Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Noooooooooooooooooo, not the computer too now. That was the last thing to make this game fun after the end.

No really, I never seem to understand why this computer and book needed "fixing", they don't brake the game in any way since they can only be used after you finish the game.
 
Karmeck said:
Noooooooooooooooooo, not the computer too now. That was the last thing to make this game fun after the end.

No really, I never seem to understand why this computer and book needed "fixing", they don't brake the game in any way since they can only be used after you finish the game.
It is the same reason why I spent time implementing a way to prevent the "barter exploit" where the user could go to barter in conversation and drop the item the NPC is about to take thereby keeping the quest item. Not a bug, but something the user is exploiting. Same with the computer and book. It is technically a bug (since the conditional check is broken in the script) but even if this is ignored, it is still an exploit.

But really, why the fuss about this? It seems that endless xp is wanted (by an exploit and thus technically cheating) but yet the idea of using an editor and adding tons of xp is out of question since that is obviously cheating. Both are cheap and it is only the fact that exploiting does not feel as bad/cheap as physically opening an editor and changing the values thereby blatantly cheating. Oh how the mind works...
 
Indeed. I think the computer was a nice way to get the perks and max. out your character without actually cheating after you've finished the game.

I think it completely makes sense that they would have left it / or made it that way.

EDIT: Oh, killap somehow you managed to post before me. Well I'm pointing out the "after you've finished the game" part.

Besides it's not even close of being the same if you do that item drop "exploit" or if you would get the unlimited exp from that computer after beaten the game. The diffrence should be pretty obvious to everyone.
 
WraithUV said:
killap's corrections.txt said:
• Fallout 2 hintbook now correctly updates all your stats to 10s, your skills to 300, and your hit points to 999. Thanks to Timeslip's tweaks this finally became fixable.
This makes an infinite XP award from the vault city computer entirely moot, so it really wouldn't matter one way or the other.

As Killap noted, timeslips fixes don't impact the mac version, so that doesn't help us out at all. The main reason to gain the unlimited XP, in my book, is to mess around with different perks that you might not have had a chance to access during the initial playthrough.

Per said:
The Masticator said:
The issue I have with this "fix" is that it isn't a bug fix. It is an editorial change.

If I recall correctly killap noticed that there was a check to see if you had already used the computer and/or the book, but it was broken. That's what makes it a fix.

Desert sun can make a man say some downright terrible things, an you done have my apology right here and now. (Tips an imaginary hat respectfully.)


Per said:
The Masticator said:
There are no balance issues or exploits when the game is over.

I don't agree about this either. If I can get one big chunk of xp after I beat the game, it will feel like a reward and I'll get it. If I could get that reward an arbitrary number of times it'd feel pointless and perhaps I wouldn't get it even once. For anyone who actually wants millions of xp, it's much, much quicker and easier to use an editor than to sit and move your mouse repetitively and watch hundred of fade-ins and fade-outs. Disabling an eternal source of 10,000 xp chunks doesn't really play a role there, if anything it points you in the right direction.

The book fades you out to black, but the computer can just be rapidly clicked for easily adjusted levels. The fun here, as I said before is creating a save point here and then trying out different perk builds to roam the end-game wastes with.

It may be a bug, but I'm fairly certain it was meant to be as it was at release: an infinite fountain of XP. I'd call that a feature, not an exploit. This is an endgame reward after all and a mere 20,000XP quest reward seems rather pointless. For me the computer XP is the equivalent of going down onto the field after a football game and throwing the ball around. To say that it is cheap, or an exploit misses the point. The game is OVER, the players, coaches and refs have left the field, time to relax and horse around. Anyway, I don't have any experience with the PC fallout editors, but the mac one is fairly unstable and you can quite easily wreck your save game files and most perks don't get implemented properly. So the endgame computer was really a great option for making a 35+ level char.

Anyway, that's [ /RANT ] for me. This is a non-issue and I've got nothing but oodles of respect and admiration for the work y'all have done and continue to do :clap: ! I'll get back to poking around for bugs and won't bring this up again (unless I can get a sworn affadavit from one of the original VC devs that backs me up). :P
 
GanymeDes- said:
Indeed. I think the computer was a nice way to get the perks and max. out your character without actually cheating after you've finished the game.

I think it completely makes sense that they would have left it / or made it that way.
I'm not sure why this is such a big deal. It was almost certainly a bug. There was a conditional check for whether or not you'd already used it, but it was broken. It's unlikely the developers intended for it to be broken. If it was "supposed" to be a font of unlimited experience, then there wouldn't have been a conditional check present at all.

Besides, with the Hint Book item, it's really pretty much a moot point. It maxes every stat and skill out. The only thing you're missing out on is ridiculous amounts of HP (that you don't need anyways with everything else maxed out), and perks.

If you really feel the need to have uber characters running around and have every perk in the game on the same character, use a saved game editor.

Just because you like it doesn't mean it's not a bug.

My apologies if I seem hostile, but the way people try to rationalize things really bugs (no pun intended) me sometimes.

Anyways... hey Killap, not to be a pest, but, is there any progress on the WorldMapDelay value not working?
 
But it doesn't matter if it is a bug or not, it doesn't brake anything so it needs only fixing. Don't fix what is broken if it doesn't brake anything.
 
~; said:
Hey Killap, i need have patch official v1.2 before install your patch, or your patch include 1.2 fixes?
thanks in advance.

The Masticator said:
Asking Killap to answer these kinds of questions with a thanks in advance is sort of like asking your brain surgeon, after having just removed a major tumor from your skull, "Hey, Doc, can you check the tire pressure on my car before I drive home? Thanks in advance."

Masticator, your attitude are of a kid of 5 years.

And Radscorpion, before post a question like that, see the readme file!
 
Bugs:

I killed the slavers in the Den, but hadn't had them unlock Vic's door before doing so. I didn't have a high enough Lockpick skill to unlock his door, and I had no explosives on me, so I left him there until I would have these things rectified. I went to Modoc and did many quests there, got more XP and some explosives. I returned to the Den for Vic. He is no longer there. He is not in his house in Klamath either. He seems to have vanished in the air. Now, I know I could have avoided this without going through the door at all, by simply initiating a dialogue with Vic through the window and telling him to join me. Then he would have magically appeared by my side in the next map. But that is an exploit, so I chose to wait until I'd have the means to deal with the locked door. And now the good NPC is lost to me. :( And I suppose some of you might say 'well he was locked away in the room without food, so he starved to death', but then there should be a corpse, or a pool of blood. Furthermore, it makes no sense, for after the demise of the slavers, he could surely have yelled through the window for people to come help him out of there one way or another. This sucks. I might end up restarting the game because Vic is a nice NPC and I wanted to enlist him.

EDIT: I think the problem is that when one frees the other slaves, the game assumes you freed Vic as well...I dunno...I just know that the quest of freeing Vic is crossed out though I never actually freed him, though I did kill the slavers and free the other captives.

Another, more minor one, but still a bug: After I returned Jonny to Modoc, Laddie remained in the Slag cave instead of teleporting back to Modoc with Jonny.
 
It seems to me people who liked the bug of getting unlimited XP are really only interested in Perks.

So why not a compromise, maybe killap; if he feels he wants to, could add another weird little scenario into the game that only gets triggered after the game has been completed and something somewhere is able to give the player all perks instantly.

I have no idea if this is technically possible and if it were it most certainly would not be in this patch, but rather in the expansion.

And just so I don't seem to be on the fence, the unlimited XP thing is a bug. Broken condition in a script equals bug, whether or not the user likes the bug. It's only ever a feature if it is intentional.
 
Glovz said:
I seems to me people who liked the bug of getting unlimited XP are really only interested in Perks.

So why not a compromise, maybe killap; if he feels he wants to, could add another weird little scenario into the game that only gets triggered after the game has been completed and something somewhere is able to give the player all perks instantly.

I have no idea if this is technically possible and if it were it most certainly would not be in this patch, but rather in the expansion.

And just so I don't seem to be on the fence, the unlimited XP thing is a bug. Broken condition in a script equals bug, whether or not the user likes the bug. It's only ever a feature if it is intentional.

No not like that, i want to chose all perks one after one not get all at teh same time, an option in the instaler to have the "bug" fixed or not is the best way here.
 
Karmeck said:
an option in the instaler to have the "bug" fixed or not is the best way here.

You can probably just rip out the one script that deals with this computer.
 
I, too, wish there would be a option in the installer for this. And there are probably quite a few others who would agree on this.

Still, it won't ruin my life if killap decides to keep it as it is. Well, not too much anyways.
 
Karmeck said:
But it doesn't matter if it is a bug or not, it doesn't brake anything so it needs only fixing. Don't fix what is broken if it doesn't brake anything.
It may not matter to you, but it does to me, and probably to others as well. I prefer to play my game with unintentional exploits fixed.

Like Per said, if you're really that concerned about it and just too lazy to download and use a saved game editor, I'm sure Killap could tell which script file deals with that particular script, and you could just backup the original script file, install Killap's patch, and then put it back in the scripts folder. It'd be an extremely simple procedure. Although possibly it wouldn't be too hard to put an option in the installer for whether or not that file is installed.
 
Kyuu said:
Karmeck said:
But it doesn't matter if it is a bug or not, it doesn't brake anything so it needs only fixing. Don't fix what is broken if it doesn't brake anything.
It may not matter to you, but it does to me, and probably to others as well. I prefer to play my game with unintentional exploits fixed.

Like Per said, if you're really that concerned about it and just too lazy to download and use a saved game editor, I'm sure Killap could tell which script file deals with that particular script, and you could just backup the original script file, install Killap's patch, and then put it back in the scripts folder. It'd be an extremely simple procedure. Although possibly it wouldn't be too hard to put an option in the installer for whether or not that file is installed.

I respect ure opinion but can you plz explain how a "bug" that give u unlimited exp after you have finished the game troubles you?
 
it's not a matter of like or dislike ("troubles") - it's intended vs unintended.

given that in the code/script a condition check is there (created by the original developers) but was not working (hence BUG) therefore it was NEVER intended to be able to give you unlimited XP.

this patch is for the purposes of FIXING BUGS!

so I if don't like killap's fix then don't use his patch or learn which script has the change (as previously suggested) and remove the fix yourself!
 
Glovz said:
it's not a matter of like or dislike ("troubles") - it's intended vs unintended.

given that in the code/script a condition check is there (created by the original developers) but was not working (hence BUG) therefore it was NEVER intended to be able to give you unlimited XP.

this patch is for the purposes of FIXING BUGS!

so I if don't like killap's fix then don't use his patch or learn which script has the change (as previously suggested) and remove the fix yourself!

I gladly fix it my self if some one tell me how to. Those who don't like it what harm is it if it is in, it's not like some one force ya to use it.
 
Karmeck said:
I gladly fix it my self if some one tell me how to. Those who don't like it what harm is it if it is in, it's not like some one force ya to use it.

It's a bug fixing patch, why are you even asking for this not to be fixed? If you want to try out different perks, do like has been suggested two or three other times and download the character editor. I'll even tell you it's called 'falche2.exe' seeing as you have an aversion to figuring things out on your own.
 
Like this then:

"Bug" stay, people that like to use it do that, those that don't just don't and wont even notice.

"Bug" get fixed, people that like it suffer and those that don't like it still don't notice it.

So just let the "bug" stay and all is happy.
 
Back
Top