There is something rotten in Fallout New Vegas

No need for you to get snarky with me.

I'm sorry I repeated what you said, and sorry if that made you feel as though your post is being ignored, but you could have easily raised that politely.
I'm not getting snarky, I'm asking if my posts are being hidden leddit-style.

By the way, Powder Gangers. Are they the perfect early-game enemy group or what? They throw long-fuse dynamite and shoot shit guns at you and run at you with shit melee weapons, teaching you how to deal with all of these basic attacks. Lore-wise, they also perfectly illustrate the NCR's incompetence, short-sightedness, willingness to give convicts penal labour, and abundance of explosives and other supplies. The first time you even see the NCR? Holed up outside a town the Powder Gangers took over, waiting for the protagonist to save their asses thanks to Wait-And-See Oliver. You can do so and help the NCR (And get that radio iirc) or keep the town independent, either with an incompetent robot sherrif or a brutal western sherrif and former convict, because fuck NCR.

Then you travel onward to the next town, Nipton, and it's here that the Legion tells you EXACTLY who the REAL main villain of these games are. The powder gangers are strung up and crucified on power lines, for god's sake. It's time to move on from the Powder Gangers, and either join or fight the Legion.

And yet, for the skilled players that went north and skipped the lore stuff, there's the raiders up north, especially the Fiends. God, this game's a masterpiece.

Fuck Fallout 4 and its Triggermen and bootleg greasers and "OMG won't this stupid lore-breaking idea be super KEWWLLLLLL?" nonsense. Sure, FNV didn't have a big dumb area full of walls and big dumb raiders. Instead, it had Three Card Bounty, raider parties with bosses and unique-ish gimmicks.

Edit: Also, Geckos. The first enemy you fight in FNV, after being taught how to point a gun and shoot bottles with it, is a moving target that runs straight at you and bites you. It's smaller than the average human, teaching you to aim, and it's nonhuman so you'll feel nothing for killing it. Then you kill Powder Gangers for messing with the town that saved you and was nice to you, then you go kill more Gangers and monsters and generally have a good time. You're used to killing humans and not getting shot to death by the time you get to Primm, and then you're ready to take on the legion.

Compare that to Fallout 3 and 4's opening with the shitty radroaches. Then the raiders you mow down. Lame!
 
Last edited:
I love the Powder Ganger and I especially love the fact that they DO NOT evolve with the player.
Good point. They don't evolve with the player or get strong enough to take on the NCR or Legion. They're a bunch of bandits on a lower level than the two titanic countries only people like House and the Protagonist can fuck with.
 
The Courier kills loads of White Legs, but apparently killing their GENERAL is such a massive problem that it turns the Sorrows and Joshua into hardened war-mongers, when throughout the DLC I (and them later on) have been gleefully massacring White Legs like nothing.

The Sorrows are still totally cool with you if you spare Salt-Upon-Wounds, but you have still killed a large amount of the White Legs populace that was fit to fight, but killing this one dude (and the GENERAL of all people) just emotionally cripples them.
 
Last edited:
The Courier kills loads of White Legs, but apparently killing their GENERAL is such a massive problem that it turns the Sorrows and Joshua into hardened war-mongers, when throughout the DLC I (and them later on) have been gleefully massacring White Legs like nothing.

The Sorrows are still totally cool with you if you spare Salt-Upon-Wounds, but you have still killed a large amount of the White Legs populace that was fit to fight, but killing this one dude (and the GENERAL of all people) just emotionally cripples them.
It's an execution of a war prisoner, you can't compare his death to death of his soldiers in a fair fight.
Even Nazi generals and head scientists had trials, Joshua wants to kill Salt based only on his judgement. Daniel doesn't see it as fair, so he packs and leaves.
 
Why are all the raiders and fiends sporting S&M clothing.
I always interpreted Fallout as being a pulp, almost comic book style setting instead of a realistic portrayal of how people would behave in an apocalyptic scenario.

The Supermutants aren't supposed to be believable creatures, there supposed to be comic book style almost frankenstein's monster-esque monstrosities.

Similarly Fiends and Raiders in New Vegas are supposed to remind you of a cross between Mad Max style gangs and the stereotypical skull-wearing post-apocalyptic savages you see in cliched post-apocalypse, because it's a pulp setting.
The Sorrows are still totally cool with you if you spare Salt-Upon-Wounds, but you have still killed a large amount of the White Legs populace that was fit to fight, but killing this one dude (and the GENERAL of all people) just emotionally cripples them.
Put it this way: It was necessary to fight The White Legs. They were invading, and it's a "It's us or them" type scenario, where someone's going to die regardless.

Salt-Upon-Wounds was captured and unarmed. Taking action against him wasn't necessary for the survival of the tribes. By killing him, you aren't avoiding future bloodshed, you are simply showing the Sorrows to take vengeance on there enemies.

If you kill Salt-Upon-Wounds you are teaching The Sorrows that during war there has to be retribution, and you have to punish those

If you spare Salt-Upon-Wounds, you are teaching the Sorrows to fight when necessary, but to be merciful whenever possible.

One of these would suggest war is something done for retribution, which would obviously lead them to conclude that they have to fight wars over every transgression, the other suggests that war is a neccessary evil and bloodshed should be avoided if possible, which would lead them to conclude that they should avoid war if possible, but not cower away from it.
 
Last edited:
i must confess trought the reading of this topic , i was constently reading it whit this tone
and i must admit it was a very amusing .
 
Anyone find it odd the 4 survivors of the Nipton massacre just happened to ALL be Powder Gangers? (Oliver Swanick, Boxcars, and the two enslaved powder gangers whom can still be rescued).

Out of all the native Locals, Travelers, Prospectors, NCR troops, left massacred around the town it just happened the survivors are Powder Gangers and even the ones still alive on the verge of death from being crucified are all Powder Gangers too.
 
Anyone find it odd the 4 survivors of the Nipton massacre just happened to ALL be Powder Gangers? (Oliver Swanick, Boxcars, and the two enslaved powder gangers whom can still be rescued).

Out of all the native Locals, Travelers, Prospectors, NCR troops, left massacred around the town it just happened the survivors are Powder Gangers and even the ones still alive on the verge of death from being crucified are all Powder Gangers too.
The town was heavy with Ganger influence most likely to make you sympathize slightly with Legion.
 
In certain dialog options Manny just seems to be jealous of Carla, which does kinda hint that Manny has an attraction to Boone. Or at least doesn't think she's good enough for him. Or both. Instead of being a good supportive friend, he kept fighting with Boone's wife and even said he was glad she died.

Then there's the fact he "was" a Great Khan, but even though he supposedly left and enlisted in the NCR he faked being sick to avoid fighting his ex-comrades. Later he was mysteriously involved in the Great Khans helping Benny.

Also when you ask him about it, he says he loved being a Great Khan. Nothing explains why he left to join the army, so call me paranoid but I think he might have been a Great Khan spy that they sent to the NCR. Or at the very least, he stayed a Great Khan sympathizer. After he left because of the Bittersprings massacre (this much I actually believe) he kept being a Great Khan informant, as showed by the logs on his computer or himself that you need for the main quest.
 
.

Then there's the fact he "was" a Great Khan, but even though he supposedly left and enlisted in the NCR he faked being sick to avoid fighting his ex-comrades. Later he was mysteriously involved in the Great Khans helping Benny.

Also when you ask him about it, he says he loved being a Great Khan. Nothing explains why he left to join the army, so call me paranoid but I think he might have been a Great Khan spy that they sent to the NCR. Or at the very least, he stayed a Great Khan sympathizer. After he left because of the Bittersprings massacre (this much I actually believe) he kept being a Great Khan informant, as showed by the logs on his computer or himself that you need for the main quest.

I never even considered that. Just goes to show how good written dialogue can be interpreted in a number of different ways.
 
Back
Top