Unsurprisingly, Duke Nukem Forever reviews are negative

I agree with sea 100%. Halo series has some of the best AI in the genre. Not only do the enemies seem to have an appropriate reaction for pretty much everything, it isn't always the same reaction either. If you stick one with a grenade, they will either leap for cover in desperation, launch at you, or just panic and explode. If you kill enough of their buddies they might come at you guns blazing or make a run for it. They act and comment very appropriately during combat and it's rare to hear them repeat themselves very often.

I have not played Reach so I can't comment on that one but I remember some fantastic moments during battles in Halo 3. I had a grunt coming at me, yelling "you killed my buddy!" or something like that and I DID just killed a grunt and it was NOT scripted. I even had a grunt flee imminent ownage with "I can't run when I'm scared," and another one call me a jerk before he died. Very few games make enemies feel so alive. I don't think the games get their dues from the more "hardcore" crowd, who concentrae on the overhype instead.
 
DNF is out? That's it, folks, game over. id Software, cancel Rage; Valve, cancel Half-Life 3; Croteam, cancel Serious Sam 3. The ultimate FPS has just been made, and no one can ever hope to touch Duke's toes, let alone-

*clicks link*

Oh, wait, it's shit. Carry on.

Surf Solar said:
I haven't even played the original DN. What is so great about it, why do people care so much? All I could see on reviews and old Lets Plays is inane and banal shit boring.
I'm going to assume that you weren't around in 1996 and forgive you this statement, instead of crushing you, chewing you up, spitting you out and using your remains to fertilize my carnivorous plant garden.

By the way, this is the original Duke Nukem:

duke11.jpg


I'm guessing the game you were referring to is the third Duke Nukem game, better known as Duke Nukem 3D:

shot1.jpg


In case you were wondering, it is hands down one of the top five first person shooters ever made. And yes, it mops the floor with any game id Software made since Doom. Suck it, Quakefags.

fedaykin said:
sea said:
Halo has some of the best AI of any first-person shooter.
AHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA
:clap:
System-wise, Halo series has perhaps the most sophisticated AI seen in games to date. Halo 2 pioneered the use of behavior trees for game AI, and they have time and time again proven to be the ultimate tool for implementation of complex, hierarchical, reusable behaviors, so much so that they have been used in dozens of games to date, studied academically, employed in professional embodied agent systems, and pretty much pushed the traditional FSM and HFSM approaches to the fringes of behavior AI engineering. It could be said that Bungie with Halo 2 made the single greatest contribution to evolution of artificial intelligence for embodied agents to ever come from the field of game systems engineering.

I dislike console shooters as much as the next guy, but let us give credit where credit is due, shall we?
 
Yeah, it's the most sophisticated retarded kamikazi AI known to man.

Seriously, did you play some kind of Halo Super AI Edition that I don't know of?
 
I never actually did get around to playing D3D or Project Manhatten. I remember playing the heck out of the shareware version of Shadow Warrior though.

I do wish they'd make a new ORIGINAL style Duke game for a handheld system. But I doubt that'll ever happen. To 90% of gamers today Duke started with Duke3D. Sort of like the "original" Fallout is Fallout 3.
 
>_> ?

[youtube]http://www.youtube.com/watch?v=yl1Rn3ivLlM[/youtube]

it seems "modern" shooters still did not teached their AI what to do against "snipers"

[youtube]http://www.youtube.com/watch?v=FAnHIz5uJjA&NR=1[/youtube]

Runing might be as well a problem

[youtube]http://www.youtube.com/watch?v=KnH5BfZ6io4&NR=1[/youtube]
 
To be honest its not that bad, I guess it might have resulted from big exceptions. As a shooter its ok, pretty entertaining has the old Duke 3D feel. The downsides are the long intro, well the one that came after boss fight and the ability to only carry 2 weapons. Other then that its a fun shooter, as for AI Im guessing its the same they used from 90s. Still the game makes you chuckle time to time when recognizing some game play elements from other 3D Realms games. Also this game has a lot of mini games, I spent 15 playing pool and with the pinball machine.
Overall I found it more entertaining then say F.E.A.R.2 so thumbs up from me.
 
fedaykin said:
Yeah, it's the most sophisticated retarded kamikazi AI known to man.

Seriously, did you play some kind of Halo Super AI Edition that I don't know of?

Did you have it on Legendary? The lower the difficulty the less you can see the behaviours due to less enemy health, numbers and rank. Other than that the AI is designed while being complex to basically roll over and die once a player has sufficient skill at using the weapons and levels/cover and how the AI works.
 
fedaykin said:
Yeah, it's the most sophisticated retarded kamikazi AI known to man.

Seriously, did you play some kind of Halo Super AI Edition that I don't know of?
No, just the one that has better AI than almost any other FPS ever made.

Seriously, if you're arguing that behavior AI in games in general is poor, then I agree with you. Behavior AI sucks across the whole spectrum of its applications, and the field still has a long way to go before it can even come close to simulating humanlike behavior. But that doesn't change the fact that AI in Halo games is top of the line, and in many ways groundbreaking.
 
Well, my 5c on the whole argument... Maybe Halo's AI is as awesome on the technical level as some of you describe - you guys certainly seem to know a lot more about how the stuff works than I do. Still, on the gameplay level, I do not recall any of it ever showing. It wasn't bad, but wasn't the "greatest AI in the world" some of you are touting. I, for one, remember STALKER's AI to be a lot more smart than Halo's - until some engine glitches kick in.

As for the "you have to turn it up to maximum difficulty for it to actually show" elitist bullshit, well, let me say this: any game is supposed to be at its best on Normal/Hard, and if it doesn't work properly for a majority of players, then it's the game's fault.

x'il said:
Ausdoerrt said:
The original Halo was actually decent though, even if it was somewhat of an Unreal rip-off.

Really? how so? (serious). Please explain.

"How so" is it decent, or "how so" does it resemble Unreal? :P I'm assuming the latter - so aside from the minor similarities that may be completely subjective, as well as people claiming that Halo tried to imitate a lot of game modes from later Unreal Tournaments (no personal experience here), I'd say the Covenant elites definitely look inspired by the Skaarj, in their design and behavior.
 
Not saying Halo's AI was clever, just there's a lot more happening there than most games. Not only AI, but the different animations for the enemies, like running with their hands in the air or getting pissed off.
 
Crni Vuk said:
yeah but DN3D was still awesome.

Also you got nuclear winter. NUCLEAR WINTER !111

[youtube]http://www.youtube.com/watch?v=Ngk0lWcsqAg&feature=related[/youtube]

Yar. It was more of a joke as in it is really DN3D 2.5. I didn't expect much anyways so I'm not at all dissapointed. A game that is in devolpment that long is bound to fail. As mentioned as Daikatana.



I'm only waiting for Diablo 3 and some machine parts so I can play The Witcher, The Witcher 2 and Starcraft 2.
 
Kilus said:
fedaykin said:
Yeah, it's the most sophisticated retarded kamikazi AI known to man.

Seriously, did you play some kind of Halo Super AI Edition that I don't know of?

Did you have it on Legendary?
I probably played on normal difficulty.
Senna M said:
But that doesn't change the fact that AI in Halo games is top of the line, and in many ways groundbreaking.
In practice, my experience was the opposite. It was stupid and easy to beat. But I'm sure it's great in theory -- like Beth's radiant AI...
 
I would say average. But what ever if that now is true or not. Fact is STALKER was definitely not coming out the way how it was "hyped" or "promised" before. You can see that during the game as well. Remember it was said at some point it would have helicopters, tanks and cars for the player. Then it was only left to tanks an cars. At some point only cars. Now your forced to walk the whole world on foot.

I dont care if the sequel needs now 2, 3 or 5 years to get finished. I just hope this time they either dont be such a loudmouth or make the game how they promised it.
 
34thcell said:
Halo's AI wasn't too complex, but it had a handful of nice reactions to triggers i.e sticking grenades to them or killing their friends. They also used cover and dodged grenades/vehicles quite well. It didn't make the game particularly challenging, but it had a lot more personality than most shooters.

I don't know why people assume such a popular game only had auto-aim and recharging health to offer.

in Halo 2 after finishing a firefight when I was allied with Elites they would walk over to downed allies and mourn their deaths, I had never seen it before in a shooter and it was great. I'm not sure if that is more a script but it was rare and wouldn't happen at an inopportune time. I always found Halo's AI to be rather good. Snipers knew to take cover, enemies would use suppressive fire to pin you down, not too much friendly fire, they'd avoid clumping together, would run away from allies if plasmaed, unless they were the grunts.

Both Human and Covenant were also pretty great pilots and vehicle operators. You'd actually have a shot at taking out enemies and continuing through the game in the passenger seat or turret.
 
Halo's single-player has always been pretty fun for me (until they started recycling everything I guess, didn't play after 2 since I don't have a 360 anyway). It's the multiplayer that just isn't good enough (then again the only FPS multiplayer I ever enjoyed was TF2), too much running around doing hedshuts.

About DNF, it seems to get better reviews on PC, but pretty much everbody agrees it's an unpolished, clumsy CoD clone that tries as hard as possible to convince itself it's something else. A damn shame. Why do FPS developers spoof common trends elsewhere only to play them painfully straight in their actual games? The guys behind Bulletstorm did the same thing with Duty Calls. It just results in a huge loss of credibility for me.
 
Halo's MP has always been really good if you're into that kinda thing. It's why the games since Halo 2 have been kind of lacking because Bungie spent so much goddamned time playing multiplayer. The only downside is is that you have to be pretty good at Halo's MP and to be pretty good you have to play alot and if you aren't pretty good when you play a lot you tend to get frustrated and fuck off something else.
 
Halo series' MP is average at best. Maybe it's "really good" comparatively, on consoles, but it's got nothing on good old PC giants like Unreal Tournament or CS.
 
not to mention the PC has tons of modds which have become full prize games over the years (day of defeat, CS which you already named, tactical ops, red orchestra and a couple of more).
 
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