The Steam Summer Sale starts this Thursday (probably)

Steam summer sale just started! The servers are melting down, so if you want to keep them hot, melting and down, you might want to refresh your steam page continuously!
 
I got:
Homeworld: Deserts of Kharak
StarCrawlers
Cities: Skylines Deluxe Edition
Emerge: Cities of the Apocalypse
DOOM

Keep in mind that Flash sales are gone now, so no use waiting for a super duper low price. The prices you see now will remain as they are for the coming week.
 
I got:
Homeworld: Deserts of Kharak
StarCrawlers
Cities: Skylines Deluxe Edition
Emerge: Cities of the Apocalypse
DOOM

Keep in mind that Flash sales are gone now, so no use waiting for a super duper low price. The prices you see now will remain as they are for the coming week.
I noticed the sales prices are not as good as I expected.

How is Homeworld Deserts of Kharak? It has really good reviews.

I got Duskers. Haven't played much but I like it so far. It's only 200 mb yet it does more than many AAA games that are 50 gigabytes.
 
I noticed the sales prices are not as good as I expected.

How is Homeworld Deserts of Kharak? It has really good reviews.

I got Duskers. Haven't played much but I like it so far. It's only 200 mb yet it does more than many AAA games that are 50 gigabytes.

At least for Witcher 2, Divinity: original sins, all beamdog titles and shadowrun games, the prices are the same as they were in gog summer sale. It's as if they made some kind of a deal. Still, some pretty good purchases to be made for less than 5€. I got:

Half Life 1. 1.99€ (never finished it the last time i played it a century ago)
Torchlight 2 3.79€
Insurgency 4.99€
Metro 2033 Redux 4.99€
Metro: Last Night Redux 4.99€
Empire Total War 4.99€
Mount and Blade: Warband 4.99€

>5€ i got:

Bioshock Infinite 7.49€
Icewind Dale Enhanced 7.99€
Talos Principle 9.99€
Divinity: Original Sins Ehnaced 19.99€

The IW and Divinity are a bit pricey for me (an economy gamer), but have great amount of great gameplay per that price.

Has anyone tried Legen Of Grimrock? I'm thinking if i should try it out, but i never played that type of dungeon crawler....
 
How is Homeworld Deserts of Kharak? It has really good reviews.
To be honest, I'm somewhat disappointed.
I was expecting Homeworld + Ground Control, so my expectations were high.
But atm it's a lot of rock-paper-scissor to me unit-wise and the controls are not that great. But I'm only 4 missions into the game.

I guess this just goes to show how great Ground Control was, so many years ago. It felt a lot more natural to command those squads than in Deserts of Kharak.
 
Has anyone tried Legen Of Grimrock? I'm thinking if i should try it out, but i never played that type of dungeon crawler....
First one is great, the second one, not so much.
It's pretty much what you'd expect from a game like that, it is literally a dungeon crawler with puzzles.
The 2nd one takes the dungeon crawl out and replaces it with "open world" which is just horribly designed IMO.

Anyway, as to me, here's what I've gotten so far:
The Age Of Decadence
Darkest Dungeon
Dragon's Dogma
Hard West
Shadows Of Mordor
Walking Dead Michonne
 
Can't say I'm seeing anything I'm crazy about so far and I'm trying to keep a low budget.

That said, I am interested in a few indie games and have bought 'The Room' and 'Hyperlight Drifter', though I've heard neither of them is particularly long.

My laptop also has the processing power of a run-down toaster, so I'm not expecting to be able to run any of the really good games on sale.
 
The Age Of Decadence
I'm surprised only now you've grabbed it. Have you tried the demo? The game's supposedly the hallmark of 2015 cRPG releases, along with Underrail and others.

Darkest Dungeon
Whoa, prepare to face the unforgiving punishments and permadeaths of one of the most popular roguelikes of recent times.

Dragon's Dogma
Ermm, this is a rather repetitive game with lots of insta-respawn as you enter and exit the city, with fast-traveling can only be unlocked as you find the 'device' and then find/buy the 'fuel' for it. The scope of the world felt large and small at the same time; it felt large because of lack of fast-traveling the first half of the game, and also because it suffers from Bethesda's theme park-set pieces syndrome where there are places that felt so disconnected from the rest of the world (especially since there are lots of places with cool and interesting name to it, yet it has no(!) explanation or backstory to it whatsoever); yet it felt small because following the main quests and side quests really only lead you to the same place over and over again. Unless you've played the console version.... well, mods will fix it, I guess. Haven't tried the PC version at all, so I don't know how KB+M feels, but since it was first and foremost console game I suggest prepare a controller just in case. At least (to me) combat felt satisfying overall because Shadow of the Colossus(!) and also because they did magic and sorcery right.

Also, this is just me, but I suggest getting the mod to add back the Japanese voice acting audio since (if it hasn't been fixed) pawn companion repeating their lines sounds very annoying and the major part of criticism since the console's days. At least in Japanese they don't sound so annoying (but that's just my weeaboo self).

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As for me, still waiting for Dishonored GOTY edition get hit by flash deal (currently 50% off, waiting for it to be 75%-80% off. Yes, I'm that cheap but I have spent quite some at GOG Summer Sale a week ago).
 
At least for Witcher 2, Divinity: original sins, all beamdog titles and shadowrun games, the prices are the same as they were in gog summer sale. It's as if they made some kind of a deal. Still, some pretty good purchases to be made for less than 5€. I got:

Half Life 1. 1.99€ (never finished it the last time i played it a century ago)
Torchlight 2 3.79€
Insurgency 4.99€
Metro 2033 Redux 4.99€
Metro: Last Night Redux 4.99€
Empire Total War 4.99€
Mount and Blade: Warband 4.99€

>5€ i got:

Bioshock Infinite 7.49€
Icewind Dale Enhanced 7.99€
Talos Principle 9.99€
Divinity: Original Sins Ehnaced 19.99€

The IW and Divinity are a bit pricey for me (an economy gamer), but have great amount of great gameplay per that price.

Has anyone tried Legen Of Grimrock? I'm thinking if i should try it out, but i never played that type of dungeon crawler....

First time playing Metro? If so you are up for a treat! Also you should have gotten Blue Shift and Opposing force for Half life 1.

Got the following from steam.
Dark Souls Prepare To Die Edition
DARK SOULS™ II: Scholar of the First Sin
Rise of the Tomb Raider - Season Pass

And from G2A/Kinguin/Bundle
GUN
35MM
Company of Heroes 2 - Victory at Stalingrad Mission Pack
Fallout 4 Season Pass
Metal slug 2-3-x

Sadly i can't find someone that got a key for Metal slug 1 up for trade.. Same with Empire total wars. I don't feel like wasting more money and i have enough bundle games i won't ever touch for trade so i'll just hope i find someone who is trading :P

Also my backlog is big enough for the rest of this year i think.

Anyway, as to me, here's what I've gotten so far:
The Age Of Decadence
Darkest Dungeon
Dragon's Dogma
Hard West
Shadows Of Mordor
Walking Dead Michonne

I got a big urge to get Darkest Dungeon.. But i guess i'll wait.
 
First time playing Metro? If so you are up for a treat! Also you should have gotten Blue Shift and Opposing force for Half life 1.
I have played the first one for maybe 20 minutes or so~, so i have an idea. Linux does not really have all that many good native ports of fps games, so this was a no brainer.

Got the following from steam.
Dark Souls Prepare To Die Edition
DARK SOULS™ II: Scholar of the First Sin
Rise of the Tomb Raider - Season Pass

And from G2A/Kinguin/Bundle
GUN
35MM
Company of Heroes 2 - Victory at Stalingrad Mission Pack
Fallout 4 Season Pass
Metal slug 2-3-x

Sadly i can't find someone that got a key for Metal slug 1 up for trade.. Same with Empire total wars. I don't feel like wasting more money and i have enough bundle games i won't ever touch for trade so i'll just hope i find someone who is trading :P

I have never really put much effort into figuring out steam, besides just launching games and configuring it to work for non mainstream linux distributions. Wtf is a season pass, keys and those picture things you get from games? :D
 
Anyway, as to me, here's what I've gotten so far:
The Age Of Decadence
Darkest Dungeon
Dragon's Dogma
Hard West
Shadows Of Mordor
Walking Dead Michonne
I have played the first one for maybe 20 minutes or so~, so i have an idea. Linux does not really have all that many good native ports of fps games, so this was a no brainer.



I have never really put much effort into figuring out steam, besides just launching games and configuring it to work for non mainstream linux distributions. Wtf is a season pass, keys and those picture things you get from games? :D

Season pass is basically all/most dlc's in a pack. And often you can buy it from start and when a new dlc comes you get it as you allready paid for it more or less. Cheaper than buying all the dlc's.

And by keys i mean cd-keys.

The pictures or cards can be used to craft badges wich gives you steam exp. It might be worth it to get to a certain level to get rare drops of booster packs wich gives you cards. But more often than not you should just sell them on the market.

Sold a few cards today and got like 1 euro from some of the games i bought :P
 
I got a big urge to get Darkest Dungeon.. But i guess i'll wait.
After torturing myself through 6 hours of it; I'd advice against it.
The game is one of those fake difficulty games trying to pose itself as "no we're totes difficult guys! rly!"
RNG difficulty is not proper difficulty. There is zero difficulty in the RNG fucking you over.
It's all about "how bad will my luck be and how much will the game fuck me over".
It's one of those games where it seems like the developer behind it are so hyper-terrified of handholding that they design the game to be as unforgiving as possible and forget that that doesn't mean it makes it difficult, it just makes it unfairly unforgivable.

I knew I shouldn't have broken my god damn vow to not buy any more rogue-lites, yet I did and yet again I wasted money on a shitty game.

Difficulty means that if you have the skill to do something then it is up to you to prove your skill and succeed despite the odds against you. RNG'ing everything is not difficulty, it is about luck, pure and simple. Fuck, even pen and paper RPG's rely less on dicerolls than rogue-lites.
 
So far I haven't really gotten anything special. I did finally get both the expansions to Pillars of Eternity, The White March. Took a while to actually get into it until I began following a beginner's guide, now I can't put it down. Let's see.. I also got the new Witcher 3 DLC Blood and Wine. I also got the new Don't Starve DLC, Shipwrecked. Basically I've just been buying DLCs I missed out on before, haha.

Can anyone recommend Stardew Valley or not? I used to absolutely adore the Harvest Moon series as a child, and from what I've heard it's basically a revamp of that made by 1 guy. My favorite Harvest Moon was the one on the N64, hands down.
 
Not much in the sale that I'd want to throw my money for.

The game is one of those fake difficulty games trying to pose itself as "no we're totes difficult guys! rly!"
RNG difficulty is not proper difficulty. There is zero difficulty in the RNG fucking you over.
It's all about "how bad will my luck be and how much will the game fuck me over".
It's one of those games where it seems like the developer behind it are so hyper-terrified of handholding that they design the game to be as unforgiving as possible and forget that that doesn't mean it makes it difficult, it just makes it unfairly unforgivable.

You're probably not going to like Age of Decadence either.

 
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After torturing myself through 6 hours of it; I'd advice against it.
The game is one of those fake difficulty games trying to pose itself as "no we're totes difficult guys! rly!"
RNG difficulty is not proper difficulty. There is zero difficulty in the RNG fucking you over.
It's all about "how bad will my luck be and how much will the game fuck me over".
It's one of those games where it seems like the developer behind it are so hyper-terrified of handholding that they design the game to be as unforgiving as possible and forget that that doesn't mean it makes it difficult, it just makes it unfairly unforgivable.

I knew I shouldn't have broken my god damn vow to not buy any more rogue-lites, yet I did and yet again I wasted money on a shitty game.

Difficulty means that if you have the skill to do something then it is up to you to prove your skill and succeed despite the odds against you. RNG'ing everything is not difficulty, it is about luck, pure and simple. Fuck, even pen and paper RPG's rely less on dicerolls than rogue-lites.

That's basically what I didn't like about the game in a nutshell, which is a shame because it's got really good art design and a solid concept behind it.

If they'd actually bothered to make it challenging rather than just random, I would've seen it through to the end.
 
Can anyone recommend Stardew Valley or not? I used to absolutely adore the Harvest Moon series as a child, and from what I've heard it's basically a revamp of that made by 1 guy. My favorite Harvest Moon was the one on the N64, hands down.
Well I haven't played Stardew Valley or Harvest Moon but I've never seen a negative review for Stardew Valley. It's getting stellar reviews.

From what I've read it looks like if you are a Harvest Moon fan it's worth looking at.
 
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You're probably not going ot like Age of Decadence either.


I guess we'll see if I end up ranting about it too.
But dicerolls in combat? I can stand that. But constantly getting stress and diseases and afflictions and negative quirks and then getting back into town and not having the money to treat them all and then having that fucking god damn caretaker taking up a spot in the tavern or church that I need for an NPC so I can't treat them so I sent out another squad and because I didn't have access to a healer they get fucked over way too quickly and come back all broken too, now I got two squads to treat and not enough money for even one of them so I hire more people and send them out and take a wild fucking guess what happened... They come back with afflictions, diseases and negative quirks too. So now I have 2 parties to treat and the first party I treated? They're kind of ready for action again but they still got some stress to deal with and one of them got a disease but I deal with it and at this point I have 20 members, 17 out of which have afflictions, every single one of them have 5 negative quirks each, some of which have doubled down so I have to put them in the treatment ward to even get rid of the fucking things, half of them have diseases that bog them down and I don't have enough resources to upgrade anything or money to spend treating anyone. So I basically have to send out a party that is already fucked over to grab whatever they can and abandon the quest before one of them dies from a god damn heartattack again and maybe eventually, if I grind over and over and over and over and over and over again I will be able to upgrade the church and tavern enough that the treatment costs aren't fucking absurd and I'd rather not deal with that kind of grind-a-ton.

I very much doubt Age Of Decadence will be 'that' bad.
 
Sounds like RNG isn't really the problem, but the overall design of how the game is supposed to work and flow.
 
Sounds like RNG isn't really the problem, but the overall design of how the game is supposed to work and flow.
Someone in the reviews of the game pointed out something interesting.
https://steamcommunity.com/stats/262060/achievements
Only 1% of players have even finished the game.
It has been out for 5 months.
Only 1%.
1...
Yes, I'd say that if only 1% of players are able to finish the game then something is wrong.
If an overhaul mod comes along that fixes a lot of the issues in the game then I'll definitely give it another try but for now I'd say that it is horribly designed. Like I said, like the developers were so scared of handholding that they designed the game to be unfairly unforgiving.

Rant on what I think would improve the game:
  • When an enemy miss an ally then the ally should take a slight stress hit. I mean, they just barely made it out of that attack!
  • But if the ally 'dodges' the attack, then that should embolden them. Fuck yeah your attack couldn't hit me! Decrease stress.
  • When you have to sleep in longer dungeon crawls the sleep should automatically reduce stress by 30 points (additional stress can be removed by camp skills) and if you wake up to an ambush you should regain 10 points.
  • Holy Water should heal the player but not reduce stress.
  • However... Using healing items to remove bleeding, blight or debuffs should reduce stress. (Makes perfect sense to me. If I'm bleeding profusely then I'm going to fucking panic but if you stop my bleeding? Then I'm going to calm down)
  • A character who's detailed to be X should give the entire party a very slight stress decrease if you use them on the appropriate object. A Grave Robber who digs up a grave should have a high chance of resist against a trap and if a trap happens then no stress increase. If no trap happens then the entire party should get a decrease in stress as they are glad that they brought that party member along. Hound Master is used for cadavers. Occultist and that mage healer girl is used for stacks of books. Man-At-Arms and Alabaster is used for weapon oriented look objects etc etc.
  • When someone gets 100 in stress it shouldn't automatically mean 100% an affliction or a uh... The opposite thing (whatever it is called, I forgot)... There should be a chance that they don't receive either.
  • Hell, create a unique new upgradable in town where you can train characters in how to mentally resist going cray cray which ups the chances of getting a positive affliction (still don't remember what they're called) or not receiving either.
  • Create some kind of upgradeable thing in town where characters can be trained in how to deal with stress so that they take less of it. (The idea I have is that there are several different ways you could train a character so they get a perk for that, but they can only get 2. So do you want your character to get 'less' stress (you can't block stress out completely) from diseases? Or do you want them to get less stress from other characters dying? How about from traps? Or darkness? Some of these perks could be more useful depending on the character and their line-up in combat than other perks would be.
  • There should be new usable loot (holy water, bandages) that you can only find in dungeons and which you can store and bring along with you when you set out for a new raid so that if your party doesn't contain a healer then you can use the healing items you've stored up so that it isn't a complete and total waste of time.
  • The upgrade cost of things in the town need to be reduced, drastically.
  • Remove the fucking priest who's always taking up a god damn spot in the church or tavern. He's in the way and is just fucking everything up.
  • Diseases should have a moderately small chance of passing on their own.
  • Quirks should happen far less than they happen now. Positive and negative alike.
I think that the biggest issue about Darkest Dungeon is the "stress" mechanic. Overhaul that and the game would improve drastically. But there are other things that also need to be improved upon. I don't want it or afflictions removed. I just want it toned the fuck down and overhauled. There are far too many ways to 'get' stress and not nearly enough ways to 'reduce' it .

[edit]

Yknow what, I got another thing to bitch about when it comes to Darkest Dungeon:
Right, so you have a party going and the things are going relatively fine, none of them are afflicted yet, one of them has like 70 in stress but that's aaight. Now you come across two sorcerer looking enemies that has two meatheads guarding them in the front. The two sorcerers cast spells to increase stress on the guy with 70 Stress and now he got the affliction Selfish. He now starts talking shit and it is bringing everyone else down, everyone gains stress whenever he opens his yap during his turn. Next turn, sorcerers are still alive, couldn't kill them in the previous turn. They now start stressing out the other members. Now another one got an affliction, Hopeless. Starts talking shit too. Stress is building up in the remaining two members, now they got afflictions too. Entire party is afflicted. You beat the enemies and move on, every couple of steps one of them says something that stresses the others out. Stress keeps building up, next enemy encounter, nothing special, it takes its time to kill but you come out of it with no one dead. Oh would you look at that? Two of your characters have 180 in stress. Gain enough stress and they heart attack and will be ready to croak. I guess you gotta abandon the quest.

And everything was going so nicely before those two sorcerers....
Ugh....
 
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