Vampire the Masquerade - Bloodlines 2

Huge emphasis on character creation. You can choose your background, gender pronoun, employment history, body type and fashion
That's all nice and dandy... But where is any mention of the skills and attributes? Any mention of the RPG System?
Loads of secrets and hidden pathways to find
... This worries me. Reminds me of the "secrets" to find in games like GTA and Saints Row...
:flameon:
Emphasis on fluid combat, using vampiric speed to slide in and out of melee range and slash people and execute them with melee weapons. You can get special cinematic finishers in combat when you execute people a la Deus Ex: Human Revolution. Counters are in.
Here we go... Focus on cinematic action... :whatever:
Guns exist and are treated as temporary opportunities, you pick em up, use it, then discard it and move on.
:puke:

Yep... Seems like my first fears might be right. :shrug:
 
BOOHOO SJW GENDER PRONOUNS TRANS DIVERSITY BLM GUN CONTROL CULTURAL MARXISM

Now that all residual gamergaters have died of over-triggering maybe we can have some quiet time.

Let's also mention that Troika or Black Isle ever made a first person game before. I'm sure they wanted to make it third person, but couldn't make the shooting be any good in that camera, so they also added first person.
I mean, they also couldn't make the shooting be any good in first person.
I'm fine with first-person only, if it's good. I'm also fine with guns being disposable, I've always found the idea of vampires hauling an arsenal of rifles and pistols around rather silly.
 
I'm fine with first-person only, if it's good. I'm also fine with guns being disposable, I've always found the idea of vampires hauling an arsenal of rifles and pistols around rather silly.
I actually like my vampire hauling guns and rifles in the P&P game.
This is quite a stupid thing, dropping guns after using them. It makes it so it's a gimmick and not like the actual VtM game rules. It's also forcing the player to go melee all the time, just so it can display it's "cinematic" action :whatever:.

This is VtM, not Buffy, the Vampire Slayer.
 
Guns exist and are treated as temporary opportunities, you pick em up, use it, then discard it and move on.
What the fuck is this? No gun builds then? One of the most fun parts of my first playthrough of Bloodlines was walking around with enough arms and ammo to kill a small army. How will a gun build work if guns are treated as "temporary opportunities"?

This already isn't looking too good. And don't give me the "it's silly for a vampire to walk around with a ton of guns" bullshit. It's a game first and making guns temporary bullshit pretty much kills gun builds.
 
I start to worry that there won't be weapon skills. Bye bye Brawl, bye bye Melee, bye bye Firearms.

Let's not forget that in Vampire the Masquerade P&P rules, Firearms are the most powerful weapons. Even if you're a vampire, you will be putting yourself in deadly danger if you fight only using unarmed and/or melee.

Unarmed is only fine if you're a damn werewolf or if you're a shapeshifter vampire. Otherwise it is pretty weak. Melee is the intermediary fighting skill in VtM, it is ok for most combat but still underpowered against an enemy with firearms.

Shotguns are devastating against vampires for example.

It's like in real life. Melee and unarmed has lower chance of success against someone with a gun. This has been the truth in every VtM and World of Darkness edition rules.
 
That whole speech that Smiling Jack made about guns was pretty much telling you that everyone is packing heat in this universe. Vampires may be much stronger than an human, but they also know how powerful guns are.
 
I'm hoping the guns thing was just something misconstrued by journalists due to canned demo syndrome. Like maybe there is a specific context sensitive thing where the throwing a weapon away is only because you picked up someone else's weapon in the game, and when it runs out of ammo you throw it away. Y'know, maybe it's one of those "third person moments that are cool" where it's a specific kill animation or something. I can't imagine Bloodlines not allowing for ranged weapon builds. I mean, it's a first-person game. FPS' were invented with shooting in mind. :P
 
I start to worry that there won't be weapon skills. Bye bye Brawl, bye bye Melee, bye bye Firearms.
I'm more worried about it being camera angle since melee has never been implemented well in 1st person. Hmm... Adding points to melee did open a few paths and allowed you to break a few locks if I remember.
If they're not gonna implement it in skillpoints then I hope they at least factor in clan for some feats.

If it's just gonna be a checkbox at the beginning of the game for all NPCs to respond accordingly to then that worries me. On the other hand, if could have some potential interesting interactions where certain clans (I imagine Bruja and Gangrel, maybe Ventrue) will respond negatively to characters with misaligned Bio and selected Gender pronoun while Toreador and Malkavian react positively to it.

What worries me is the quote about Malkavian dialogue
"danced a fine line in terms of taste"
You mean to tell me they're eliminating the whole alternate dialogue system for Malks? Come on...
 
Here we go... Focus on cinematic action... :whatever:
I feel yeah. After playing Deus Ex HR, i mean it's a funn mechanic but it becomes old and it sure doesn't feel 'fluid'. You simply presh a button so the character is executing a certain set of animation. Wow. How ... fluid!
 
And don't give me the "it's silly for a vampire to walk around with a ton of guns" bullshit. It's a game first and making guns temporary bullshit pretty much kills gun builds.
What about: "but cArRy!nG 6 gUn$ @ oNcE iSs 'MURRSHUN BREAKING!!!!!!1!!!"
 
What I see in trailer is a bunch of CGI staged cut-scenes interrupted by frenetic FPP action in narrow corridors, nothing to write home about so far.
 
I'm just going to throw out random thoughts in no particular order.
The trailer told me fuck all and was filled with a bunch of useless fluff that doesn't mean anything and since it is not gameplay it can really fuck off as I loathe CGI trailers.

I read the "SJW" thing and apart from the really stupid "body type and pronouns" I don't necessarily think it is SJW'ism. It might just be that the devs are scared shitless of causing controversy and so they will design the game by walking on eggshells whenever it comes to anything that could become a twitter trend. I don't like it. I can understand it, but I don't like it. And depending on how they handle it they could turn the setting into some PC circlejerk. I mean, the previous game didn't handle mental illnesses carefully? Apparently they haven't been paying attention but it is a game about fucking vampires, yes I see what I did there. Vampires are not and SHOULD NOT be mentally sane individuals. All of the sudden a human is thrown into a dark world (literally cause no sun) where their thirst will overcome their ration and they will feed on their fellow man like some sort of vein-rapist. Why the fuck would vampires be stable individuals? What, you think they sit around and counsel one another? Hell no. They can barely stand one another for the most part and divvy their already small population up into factions that distrust one another. Once you're a vampire you're often times completely on your own to fend for yourself. In that world, being that kind of monster, lurking in the shadows of society, never being able to reach out to anyone in the same way again, being forced to abandon your former life and possibly even friends and family out of fear of what they will think or what the vampire clans might do to them if information about vampires is revealed; Any vampire with a mental illness should be portrayed in a negative light.

I also don't like that they are giving a lot of promises but there is not a single mention of stats or skills. Fashion? Employment history? Background? I guess pronouns and assuring people that ought to be in padded cells because of how frail they are that they are going to be super duper careful about mental illnesses is more important than stats and skills... In an RPG... That's inspired from a PnP RPG... :rolleyes:

I don't like the idea of fan-favorite characters returning. Characters that make sense within the plot should return, those that don't fit in the plot should not return. Oh god, imagine what they'll do to Jeanette, they'll definitely bring her back due to her popularity but they'll water down every aspect of her so not to offend people.

Way more dialogue than Bloodlines? Well depending on what your definition one could say that a game like Fallout 4 has way more dialogue since it always offers 4 options, but are those 4 options actually meaningful though? Yknow, this would have been a good thing to include in a trailer. But hey, let's trust their word for it.

What are they doing to guns? Why would I throw away perfectly fine firearms that I just looted? Why would I not just keep them around in case I need them again?

On that note, if guns are a luxury does that mean that the rest of the game will be a melee slamdown? Like Mars War Logs? Cause... Ew.

Now, if dialogue offers personality and branches decently enough, if there are skills and stats and the background and employment history makes a difference between characters, if joining a clan means that we'll have loads of truly branching main narratives, if the choice and consequence that they are hinting at truly means choice and consequence and if the "merit" system means that there will be interested ways in how you have to choose your victims in order to get the kind of build you want then the RPG aspect of the game could be pretty neat.

Combat sounds like it'll be brute sluggin' and I really worry about the writing.

Not a whole lot else to say. I never expected to see a VtmB 2 and now that I see one I either don't like what I'm hearing or I'm very skeptical about it. Honestly, I'd rather not have any VtM video games, ever, than have shit ones pumped out. If they hadn't talked about the mental health stuff, the fucking pronouns bullshit and going on and on about how "we're matured" then there'd be a faint ember of interest glowing. But as it stands it just sounds like an awful lot of promises and nothing to show for it as well as a bunch progressivism that I fear will water down the setting.

TL : DR
:seriouslyno:
 
I'm willing to bet that they are going to remove all that cool Malkavian stuff where your character would talk to the TV or a stop sign, because it's not "handling mental illness correctly". Flash news, it's a vampire race, not a normal human. Being insane is their thing and that's one of the reasons why people liked them in the original game.

I'm skeptical as shit for this game. Like, really skeptical. I honestly would have preferred if a sequel wasn't announced. And i'm in the group that didn't wanted a sequel to Bloodlines because of all the stuff they are talking about now for it.
 
I can see I'm not alone in my worries and not being interested after more info came out.

I was wondering if I was being too negative, and misunderstood something. But reading your posts, made me realize we seem to have the same opinion of this.
 
I'd rather be a cynical asshole that is skeptical of every release than be a wide eyed overly optimistic that is too much hyped. It makes taking the blow that the game sucks or less than it was expected much easier and feel great relief when the game turns out to be good or at least decent.

It's a win-win scenario. Might make me too negative, but i don't care.
 
The back alley of a night club is my best bet to sate my hunger. The scene is like a debased Renaissance painting: I can see a man being beaten up, another is drunk, high, or both, and the other is creeping around mysteriously. But, here’s the twist, courtesy of the new ‘Resonance’ system. Now, human blood has distinct tastes that give you a temporary buff and act as secondary XP. In the case of the debauched scene I find myself in, the men fighting will give your rage, boosting your damage for a short time. Then, there’s the creepy man who, it turns out, is just horny – this will improve your skills at seduction.

That behind-the-doors demo sounds interesting.
https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/vtm-2-gameplay

Edit- apparently they got Rik Schaffer, original composer on the team.
 
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