And don't forget, one of the things that united these people was the threat they felt mutants posed to pure humans.
With that threat gone and pure humans once more having reclaimed the mainland, how long would this population remain united.
Every faction has problems with unity, but of all of them, I'd say the Enclave is possibly the most unified, aside from maybe the Master's Army, or House's Vegas.
Yeah I guess over 100 years of rebuilding and establishing cities and small nation-like areas with trade wasn't exactly rebuilding. They were just slapping their willies around living off of Enclave welfare checks right? Drinking 40s and skateboarding on church property, damned kids!
150 years to build up some adobe huts and metal shacks, or 150 years to build up skylines and fully-functioning pre-war cities? I'd go with the latter.
I may like Fallout 2 but Enclave is comically over the top evil.
They aren't, though. Even if you don't like them, they're still not.
Wasn't the virus suposed to work only on humanoids? killing all animals onearth seems counter productive.
I mean, they had plans to wipe mutated life in general, not just humans. I don't remember if the modified FEV strain could actively target mutant wildlife, but soldiers would.
You say the evils that the Enclave planned to unleash upon the world were justified by the end they pursued, right?
Right. No one else has the end goal of restoring the world to how it was, as if the war never happened, and even the few who thought about it never had the means. Only the Enclave does. I should stress as well I don't think FEV is the best way of doing it, though it definitely is a way. I still think Autumn's plan would've ultimately worked best; find those outside the Enclave or the vaults with minimal exposure or radiation, bring them into the ranks, and gain allies rather than trying to fight the world alone. Bend to the circumstances rather than stubbornly break.
I put to question that end being more desirable than the current progression of the status quo, in fact to me it's obviously not, but since we are now judging what's good and whats bad the question becomes subjective.
I agree, it certainly is subjective. I'm not at all trying to say my view on it's somehow the only one, or even the factually correct one. From the beginning I acknowledged it'd be a controversial answer, but it's an answer I stand by and one that I find interesting to discuss.
Imposing your own worldview upon the entire world is evil, even if this worldview is defensible.
Is it though? That's what the NCR, the Legion, and the Master did. In none of those cases do I think it was evil. Each faction had a very clear and sensible reasoning behind what they were doing, be it building a new post-war world in the image of a government that succeeded before, or bringing humanity to a point so evolved that the post-war world became natural to then.
My way of trying to convince you of this is to ask what you would think if another group did the same, like an ecologist that sees clearly how the current mankind is going to destroy the planet, and since for this ecologist a world where a tiny amount of mindful ecologists live on a fertile planet is good while a world where so much bad things happen and the planet is losing it's hability to hold it's current ecosystems is bad, he uses a plot device that allows him to wipe out all of humanity but a select few.
A similar scenario can be made about religious fundamentalists, eugenicists, nationalists, etc...
Would you consider this action morally good?
None of that's relevant to Fallout.
Is it just me, or discussing if something is good or evil without establishing a moral system beforehand is kind of stupid?
The problem is you're applying a zero-sum, clear cut system to a world that by design is intended to not have one, where there are no good guys or bad guys, just guys trying to make a living and survive in the bigger picture. Sure, raiders and bandits are clearly bad people, but it's a world where everyone has done bad things to survive. No group has any influence without doing some horrible things, because that's the state of the world. 3 was the first game to try and push a good versus evil narrative, and many, many people didn't like that. In some ways 2 had elements of it, giving you no means of helping the Enclave despite 1 letting you side with the Master, but that also was a subject of criticism and, overall, the game went out of its way to not paint the Enclave as total evil. They're your opponent whether you like it or not, but they're not the bad guy from an objective standpoint.
Fallout was never intended to be Ultima, where you can point at one side and call it totally good or totally evil. Instead, everyone is flawed, some more than others, and you have to decide if the good outweighs the bad. Everyone has some kind of point to be made.