Things we learned from Fallout 3

Yar. The quest itself wasn't terrible the but content within the quest was so agravatingly stupid I just ended up slaughtering everyone within their lair. After finishing the quest of course.

EDIT: Blood stays absolutely fresh after 200 years of sitting in an old first aid kit.
 
238. shopkeepers will buy any generic crap you shove at them no matter how useless and the economy will be destroyed as soon as they realize most people dont need rusty tin cans. SELL EM WHILE YOU CAN!!!!
 
243. Bears and Ants have mutated so bad they can now refuel the lanterns in their lairs. They have hidden oil reffineries . See Fallout 4 for new missions about these.

244. You can tell a dog to go and wait for you in a place he's never heard of , he'll just go and wait there forever. Alternatively, humans cant go up a ramp without falling like a crap and die (or insert wtfever) .

245. You will never find anything worth spending your 30000 bottlecaps that weight nothing (dunno where you put them, personnaly i tend to stock them in my asshole to prevent pickpocketting). To make sure the whole story sucks, vendors will add new shits in their inventory only once you find them at every corner of the streets.

246. You will always do more damage with a rusty pistol than with a 100% condition missile launcher (i mean to others, doesnt work the other way around).

247. Never give Charon a metal helmet or he will wear it instead of his fully repaired power helmet, and you'll see his ugly face again. AFAIK Darth Vador has never been reported to make such mistake.

248. To repair a knife you will need another knife, or preferably, many knives. Alternatively , Doc Hoff will repair it with his cakes, a couple stimpacks and 3 bubble gums.

249. Books are like condoms, you use them once then they are worthless and you throw them in the radioactive toilets.

250. Yao guais weight half a ton. Though, no matter what you do, you will only be able to get 1 kg meat out of them. On the other hand , dont get fooled by your eyes, giant radscorpions have 4 stings. Bastards.
 
251. Beth decided to do to Fallout what George Lucas and Steven Spielberg did to E.T. and Indiana Jones. Except for the phones instead of guns thing, although I wouldn't put it past them.
 
252. Forget about Enclave soldiers equipped with Power Armor and plasma weapons, mutant hillbillies with shotguns can pawn them every day.
 
253. A firearm's muzzle velocity is proportional to your skill with that weapon. In the hands of an unskilled shooter the bullet will leave the rifle with a pop and bounce off the target. Therefor you never need to supervise first-time shooters at the range, 'cause they won't be able to do any DMG anyway.

254. Children can't really be killed, meaning when driving you needn't ever slow down by schools, nurseries or orphanages.

255. Drugs aren't really that bad as the government propaganda says. Hell, I gobbled pills, took jet and everything else, and 150 caps was enough to heal me. Sweet lady H, here I come!

256. Some residents of the wasteland, merchants in particular, have mutated to the point of being able to survive as much as 22 headshots from a handgun to a naked, bare head. It's unknown if this is a result of super-dense bone structure and bulletproof forehead or being able to function normally with 1/4 brain tissue by volume left intact.

257. It's not the game that's shallow or stupid, it's your fault. There are proven ways of making you enjoy Fallout 3. One of them is lobotomy.
 
258. When you reach the end of a map, a invisble force feild will be there.

259. Building a town around a undetonated nuclear bomb is a good idea.

260. Putting on loads of metal armour can make you carry more.
 
Someone should create a mod with a single ghoul NPC running around at Bethesda ingame side being a Vault Tec executive and having a lot of dialog explaining all that stupid designs like for example:


"Why are there still children in Little Lamplight ?"

"You know Vault Tec wanted to support more children but lacked funding, so they created these cave fungi to expanded their life span about the factor 100."


"Isn't drug addiction uncurable ?"

"No! Vault Tec is business partner of several medical companies that worked hard to ensure the people believe that drug consumption is hell of a fun party and can always be cured afterwards."


"Why can't I find some fallen girls ?"

"Because they made too much trouble in the Enclave SRB, so we sold em to those muties to dip them in the vats."


"I can heal incredible easy with stimpaks, why not repair my tech equip that way ?"

"Because Vault Tec wants to sell tech equip, so we made them break easily and unrepairable without sacrificing other parts."


"Why can Morph ... I mean Med-X, a pure painkiller, protect against bullets ?"

"We love drugs here at Vault Tec. But maybe you're still in a simulation."


"Why do we still use bottlecaps instead money like the NCR ?"

"Because we at Vault Tec all turned into mindless ghouls who love to drink nuka cola."


"I have a shitload of rockets with me, why can I still walk ?"

"Because Mothership Zeni licensed us weightless ammo in return for alienating our fallout world."
 
264. Washington D.C. was never hit by nuclear weapons. Most post-war scientists agree that a rather unfortunate pile-up of high explosive, nuclear powered vehicles happened on that faithful day in October, 2077.
 
266. I saw a mudcrab in the woods, er, I mean Mirelurk, nasty little creatures, but the meat is tasty.

Did a rash of crabs breakout in Beth's offices?
 
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