Fraust said:
This is getting ridiculous.
First off, about the Outcasts.
It's not too far fetched that the Outcasts are in contact with the west coast, after all, the Brotherhood is pretty much all about reclaiming lost technology, so why would the Brotherhood Outcasts leave after Lyons went "soft?" I can't really imagine a group of faithful Brotherhood soldiers saying, "Well, we're in D.C. There could be a vast amount of technology just waiting to be discovered! Taking that into account, let's go back home."
Just doesn't seem right to me. This point is also reinforced by the Fallout 3 DLC Operation: Anchorage, in which the entire premise is that the Outcasts are trying to get technology from a vault.
Well, it isn't a vault that they're trying to get tech from, but a military facility. Personally I find the situation "The door is locked by a simulator!" just plain daft, but whatever there. As far as contact goes, I believe they're still working on it, considering they're only recently a splinter group I think. Didn't the Outcasts form a year before you left the Vault?
In any case, they still hadn't contacted the West by the time of Fallout 3, as mentioned by Casdin I believe. The West broke communication from the East to begin with, so for all we know the West just wrote them off as dead weight to clean up after later after the issues on the West front (See: Van Buren and mentioned warring that led the Maxson kid to be stuck with Lyon to begin with) are subsided.
Fraust said:
Then, there's the argument of Washington D.C. doing waaaaay worse than the west coast, even after 200 years.
See, you guys make a really good point. It's completely absurd to assume that the CAPITAL of THE UNITED STATES would receive more bombs than other parts of the nation. (End sarcasm.)
It seems to me that you just rejected the idea of Washington D.C. being the capital of the U.S. during the war. Good job on looking ignorant.
It's bombed, suffers more from psychos altogether because of the Pitt up north, possible Vault 106 survivors (Yay drugs!) and Super Mutants that aren't hindered by a Vault Dweller, like the Master's Army was. Besides, Fallout's universe seems set up so pretty much anything can happen as far as redevelopment post-Great War is concerned. On the East Coast you have Cities and tribes side-by-side basically. And also, since the Capitol Wasteland is such a small area, there is nothing to say a giant city exists outside it. Just, because of the Super Mutant issues and like they really cannot form.
Fraust said:
Then there's Fawkes. There were a few super mutants who did turn out to be intelligent. It was a hit or miss type thing. Basing an entire group of people on one example is like saying that since one person takes a medication without any side effects, that everyone else that takes that medication will not experience side effects either. You're doing that "looking ignorant" thing again.
Let's see, what else have we got here...
Fallout 1's canon said that vault dwellers turned mutant would result in smart ones, wastelanders turned mutant would be dumb. That explains why Fawkes and the various ones that locked her up would be smart and the rest are dumb. Why Behemoths are dumb, despite being some of the first ones that have evolved in size and whatnot because of age, is probably because the FEV they were exposed to didnt prevent dementia?
Fraust said:
Persistent radiation.
Remember Necropolis, you know, that city that was founded by a group of people in a vault in which the door would not close properly, exposing the people inside to radiation, turning them into ghouls? Think about that.
Another thing about this. There's this little thing that life forms do, to adapt to living conditions. It's called EVOLUTION. You may have heard of it. Is it so hard to assume that over the course of 200 years the inhabitants of DC have evolved to become more resistant to radiation?
Fallout 2 had at least one individual who wasn't a Ghoul and also was born radiation-resistant. As for evolution...well, I don't really go for that theory, but mutation carried through reproduction can occur. Someone is mutated by radiation in a way that prevents radiation poisoning has children, they have that trait too.....
Fraust said:
Oh, and about the Brotherhood getting to the east coast.
They walked. It took them a year, but they did it.
Remember Harold? How did he get to Washington D.C.? Magic?
I bet he walked. And why wouldn't a group of soldiers, with advanced armor, weaponry and tactics do the same?
Harold is notorious for travelling large distances. Between Great War and Fallout 1, he had gone from Vault 29's location to the Hub. That's..... well, 1/3rd the way there. When he was sick in 2250's time period, aka Van Burenland, he ended up going back East more. And also considering his nature to want to explore (See: why he left the Nursery to begin with, where he went Post-leaving Vault 29) it isn't too far-fetched that he'd head to the East Coast just to see it.
Fraust said:
And about using the GECK instead of using it's parts to purify water.
Wouldn't it be nice if there was a machine that could make life inhabitable with no assistance? Yeah it would, too bad that's not what a GECK is.
A GECK is more of a stepping stone to help get humanity back onto it's feet. It's not a miracle machine that could cure the world. And if it were the case, why were several vaults stocked with multiple GECKs?
The GECK is a civilization jumpstart kit. It has more fertilizer components then anything. It also had a working cold-fusion reactor! Honestly I think it's just canibalized for parts that were needed to make Project Purity work.
Fraust said:
Slaves.
Ever considered that there just might be more people in FO3 than you encounter, that are interested in slaves?
Agreed. Fallout 1 and 2 both didn't show all the people in California, even in the locations they did show. Since The Capitol Wasteland is like the equivalent of the Necropolis....
Personally I just think they should've shown people leaving the Wasteland or something. Or just someone randomly coming to the Commons to provide items to trade throughout the area and such.
Fraust said:
Transportation.
Look at the landscape in Fallout 3. Just look at it. Do you think that environment would be a good one to drive a car in?
And then the vertibirds. FO2 ended in 2242. The Brotherhood sent a squad to D.C. in 2253. How long do you think it would take to find the materials and construct a vertibird?
I would assume too long to produce enough to send a group the size that was sent to D.C.
The Brotherhood could have had vehicles to get over, provided they found some in good condition and so forth. With a few repairs and modifications, they could have travelled acrossed the country easily. I just assume they broke down beyond repair when they got to the Capitol Wasteland or something.
Fraust said:
Scavenging.
Washington D.C. is a big place, even in a post apocalyptic setting. Then there's also the greatly decreased population.
But I get what you mean, there is no city big enough to sustain salvaging for 200 years, canned food doesn't keep that long, and neither does bottled water. In the year 2009.
The war happened it 2077. Maybe by then we have created preservatives that keep food safe indefinitely?
Also, the U.S. has a food surplus. Maybe it could grow larger in 70 years.
Agreed. However, there wasn't a surplus. In fact the country was suffering from a famine I think and food shortages. Then again, Fallout in general never has been good at representing things realistically...
Fraust said:
And who says that people don't make clothes and guns, and ammo in Fallout 3? You can make your own weapons, so why can't anyone else?
Radiation and doctors. Maybe some kind of improved radaway? Or maybe by 2277 they have found a good way to cure radiation poisoning?
Rad-away was always a good way to cure poisoning. Making a more convenient version is possible when it comes to the Enclave, but probably not random doctors. They probably just charge you for having to use it on ya. Also, guns and the like can be made. See: Make-shift gun from Fallout 2. Not to mention the workbench ideas that were in the cancelled Fallout tabletop. Personally, I would -love- to see a lot fo the concepts from the tabletop game setup put into a future game. That being....various workshops for starters.
Fraust said:
The Cult of Atom.
Basically, who knows? They're a cult.
Cults usually consist of really really crazy people.
Anyway, that's what I got.
And you made yourself seem like the most ignorant person I have ever seen.
I always assumed the cult leader just convinced the disciples that the bomb being deactivated was a test of faith or something. After all, if they can believe a faith about a bomb, they could believe anything.