Unsurprisingly, Duke Nukem Forever reviews are negative

Brother None

This ghoul has seen it all
Orderite
I wasn't planning on getting it anyway, but for those who were, well, no surprise at all following all the fail in the reveals and PR, it's getting torn to shreds, the main repetitive joke being made is "Fail to the King, baby". Haha, you're so clever, game reviewers.

Joystiq 2/5.<blockquote>It might not seem fair to hold DNF up to Epic's foul-mouthed shooter, but the truth of the matter is that they're both games released in modern times, priced at $60 and targeted at the same players. Any aspect of the game that might have been impressive in 1998 just seems practically laughable now – in all the wrong ways. There are problems with laggy aiming, dumb-as-doornails enemies, weak level design and even weaker presentation. There are puzzles that might have seemed "cool" way back when with their simple seesaw physics, but today they mainly feel like ways to artificially extend the game's length, which comes in at just about 10-12 hours on normal difficulty.</blockquote>Guardian 2/5<blockquote>A mark for nostalgia then – it's the Duke, after all – and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months.</blockquote>AusGamers 5/10<blockquote>Unfortunately, the mostly solid gun cabinet does little to mask the repetitive nature of the combat that’s only exacerbated by laughably stupid AI. When they’re not running at you in a straight line, their attempts at intelligence tend to fall short. Certain foes try to make use of cover and then stay on a corner for easy flanking; others try to launch themselves at you but blatantly miss or get caught up in the all-too-frequent physics fails; while others still attempt to teleport behind you, but putting your back to a wall renders this move useless and they end up reappearing in front of you for an easy melee takedown. Suffice it to say, friendly AI is an almost non-existent affair which, in fairness, isn’t that much of a deal as I get that the game is supposed to be Duke versus an entire alien race.
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This guy pretty much sums up what's wrong with DNF IMO.

!!Spoils the first 45 utterly boring minutes of the game:

[youtube]http://www.youtube.com/watch?v=y5Yngipvz6M&feature=channel_video_title[/youtube]

I am also wondering why the big review sites haven't uploaded any reviews yet.
 
PainlessDocM said:
I am also wondering why the big review sites haven't uploaded any reviews yet.

It looks like 2K held off on shipping review copies so there would be little or no day-1 reviews, because they knew they'd hurt sales.
 
'just about 10-12 hours'

That's actually longer than Modern Warfare 1 and 2 put together.

I get the feeling that these people were expecting something different than what I was expecting.
 
I haven't completed this turd yet, but it certainly isn't a return (or even a nod at) to the oldschool FPS.

It feels like I'm playing some weird cod clone set in the Duke universe.
 
It's a terrible game...

The only good part could have been Duke's voice but it has been done to death during the last twelve years so it really falls flat whenever he says something.

Horrible gameplay mechanics.
Terrible controls.
Laughable graphics.
Unexistant level-design.

There is nothing at all...What took them so long anyway ? Was it all a joke ?
 
It would have been a awesome game....


......6-7 years ago. Thats what the demo told me.
 
I'm kind of surprised people are actually playing this. I guess the whole "dead cert hit" thing was true. Don't you guys know better?

MrBumble said:
There is nothing at all...What took them so long anyway ? Was it all a joke ?

Just...a mess. It happens in any industry, and it rarely leads to a good ending product. Tabula Rasa, Duke Nukem Forever and of course Daikatana are probably the best-known/most expensive examples from the game industry, but it happens in any industry. Like, I dunno, Chinese Democracy. Or The Thief and the Cobbler.

My favorite example is Cleopatra, originally budgeted at $2 million, this $44 million monstrosity nearly bankrupted 20th Century Fox.

How it happens varies from case to case but it's hardly unusual. Creative differences, unforeseen technical difficulties, etc etc

Thing is, it shouldn't be news to anyone that such oft-delayed products are hardly ever good. Some of the examples listed above turned out alright, but generally, projects that are in development forever and then the publishers shoves it to someone else to finish up quickly, like Duke Nukem or the Thief and the Cobbler...they really never end well.
 
Brother None said:
I'm kind of surprised people are actually playing this. I guess the whole "dead cert hit" thing was true. Don't you guys know better?

I received this game as a gift, I wouldn't even buy this for 10€.

Tagaziel said:
Heh. So I wager, Manhattan Project is still the best post-DN3D Duke around?

Yeah it is, I didn't think that game was particularly good but at least playing it didn't feel like torture and had its fun moments.

I'm not even sure who or what the target audience for this game could be.
 
Brother None said:

*Sighs and looks wisftully at his collectors edition of it.*
Oh what could have been, or was just after they ran out of money.

I'll probably get the game when it hits Alpha Protocol levels of cost, about 4 quid, because I have a crap sense of humour and find what I've seen quite funny.
 
It doesn't look any worse than other FPS games, admiedly I never played the original Duke Nukem games (nor am I inclined to do it).
 
Yeah, if it were Halo franchise, it'd be getting over 9000 100% reviews right about now. After all, recent Halo games are about as "entertaining" as what I've seen of DNF.
 
Halo has AI? News to me.

And if DNF is more scripted than the Halo:Reach campaign, then they should get an award for achieving the impossible.
 
yeah but DN3D was still awesome.

Also you got nuclear winter. NUCLEAR WINTER !111

[youtube]http://www.youtube.com/watch?v=Ngk0lWcsqAg&feature=related[/youtube]
 
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