Things we learned from Fallout 3

190. Everybody is a fucking muppet.
191. Though everyone knows about Vaults and were desperate to get into one, noone seems to be amused that U are a fucking vault dweller.
192. Galaxy News Radio? What the fuck? Big One, Static, Bombs, people go burn and stuff, and a fucking Radio?
193. Nobody nuked Washington D.C.
194. U can't get irradiated by talking to or just stand near the Ghouls, and their "towns".
 
195. Despite having superior military assets such as a mobile base and a satellite uplink to armed satellites the Enclave leaders apparently see no point of deploying these against the headquarter/base of their biggest opposition, rather waiting for their enemy to perform an attack on their outposts and their secondary headquarter which still compels them to use their satellite weapon only once.

Hence the Enclave is in general incompetent, technologically advanced but incompetent in how to use this superiority of technology and resources effectively.

196. There are such things as laser 'shotguns'.

197. Like any cartoon villain the Enclave only merely experienced a set back but will be back for more punishment.


Danilh said:
You learned that from Fallout 3?

Well it was more something I learned after playing Fallout 3 and people here started to say their own opinion that did not always match that of the majority.

For some reason people feel to subscribe to NMA to tell how much we whine and complain, why Fallout 3 is a good game (not their own opinion, its the world's opinion as lots of people say it), and why we should either change our attitude or keep quiet.
 
198. A single man can destroy a whole base by just getting in and killing everything, without being better equipped than the soldiers inside.

199. You can survive days without sleeping!

200. Some places on the Earth (East Coast) are so different from other ones (other Fallout series locations)!

a) The time passes 60 times faster, a day lasts 24 minutes;

b) Retarded people talk as smart as genius.

c) Weapons and armor degrade when used.

d) People have different traditions - they never let you take anything from them, and picking their pockets unnoticed actually makes people hate you.

e) Everything is filled with worthless objects that people could pay you for.

f) Most of the species (especially ghouls, super mutants and humans) somehow lost their mind and became mad, maybe it's just because it's a common hobby to play the role of a zombie in a zombie shooter.

201. There are some really tough Super Mutants! One named Fawkes could take more than 100 punches (tested with about 10) to the head, and will still remain on his feet.

Much of the facts (not just the ones I wrote) apply for Fallout 1 and 2 too, but that's a joke thread anyway!
 
While some of these criticisms are unfair or just plain wrong, damn you all. Now I can't even play the game anymore after having all of these bad ideas pointed out to me. I enjoyed it much more when I didn't realize that computers need electricty to run...

Oh and...

205. Naming a gun makes it more powerful. (Not even a new texture? Come on.)
 
206. New music was banned after 1950, all new musical artists were shot, and earlier music was painstakingly archived and kept in fallout shelters in mint condition for centuries.

207. 200-year-old nuclear powered armor that has been in constant use and under heavy fire for 100 years works less well than newly found mint-condition 100 year old armor or newly made power armor (is this really a surprise to anybody?)

208. The idea of genocide is compelling, even if you're one of the ones who has to go.

209. Wooden shack door technology in the future will be so far ahead of anything we have now that nothing short of a tactical nuclear strike will knock one down (Missile launcher? Gatling laser gun? Super sledge? Mininukes? Hah! Your superior intellect and weaponry are no match for my warped pine and rusty nails!).

209 a. If door technology wasn't so good, the raider camp that finally breaks into your house in Megaton to take your stuff could probably take on the freaking BoS, who incidentally suck.

210. Until you pay your $10, either God hates you or Fawkes is just a significantly bigger dick than I gave him credit for initially.

211. The safest place to stand in a fight is right in front of the guy with the biggest shotgun in the room, provided the barrel is firmly lodged in your abdomen.

212. In a world with no centralized government to speak of, industry or agriculture, money is universally accepted at a fair exchange rate at all vendors, and nobody ever tries to rip you off.

213. You were home sick during the 15-minute seminar on power armor training that everybody and their brother went to. They then had to swear an oath of silence when they were given their complimentary bagel never to reveal the secrets of power armor use to the only person in the D.C. area who could use lockpicks.

214. Heavily armed raiders and ubiquitous Talon company mercenaries cannot overcome the less-well-armed loosely maintained militias they outnumber a good 10-1 or the nearly unarmed civilians those militias protect.
 
215. You can pick the lock on a heavy safe with a hair pin and a screw driver.

216. No matter how many times you've seen the password options in a hacked computer, if you try again the admin's password is somehow different.

217. Booze in a poorly sealed bottle will last for 200 years.

218. Beer is made from nothing considering the plants that make beer appear to have been extinct for quite some time.

219. While becoming a 200 year old smoldering crater after being nuked, the buildings around the white house will be just fine.

EDIT: Yeah. I have a big problem with that 200 year inconsistancy.
 
219. While becoming a 200 year old smoldering crater after being nuked, the buildings around the white house will be just fine

Addendum: nuclear weapons seem to be a lot less powerful in the future, having more in common with precision bombs.
 
220: You can pick the lock to a deadbolted electronic door with a hair pin and screwdriver.

Had to be said as it's bloody stupid, especially as the door doesen't have a key hole until you try and lockpick it.
 
UnidentifiedFlyingTard said:
Tactical Nukes maybe?

After watching Life After People on the History Channel, DC looks like it's destruction wasn't caused by nuclear weapons but by 200 years of neglect.

I remember a town called Hiroshima.
Hiroshima_aftermath.jpg


For DC, I'm going with a weaker, more radiation producing weapon which explains why there is so much fallout after that much time, plus why very little plant life has returned.
 
Das_qDr said:
190. Everybody is a fucking muppet.
191. ...
Homer described it best I think

Bart: Dad, what's a Muppet?
Homer: Well, it's not quite a mop, not quite a puppet, but man... (laughs, then pauses) So, to answer you question, I don't know.

squeehunter said:
...plus why very little plant life has returned.
The exposure of FEV in to the air from a nuclear hit and a mutation of the virus due to radiation is the cause of the wasteland and desertification if I remember correctly.
 
The exposure of FEV in to the air from a nuclear hit and a mutation of the virus due to radiation is the cause of the wasteland and desertification if I remember correctly.

I think you made that up, there is no mentioning of that anywhere.
 
I never claimed that anything I say would be 100% acurate.

But If my memories work correctly it was mentioned somewhere that the effects of the desertification (or something like that) was explained by the FEV exposure.

At least the vaults tells about FEV something like "The Forced Evolutionary Virus (FEV) is, aside from radiation, the major source of mutation in the Fallout world. Most importantly, super mutants and the Master are a result of FEV infection. ..."

Quite a lot of creatures are touched by the FEV and I think some sources say the size of many animals increased due to radiation while others say its cause of FEV (as said anyone can feel free to point to the correct sources and correct me of course). But it would somewhat explain why even after 200 years the world still looks like a dry desert.
 
Ah like that, I see.

No I thought you meant that FEV had directly led to climate change and desert forming.
Sort of what the T - Virus apparently did in that last RE movie.
 
Let's not forget lack of sunlight for a period of time. Still though, it's been long enough. We can go with whatever explination we want so it makes sense in-universe but I think the real reason was that maybe FO3's design crew forgot that FO1/2 is desolate because they take place in an actual desert. Actually, FO2 at least had a whole forest right? The one next to Arroyo?
 
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