Voice acting - Liam Neeson has lead role in Fallout 3

I say get Ron Jeremy instead of Ron Pearlman to do the intro speech.

Seriously though, Liam Neeson is a very good actor. He has a great voice and I can totally see it, or rather hear it, in the Fallout setting.

The only thing I don't like about this is that I don't want to recognize his voice in the game. The fact that he is so famous will make me hear Liam Neeson rather than the character. I liked how Fallout 1/2 had those great actors but not too famous as for you to be playing and go "hey that's Brad Garrett voicing this guy." But then again, if there had to be a well known movie star, I'm glad it's him.
 
Kharn said:
As long as I can kill him at the start to prevent him from saying anything, I'm fine with that.

What if Bethesda does it for you?

I could also be that the pc remembers times spent with his father from time to time, when visiting new places, having visions, talks on the pip boy (you'll never be able to meet him, just via messages or something).

I know this seems bad, and I can't picture why they would implement a father. It's bye bye choice and consequence as far as I'm concerned, because you won't be able to form whatever character you want, you will always be Liam's son or daughter, and obviously, Liam can only be the good father.

So, aside that every NPC will aknoledge you as Liam's character's offspring, you won't be able to go your way on the main plot, of course except for staying away from it.

Imagine you had to play Arcanum with the obligatory character background "Liam's child".
 
Smoke_Jaguar said:
Kharn said:
As long as I can kill him at the start to prevent him from saying anything, I'm fine with that.

What if Bethesda does it for you?

I could also be that the pc remembers times spent with his father from time to time, when visiting new places, having visions, talks on the pip boy (you'll never be able to meet him, just via messages or something).

I know this seems bad, and I can't picture why they would implement a father. It's bye bye choice and consequence as far as I'm concerned, because you won't be able to form whatever character you want, you will always be Liam's son or daughter, and obviously, Liam can only be the good father.

So, aside that every NPC will aknoledge you as Liam's character's offspring, you won't be able to go your way on the main plot, of course except for staying away from it.

Imagine you had to play Arcanum with the obligatory character background "Liam's child".

Anybody who's played Neverwinter Nights 2 doesn't have to imagine it - I despised the origins my character was shoehorned into with the father and the village with the obligatory background of penniless dirt farmer.
It hardly fit my snooty upper class Paladin.
 
Im not sure but wasn't Kurtwood Smith voice used allot on the old Fallout Games?

I think his voice was perfect for fallout. Hope they get him again.

As for Liam Neeson, its not a bad pick. Allways liked him as an actor.
 
Smoke_Jaguar said:
I know this seems bad, and I can't picture why they would implement a father. It's bye bye choice and consequence as far as I'm concerned, because you won't be able to form whatever character you want, you will always be Liam's son or daughter, and obviously, Liam can only be the good father.
...
You don't remember the background of the vault dweller? Someone's father doesn't reflect on his own character, you know. It also doesn't mean that you are bound to a very fixed storyline, for all we know he functions along the lines of the Vault Overseer.

Keyser: Kurtwood Smith only featured in Fallout: Tactics.
 
Well, as far as i remember, in FO2 your mother was the Elder, and you could still play as a child-murdering asshole. Oh, and in the beginning(Klamath, Den) you had no choice but to play as a tribal.
 
Lancelot said:
Well, as far as i remember, in FO2 your mother was the Elder, and you could still play as a child-murdering asshole. Oh, and in the beginning(Klamath, Den) you had no choice but to play as a tribal.

True enough, but then after you left Arroyo it didn't really become an issue if you didn't want it to be.
I think there's more fear of it being a burden on the player due to Bethesda's ham-fisted storytelling style.

And at least you could kill the Elder in Fallout 2. Kill her dead. And that stupid Shaman too. Yeah the game would end after that (bah!) but at least you could make 'em bleed. Bethesda won't let us kill anyone important.
 
darkman was nat

LiamNeeson_Darkman.jpg


sjff_03_img1246.jpg


ghoul liam neeson anyone :) ?
 
Lancelot said:
Well, as far as i remember, in FO2 your mother was the Elder

Those are entirely diffrent stories.

1. You didn't know just by playing the game the Elder was your mother. You got it from the Bible, years later.

2. I know about Neesom being the father figure NOW, before we even got a screenshot.

What does that tell you?

That Bethesda wants us to know this information even before they showed us the game.

Ziltoid said:
You don't remember the background of the vault dweller?
....
What background? That he came from a Vault? No major info, you'd get a clean slate, right from the start.
Besides, that character in FO1 didn't live a single day in the vault after the Water chip malfuntioned. He didn't do much "dwelling" after that, did he?

Ziltoid said:
Someone's father doesn't reflect on his own character, you know. It also doesn't mean that you are bound to a very fixed storyline, for all we know he functions along the lines of the Vault Overseer.

Really? Pherhaps I should refresh your memory.

“This role was written with Liam in mind, and provides the dramatic tone for the entire game,”

Bethesda Softworks® is pleased to announce that highly acclaimed international actor Liam Neeson will lead the cast providing voice work in Fallout 3

Neeson will play the role of the player’s father and will appear prominently throughout the game
 
Brother None said:
As long as I can kill him at the start to prevent him from saying anything, I'm fine with that.

Important NPCs will respawn after a few hours. That's to prevent players from class-A-bugs in storyboard.
So he will return and he will say all of his texts to you, and you will not be able to escape, no matter how often you try. And everytime you shoot him down you'll get an ingame movie clip with additional admonitions to bring you back to the story rails, until you've become a kind of homoerotic Oedipus. :P
 
Smoke_Jaguar said:
Those are entirely diffrent stories.

1. You didn't know just by playing the game the Elder was your mother. You got it from the Bible, years later.

2. I know about Neesom being the father figure NOW, before we even got a screenshot.

What does that tell you?

That Bethesda wants us to know this information even before they showed us the game.
And this means exactly what for the gameplay?
Yip, absolutely nothing.

Also, you're complaining about them not saying anything, and now you're complaining about them saying something? Yeesh.

Jaguar said:
....
What background? That he came from a Vault? No major info, you'd get a clean slate, right from the start.
Besides, that character in FO1 didn't live a single day in the vault after the Water chip malfuntioned. He didn't do much "dwelling" after that, did he?
Your point being what, exactly? He came from a vault, he could go back at any time to converse with the Overseer, who featured prominently in the game. The same goes for Hakunin in Fallout 2.
The fact that you the player has a father doesn't need to restrict the character in any way.
Hell, look at Torment, you had a shitload of a binding past in your companions, but you could do whatever you wanted with them.

Ziltoid said:
Really? Pherhaps I should refresh your memory.

“This role was written with Liam in mind, and provides the dramatic tone for the entire game,”

Bethesda Softworks® is pleased to announce that highly acclaimed international actor Liam Neeson will lead the cast providing voice work in Fallout 3

Neeson will play the role of the player’s father and will appear prominently throughout the game
Right, and you are proving my point wrong, how, exactly? The Overseer had a leading role as well, also featured prominently throughout the game *if you visited him*. Really, if you criticise, do it validly and don't try to find errors if there are very little.

Sure this is cause for some concern, but to pretty much throw away whatever storyline they come up with because of this is ridiculous. Really, there are tons of scenarios where this could go well.
 
Ziltoid said:
Hell, look at Torment, you had a shitload of a binding past in your companions, but you could do whatever you wanted with them.

It's more of a roleplaying concern. Torment is hardly a good example given that everyone including the PC were predefined.
 
Vault 69er said:
It's more of a roleplaying concern. Torment is hardly a good example given that everyone including the PC were predefined.
Not as a character he wasn't, only his past. Which was my point. You were completely free to play TNO in whatever way you wanted, his past didn't really restrict you in a character building sense, which is what Smokey is complaining about.
 
Smoke_Jaguar said:
What background? That he came from a Vault? No major info, you'd get a clean slate, right from the start.

Clean slate? Right from the start you're different from absolutely everyone around you. Living all your life in a vault versus living all your life in the ravaged wastes is a hugely defining characteristic.
 
Again, Sandy, I must enforce what Vault 69er said.

It's more of a roleplaying concern. Torment is hardly a good example given that everyone including the PC were predefined.

Now, I accept your comments, and apart from some people, I respect other people's opionions, but only when they respect mine. Apart from the obvious mod/admin condescending, you proved ok to converse with.

So:

Zil said:
You were completely free to play TNO in whatever way you wanted

That is because TNO was IMMORTAL. He lived hundreds of lives, and reincarnations and whatnot, so you'd recall and sometimes encounter them at ceirtan moments because of this endless circle of life the developers created.

Now, I can't imagine playing an amnesiac immortal in F3, do you?

Zoltan said:
The Overseer had a leading role as well, also featured prominently throughout the game *if you visited him*.

I told you earlier I will refresh your memory. Again :

“This role was written with Liam in mind, and provides the dramatic tone for the entire game,”

What does this tell you? Non-important overseer?

Liam Neeson will lead the cast providing voice work in Fallout 3

Now, I don't understand what basis has this "Overseer" crap you keep mentioning, since the main character apart from the VD in Fo1 was THE MASTER, and not the damn overseer.

Only unopened Vaults had Overseers, I doubt that after F2 many such vaults exist. Mind you, friend, if they carry the canon over to
F3.

BBKL said:
Clean slate? Right from the start you're different from absolutely everyone around you. Living all your life in a vault versus living all your life in the ravaged wastes is a hugely defining characteristic.

My character was 20 when he exited the vault, and never returned.
 
Smoke_Jaguar said:
That is because TNO was IMMORTAL. He lived hundreds of lives, and reincarnations and whatnot, so you'd recall and sometimes encounter them at ceirtan moments because of this endless circle of life the developers created.

Now, I can't imagine playing an amnesiac immortal in F3, do you?
How does that reflect on his past not influencing the decisions you can make?
Really, it's not hard to think up such a scenario. Even Chuck Cuevas could've done that if he wanted that, so I'm pretty sure Bethesda could as well.


Smoke_Jaguar said:
“This role was written with Liam in mind, and provides the dramatic tone for the entire game,”

What does this tell you? Non-important overseer?
The overseer provided the dramatic tone for the entire game as well. See the introductory speech he gave you, the order to kill the mutants, the kicking you out and every bit of advice he could give you if you visited him.

Smoke_Jaguar said:
Now, I don't understand what basis has this "Overseer" crap you keep mentioning, since the main and leading character in Fo1 was THE MASTER, and not the damn overseer.
No he wasn't. The Master only appeared at the very, very end and hence was not a leading character setting the dramatic tone for the entire game. He doesn't get a chance to do that. Sure, he's essential to the story, but that's different from being the leading character in setting the dramatic tone.

Also note that leading in the press release refers to him leading the cast. Patrick Stewart led the cast in Oblivion but barely featured in the actual game itself, only in the very beginning.

Smoke_Jaguar said:
Only unopened Vaults had Overseers, I doubt that after F2 many such vaults exist. Mind you, friend, if they carry the canon over to F3.
...
Which is why your father could provide a similar narrative role as the Overseer did in Fallout 1, or Hakunin/the Elder in Fallout 2.
 
From this conversation, I think I got the opening intro in F3.

Your father comes to you and says something like "son, you have to know our true story" and the tells you what happened, similar to the narrations by Ronnie boy in the first two games.
 
Or:

"You traveled the world... Now you must journey inwards... to what you really fear... it's inside you... there is no turning back. Your parents' death was not your fault. Your training is nothing. The will is everything. If you make yourself more than just a man, if you devote yourself to an ideal, you become something else entirely. Are you ready to begin?"

- Henri Ducard, Batman Begins
 
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