There is something rotten in Fallout New Vegas

Man, so what happens in Goodsprings considering that their water tower got built on a cemetary?
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This perfectly sums up why I can't take people who think Dead Money is the worst DLC seriously.

Dead Money offers new challenges, makes it so you need your wits to pass through. You start to figure out different strategies to get past. It changes the pace of the game in a way that's brilliant and requires more thought to survive.

Old World Blues - FUCK NEEDING YOUR WITS TO SURVIVE, IT'S MORE FUN FOR THE PLAYER TO BE BOMBARDED BY ENEMIES CONSTANTLY, WITH NO CHANCE OF ESCAPE!, NO NEED FOR STRATEGY, JUST MORE DAKKA!
The problem is mostly that Dead Money takes away most of the tools you've worked hard to get and instead puts you in a situation where you're constantly having to go slowly to avoid loudspeakers and traps, you have to deal with bulletsponge enemies with very bad equipment, and everything feels just so slow and tedious. The writing is alright, but I've heard a lot better.

OWB, meanwhile, gives you everything you could want or need to deal with the challenges ahead, the game lets you progress at a fairly brisk pace, it's actually interesting to explore, and to top it off, the writing is fantastic, being a hilarious comedy with the Think Tank and Mobius with a subtle background of OH MY GOD THAT'S TERRIFYING with the background lore and a pretty decent ending. I personally never felt I was being bombarded by enemies, since the game gave me everything I needed to progress.
 
The problem is mostly that Dead Money takes away most of the tools you've worked hard to get and instead puts you in a situation where you're constantly having to go slowly to avoid loudspeakers and traps, you have to deal with bulletsponge enemies with very bad equipment, and everything feels just so slow and tedious.
That bolded part is in no way a problem. It fits thematically AND mechanically with the theme 'Begin Again'. Why is it bad to slowly avoid loudspeakers and traps? And I don't recall having to deal with any bulletsponge enemies. You've got good equipment that deals pretty good damage to Ghost people's head, police pistol for Guns, holorifle for Energy Weapons, Cosmic Knife/Knife Spear for Melee, Bear Trap Fist for Melee.... it's slow, yes, but nothing too tedious, and compared to the rest of the games and other DLCs, it's a nice change of pace.
 
Anyone else feel like the creators of OWB were pressured to make a Player Home for the player that finishes OWB, a player home nicer than the bunker place thing you get after completing Dead Money?
 
The strange meat pies could just easily be explained as her buying them as cheap food from vendors without knowing what it's in them. Maybe she just thinks it is road kill or something.
 
The strange meat pies could just easily be explained as her buying them as cheap food from vendors without knowing what it's in them. Maybe she just thinks it is road kill or something.
How could road kill exist in a world where roads are broken decorations, rather than things functioning cars travel across?
 
There are traveling merchants and the NCR has working vehicles. They could also be things killed by the powder gangers or traders and left to rot.
 
The Gun Runners also have some strange meat pies in their "base". I always take Strange Meat and Strange Meat Pies as meat or pies made of meat that we don't know where it came from. Obviously they are associated with cannibals and strange meat and pies are most human made, but I can see some cases where it can be just some random meat no one knows where it came from (like Walpknut says).
Let's not forget that the game also have Human Flesh, so why would they differentiate between Human Flesh and Strange Meat if they were always the same?

Also Human Meat is way more effective at healing than Strange Meat, so in a way it would make sense that Strange Meat is meat (human or not) that is kinda spoiled or past it's prime (it reduces the Strength by one value, so it can't be good). While other meat (like brahmin meat, human meat, big horner meat, yaoguai meat, etc) is fresher, doesn't reduce strength and heals much more when consumed.

So in conclusion, yes, Strange Meat and Pies are mainly made to be human (specially in Fallout 3), but there is nothing in game that says they can't be something else in some cases (and it even seems to suggest that).
 
Anyone else find it odd you can often spare the lives of leaders from horrendous crimes and atrocities and it's made a big point, while blowing away dozens upon dozens of their underlings and followers into oblivion like their lives were nothing?

This has always been a bit of peeve of mine. I mean why the hell should Salt-Upon-Wounds be spared and practically the sole survivor while he orchestrated the entire invasion and everyone dies around him while he is the true evil? Why should he get a second chance and not anyone else under him just following him?


Tabitha it was practically the same thing. I shot away all of the underling mutants following orders while Tabby and Rhonda ride into the sunset together.
 
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Anyone else find it odd you can often spare the lives of leaders from horrendous crimes and atrocities and it's made a big point, while blowing away dozens upon dozens of their underlings and followers into oblivion like their lives were nothing?

This has always been a bit of peeve of mine. I mean why the hell should Salt-Upon-Wounds be spared and practically the sole survivor while he orchestrated the entire invasion and everyone dies around him while he is the true evil? Why should he get a second chance and not anyone else under him just following him?


Tabitha it was practically the same thing. I shot away all of the underling mutants following orders while Tabby and Rhonda ride into the sunset together.
Maybe it's a statement about leaders and followers. "Followers are rabid attack dogs, and you can kill those of your enemy without guilt. But an enemy leader, he represents something, what you do to him or with him matters".

Or maybe because most talking NPCs don't attack first and get shot down in VATS, the player character can choose to talk to and spare them.
 
How could road kill exist in a world where roads are broken decorations, rather than things functioning cars travel across?
There are functioning cars in the Fallout Universe.

In Fallout 2 you repair a Highwayman, which you use to drive. This isn't the only functioning car in the Fallout universe either, given that the NCR Rangers Headquaters have a car park, there is a proffesional car hop working in the NCR, and why there is a proffesional chop shop able to run in New Reno.

Plus in New Vegas, you see various military trucks, presumably brought there by the NCR.
Anyone else find it odd you can often spare the lives of leaders from horrendous crimes and atrocities and it's made a big point, while blowing away dozens upon dozens of their underlings and followers into oblivion like their lives were nothing?

This has always been a bit of peeve of mine. I mean why the hell should Salt-Upon-Wounds be spared and practically the sole survivor while he orchestrated the entire invasion and everyone dies around him while he is the true evil? Why should he get a second chance and not anyone else under him just following him?


Tabitha it was practically the same thing. I shot away all of the underling mutants following orders while Tabby and Rhonda ride into the sunset together.
Technically, if you have a high enough stealth skill, or keep running for long enough you can avoid combat with the underlings.

Or you could argue that the underlings were just unfortunate casualties, and that by convincing the leader to back down, you are ultimately saving more lives for those just following orders.

Or you could argue that there's a difference between how you treat someone running towards you with a spear and how you treat someone whose literally been captured(As Salt upon Wounds has)
 
The choice between sparing them or not is up to the player. If you don't think Salt Upon wounds deserves to walk away free you can take that option. There is even a way to prevent the cold execution from making Joshua Graham descend into his Legate persona forever.
 
Salt and the rest of the WL are already dead when they lost the battle in Zion.

As you recall, kill or not they don´t matter, what matters is the effect that these actions (cold-blooded execution of prisoners) causes in a tribe of ignorants.

As for Tabitha, she has mental problems. Partially "fix" her through Rondha aptly guarantees good karma because she stops the attacks on the locals.

So I do not think it's odd.
 
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