ocelot said:
Nimrod said:
I may be totally off here, but isn't electrical resistance (more or less) the same as your plasma resistance? If so, displaying electrical resistance would be purely aesthetic.
This is the first time I hear such a theory. It would be nice if someone could verify it.
A long time ago I heard lots of talk about something that was called roughly "The Fallout 2 Strategy Guide", some piece of documentation one could maybe buy from interplay or something, which reputedly had the shock resistance stats for many types of armor. Back then I believe some people who had it told me Combat Armor had 2/50% against Electricity. If this were true, it would not be the same as the plasma resistance.
It would require a whole lot of testing to confirm or deny the theory of plasma and electricity resistances being equal, but if no new info comes up, perhaps I'll do just that when my rash of school projects clears up (if ever).
The Nearly Ultimate Fallout 2 Guide
Per's very spiffy guide said:
There are two kinds of damage not shown on the inventory sheet: EMP and electrical. EMP is presumably only used for Pulse Grenades and everyone but robots has a very high resistance level (for the player character that resistance is actually part of the armour definitions, so a "naked" character has no such resistance!). Electrical damage is used for pulse guns, the Alien Blaster, (Super) Cattle Prods and some traps and similar hazards. As a rule of thumb, electrical resistances are the same as plasma.
As Per indicates, they aren't "the same", but it's generally close enough -especially since there really aren't many sources of electrical damage in the game. The traps that use it aren't really very dangerous (if you pay attention to your HP), which pretty much leaves cattle prods and pulse weapons, which again really aren't very common.
A little common sense helps too, like for example metal armor has absolutely ZERO DT / DR for electrical. I mean.. it's metal. This makes sense.
Leather armor is actually 0 DT, 30% DR (as opposed to 0/10% vs plasma), which again makes sense, since it's an insulator.
(Standard) Power Armor is 12/40% (where for plasma it's 10/40%), Combat Armor is 2/50% (plasma is 4/50%)
So they do vary a bit, but generally not so much that it's going to make a substantial difference. If you really need the actual numbers, use a dat extractor, pull out files for armor (since that's where your player resistances come from) and use something like F2Wedit to look at the numbers.
For NPCs or critters, you'd again need to extract their proto files, then use something like FUCK to open them up and look at their specific data.
The biggest problem with whoever asked above about having this stuff displayed in game is that these resistances are listed on the inventory screen, and there really just isn't any extra room in there. I'm sure it could be done, but the amount of work involved would be rather high compared to a relatively low usefulness I would think.
-Wraith