What other issues are left? I fixed the unbuildable deathclaw issue. I fixed water and grass (this one you need to do it manually still on your side). I have fixed the issue with pipboy arm being blank when in New Pipboy mode. The distance horizon bug has been fixed and I think the game being laggy outside should also be fixed. I am working on F1, F2, F3 right now. I have simplified some code for sitting down and for night vision. Work the same way just less code. I m gonna stick with faction specific weaponry. Like junky weapons for Raiders (junk spear, junk hammer, shiv, junk blade), tribal or thrown weapons (ballclub, thrown hatchet, classic tribal spear) for tribals, mining tools for pitt raiders (pickaxe), big heavy rubble type weapons for mutants (rebar club, stop sign post) or heavy stolen gear (minigun, missile launcher, gatling gun). What do you think? There are a lot more weapons in the mod's files that are not enabled yet. So far I got flamer gun, shiv , junk scytche, ballclub, zip gun, explosive charge (5 dynamite sticks), classic combat shotgun (City Killer ), cup grenade, classic winchester plasma rifle. I don't even know. None of these are enabled but I will slowly add these up in time. Oh yea. I added two F2 spinoff weapons fit for FO3 and they are: Oven Mitts and Plated Oven Mitts. First one is essentially a pair of oven gloves that deal fatigue damage and the second is oven gloves with metal in them so they deal much more damage and weigh more. They are same as FO2 /NV boxing glove and plated boxing glove I think it makes much more sense. Not enabled yet but once is working you will be able to find them randomly inside oven sometimes . The plated ones may be worn by raiders as a special weapon. Good/Bad?? I was even thinking of adding an incendiary Power Fist that uses an oven glove instead of regular glove . Might be funny. I dunno. I love funny weapons. I was gonna call it Oven Glove (got the idea from a mod on nexus).