ThatZenoGuy
Residential Zealous Evolved Nano Organism
Haven't yet played it, looks almost like fun. For a mindless shoot'em'up.
Its not.
Damage sponge enemies, EVERYWHERE.
Haven't yet played it, looks almost like fun. For a mindless shoot'em'up.
Well yeah, the whole thing was a stupid design choice from the start. They give the player a suit of PA within the first half hour of the game (along with a minigun and a deathclaw to kill), so in order to not break the game they have to nerf the suits in some way. That's idiotic from the start, and I've already said how I would have done it.Balancing wouldn't be an issue if enemies were actually competent, power armour was actually hard to aquire, and perhaps maintaining it was hard. ;P
Frankly I've heard that before from some Bethesda fans, not saying you're one, but it pisses me off.
"Tee hee, I've got 20 power armour suits, the fusion cores are just for balancing"
WHY THE FUCK ARE POWER ARMOUR SUITS BEING DISPENSED LIKE CANDY THEN!?
I have to disagree with the complicated making animations for the classic games. They made tens of quite detailed death animations with many frames, all they needed to do if they wanted to Power Armor affect your speed or movements was making the frames play slower, or limit you to just walk and not run or anything else like that.Also, I wouldn't give too much on the fact that PA never used to mess with the animations. In the classic Fallouts it was complicated to make vastly different animations for the characters, and little differences can't really be seen in an isometric perspective. And let's face it, the running animation in Fallout 1/2 with the armor on looks goofy as shit. As for the intro, well, it's overanimation necessary to deliver the message of the scene, and it's necessary because the overall graphic fidelity of the scene is quite low. Wouldn't read too much from it.
In Fallout 3 and NV PA is treated as normal plate armor, which makes it look all skinny and weak (which, if I remember correctly, was one of many criticisms people had about them).
I like how Fallout 4 added some bulk and weight to the feel of the armor, but I disagree that it makes it too much like a mecha sort of thing. But as I said, the whole PA thing could have been much better and more in-depth...
>Can't weild a power fist with power armour.
^_^
>Can't weild a power fist with power armour.
^_^
Did I also say how much I liked the inclusion of pipe guns again?
I know we're post-post apoc, but that doesn't mean everyone has a gun-runner outlet store. The pipe guns just felt natural. (The Laser 'Muskets' didn't - too forced into a caricature).
Pipe guns are nice.
Pipe guns being fucking everywhere, fairly 'high tier' if high level, and being pre-war creations, isn't nice.
They're zip guns. It's not that illogical that in the pre-war generation which was chaotic and collapsing that the gangs would churn 'em out. It is however a bit too egregious to have the exact same model on a magazine cover, however.
It does reduce speed. I do not remember the exact value since last time I checked anything on Fallout 4 was almost last year and I don't have it installed at the moment (laptop doesn't have much HDD space and I wouldn't play the game anyway).Does the power armor actually affect movement speed in Fallout 4?
I have no problem with pipe weapons being in the game, I do have a problem with how they look and seem to be made, those things would explode on your face if used...
Only if they have the plans/blueprints. Which anyone these days can get access to thanks to internet.Literal camel farmers in the middle of buttfuck nowhere can make fully functioning AK 47's in their sheds.
Only if they have the plans/blueprints. Which anyone these days can get access to thanks to internet.
200 years in a future after an apocalyptic nuclear event, where information couldn't be easily shared even before the bombs fell, makes it harder to achieve this.
Remember that even a powerful trading company like Crimson Caravan needs the Courier to be able to steal the plans to make weapons from the Gun Runners. So even a rich and powerful company (one of the most powerful, if not the most powerful West Coast companies) doesn't know how to make guns without the plans (which are highly guarded/protected by those who have them).
Weirdly enough, Fallout 4 does have what appears to be a fully functioning AK clone handmade in the wastes, the Handmade Rifle from Nuka-World.
So... When Fallout New Vegas tells us and even has an entire quest about the Crimson Caravan needing weapon plans so they can make weapons. You jump into "They are complicated weapons"... They are not complicated weapons, they make some complicated but they also make revolvers, pistols, sub machine guns, chainsaws, etc... The Crimson Caravan woman says they need the plans so they can get into the making weapons instead of selling scavenged ones.