maximaz
Sonny, I Watched the Vault Bein' Built!
I agree with sea 100%. Halo series has some of the best AI in the genre. Not only do the enemies seem to have an appropriate reaction for pretty much everything, it isn't always the same reaction either. If you stick one with a grenade, they will either leap for cover in desperation, launch at you, or just panic and explode. If you kill enough of their buddies they might come at you guns blazing or make a run for it. They act and comment very appropriately during combat and it's rare to hear them repeat themselves very often.
I have not played Reach so I can't comment on that one but I remember some fantastic moments during battles in Halo 3. I had a grunt coming at me, yelling "you killed my buddy!" or something like that and I DID just killed a grunt and it was NOT scripted. I even had a grunt flee imminent ownage with "I can't run when I'm scared," and another one call me a jerk before he died. Very few games make enemies feel so alive. I don't think the games get their dues from the more "hardcore" crowd, who concentrae on the overhype instead.
I have not played Reach so I can't comment on that one but I remember some fantastic moments during battles in Halo 3. I had a grunt coming at me, yelling "you killed my buddy!" or something like that and I DID just killed a grunt and it was NOT scripted. I even had a grunt flee imminent ownage with "I can't run when I'm scared," and another one call me a jerk before he died. Very few games make enemies feel so alive. I don't think the games get their dues from the more "hardcore" crowd, who concentrae on the overhype instead.