the NCR embodies that "soul of America" I mentioned. Perhaps; but a later America. When the bombs dropped, humanity went back to the stone age. The clock was reset. Simply put, the world of Fallout isn't yet ready for a faction as progressive as the Republic. The Enclave, on the other hand, embody early America. Manifest destiny, and settling a strange land. The Enclave, harsh as they are, are perhaps what the wasteland needs.
Again, I don't believe that the Enclave is evil. They simply see the wasteland in a different light than the other factions, who label them as such because they 1) feel threatened by the Enclave, for obvious reasons, or 2) they simply don't believe that the ends justify the means as much as the Enclave do. Look at Orion Moreno; even years after the fall of Navarro, Arcade describes him as truly having believed in the Enclave's cause and motives, truly feeling that he was creating a better world. If it takes some eggs to make an omelet, then the Enclave has thrown the whole dozen into the mixer; and while the methods resulting are certainly harsh, in the minds of those fighting for the Enclave (for the most part), the work they're doing is worth the slaughter of civilians and cleansing of ghouls and other mutants because it's getting America back on its feet; they're rebuilding Western imperialism and uniting the Disunited States, at all costs.
Finally, John Henry Eden, Fallout 3, and the future of the Enclave as I see it. JH Eden is an understandable character in a game where the vast majority of NPCs are not characters at all, but caricatures. He's well spoken, polite, and treats the Lone Wanderer with all respect due to a prisoner of war when they're captured. He also wants them to sabotage Project Purity. In keeping with Enclave methods, Eden's plan for those who didn't play 3 is to insert a modified strand of the FEV into a water purifier, sparking death and decimation across the Capital Wasteland as those considered genetic "mutants" are killed off in droves. In the short term, death across the wasteland is obviously a bad thing. But in the long term? The FEV in Project Purity accomplishes everything the Enclave wanted from the beginning, and arguably creates a better world... for those left.
Finally, where the Enclave is going. As of Broken Steel, they're on the way out, obviously. Hunted by the New California Republic and the East Coast Brotherhood of Steel, the Enclave and their plans for the wasteland are dying. In addition, the Raven Rock sequence in 3 shows a breakdown of chain of command when the Enclave soldiers choose to follow Augustus Autumn over their own commander-in-chief, Eden. The rot and corruption that the NCR experiences by New Vegas is happening much more rapidly to the Enclave remnants, as the old breed dies and the new East Coast Enclave can't even follow orders.
Put simply, the Enclave is on their way out. And while their methods were brutal, their ideals were, in a skewed, fucked-up way, noble. They truly wanted to make a better life (for those they deemed worthy), a life akin to the Pre-War US. And while other factions arguably provide better freedoms or governance or less heavy-handed methods, one cannot deny that the Enclave, had they won, would've provided more security and stability than any other faction could dream of doing.
The Enclave are fascists, in a world of pure chaos. Sometimes it takes less-than-kind methods to tame a savage world. In their eyes, they truly are doing what's right. And if you don't agree (as I don't), you can, at the very least, respect their conviction, and their desires for a better, more stable future.